to make sure the CG code never gets called when not in a CG-Build, as this method is only needed for dcgraph's blitting, no loss anyway
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@53969 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -194,8 +194,7 @@ void wxWindowDC::DoGetSize( int* width, int* height ) const
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wxBitmap wxWindowDC::DoGetAsBitmap(const wxRect *subrect) const
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wxBitmap wxWindowDC::DoGetAsBitmap(const wxRect *subrect) const
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{
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{
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// wxScreenDC is derived from wxWindowDC, so a screen dc will
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#if wxMAC_USE_CORE_GRAPHICS
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// call this method when a Blit is performed with it as a source.
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if (!m_window)
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if (!m_window)
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return wxNullBitmap;
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return wxNullBitmap;
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@@ -231,6 +230,9 @@ wxBitmap wxWindowDC::DoGetAsBitmap(const wxRect *subrect) const
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CGContextRestoreGState(context);
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CGContextRestoreGState(context);
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return bmp;
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return bmp;
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#else
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return wxNullBitmap;
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#endif
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}
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}
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/*
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/*
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