Doc fixes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_2_BRANCH@7516 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-06-01 08:21:37 +00:00
parent 089337645a
commit c1af1ea6b5
8 changed files with 127 additions and 142 deletions

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@@ -684,7 +684,7 @@ If on (default is off) all default values are written back to the config file.
This allows the user to see what config options may be changed and is probably
useful only for wxFileConfig.
\membersection{wxFileConfig::SetUmask}\label{wxfileconfigsetumask}
\membersection{wxConfigBase::SetUmask}\label{wxfileconfigsetumask}
\func{void}{SetUmask}{\param{int }{mode}}

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@@ -22,7 +22,10 @@ like a frame in that program flow continues, and input on other windows is still
You specify the type of dialog with the {\bf wxDIALOG\_MODAL} and {\bf wxDIALOG\_MODELESS} window
styles.
A dialog may be loaded from a wxWindows resource file (extension {\tt wxr}).
A dialog may be loaded from a wxWindows resource file (extension {\tt wxr}), which may itself
be created by Dialog Editor. For details,
see \helpref{The wxWindows resource system}{resourceformats}, \helpref{wxWindows resource functions}{resourcefuncs} and
the resource sample.
An application can define an \helpref{OnCloseWindow}{wxwindowonclosewindow} handler for the
dialog to respond to system close events.

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@@ -2362,8 +2362,6 @@ as wxWriteResource and wxGetResource. It is just an unfortunate clash of termino
See also \helpref{wxWindow::LoadFromResource}{wxwindowloadfromresource} for
loading from resource data.
{\bf Warning:} this needs updating for wxWindows 2.
\membersection{::wxResourceAddIdentifier}\label{wxresourceaddidentifier}
\func{bool}{wxResourceAddIdentifier}{\param{const wxString\& }{name}, \param{int }{value}}
@@ -2387,15 +2385,15 @@ wxWindows bitmap resource identifier. For example, if the .WXR file contains
the following:
\begin{verbatim}
static const wxString\& aiai_resource = "bitmap(name = 'aiai_resource',\
bitmap = ['aiai', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
bitmap = ['aiai.xpm', wxBITMAP_TYPE_XPM, 'X']).";
static const wxString\& project_resource = "bitmap(name = 'project_resource',\
bitmap = ['project', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
bitmap = ['project.xpm', wxBITMAP_TYPE_XPM, 'X']).";
\end{verbatim}
then this function can be called as follows:
\begin{verbatim}
wxBitmap *bitmap = wxResourceCreateBitmap("aiai_resource");
wxBitmap *bitmap = wxResourceCreateBitmap("project_resource");
\end{verbatim}
\membersection{::wxResourceCreateIcon}
@@ -2407,15 +2405,15 @@ wxWindows icon resource identifier. For example, if the .WXR file contains
the following:
\begin{verbatim}
static const wxString\& aiai_resource = "icon(name = 'aiai_resource',\
icon = ['aiai', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
icon = ['aiai', wxBITMAP_TYPE_XBM_DATA, 'X']).";
static const wxString\& project_resource = "icon(name = 'project_resource',\
icon = ['project', wxBITMAP_TYPE_ICO_RESOURCE, 'WINDOWS'],\
icon = ['project', wxBITMAP_TYPE_XBM_DATA, 'X']).";
\end{verbatim}
then this function can be called as follows:
\begin{verbatim}
wxIcon *icon = wxResourceCreateIcon("aiai_resource");
wxIcon *icon = wxResourceCreateIcon("project_resource");
\end{verbatim}
\membersection{::wxResourceCreateMenuBar}
@@ -2474,9 +2472,9 @@ dialog(name = 'dialog1',
title = 'Test dialog box',
x = 312, y = 234, width = 400, height = 300,
modal = 0,
control = [wxGroupBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
control = [wxMultiText, 'Multitext', 'wxVERTICAL_LABEL', 'multitext3',
control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
@@ -2502,7 +2500,7 @@ wxWindows resource data.
\membersection{::wxResourceParseString}\label{wxresourceparsestring}
\func{bool}{wxResourceParseString}{\param{const wxString\& }{resource}, \param{wxResourceTable *}{table = NULL}}
\func{bool}{wxResourceParseString}{\param{char*}{ s}, \param{wxResourceTable *}{table = NULL}}
Parses a string containing one or more wxWindows resource objects. If
the resource objects are global static data that are included into the
@@ -2512,17 +2510,17 @@ containing the resource data, to make it known to wxWindows.
{\it resource} should contain data with the following form:
\begin{verbatim}
static const wxString\& dialog1 = "dialog(name = 'dialog1',\
style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',\
title = 'Test dialog box',\
x = 312, y = 234, width = 400, height = 300,\
modal = 0,\
control = [wxGroupBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,\
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],\
control = [wxMultiText, 'Multitext', 'wxVERTICAL_LABEL', 'multitext3',\
156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',\
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],\
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).";
dialog(name = 'dialog1',
style = 'wxCAPTION | wxDEFAULT_DIALOG_STYLE',
title = 'Test dialog box',
x = 312, y = 234, width = 400, height = 300,
modal = 0,
control = [1000, wxStaticBox, 'Groupbox', '0', 'group6', 5, 4, 380, 262,
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]],
control = [1001, wxTextCtrl, '', 'wxTE_MULTILINE', 'text3',
156, 126, 200, 70, 'wxWindows is a multi-platform, GUI toolkit.',
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],
[11, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0]]).
\end{verbatim}
This function will typically be used after calling \helpref{wxLoadUserResource}{wxloaduserresource} to
@@ -2530,10 +2528,10 @@ load an entire {\tt .wxr file} into a string.
\membersection{::wxResourceRegisterBitmapData}\label{registerbitmapdata}
\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{const wxString\& }{xbm\_data}, \param{int }{width},
\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char* }{xbm\_data}, \param{int }{width},
\param{int }{height}, \param{wxResourceTable *}{table = NULL}}
\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{const wxString\& *}{xpm\_data}}
\func{bool}{wxResourceRegisterBitmapData}{\param{const wxString\& }{name}, \param{char** }{xpm\_data}}
Makes \verb$#$included XBM or XPM bitmap data known to the wxWindows resource system.
This is required if other resources will use the bitmap data, since otherwise there

View File

@@ -60,7 +60,7 @@ of the parameters is described here:
\docparam{window}{The window to be added to the sizer. Its initial size (either set explicitly by the
user or calculated internally when using wxDefaultSize) is interpreted as the minimal and in many
cases also the initial size. This is particularly useful in connection with \helpref{SetSizeHint}{wxsizersetsizehints}.}
cases also the initial size. This is particularly useful in connection with \helpref{SetSizeHints}{wxsizersetsizehints}.}
\docparam{sizer}{The (child-)sizer to be added to the sizer. This allows placing a child sizer in a
sizer and thus to create hierarchies of sizers (typically a vertical box as the top sizer and several
@@ -75,21 +75,21 @@ the dialog.}
\docparam{option}{Although the meaning of this parameter is undefined in wxSizer, it is used in wxBoxSizer
to indicate if a child of a sizer can change its size in the main orientation of the wxBoxSizer - where
0 stands for not changable and a value of more than zero in interpreted relative to the value of other
children of the same wxBoxSizer. You might, e.g., have a horizontal wxBoxSizer with three children, two
of which are supposed to change their size with the sizer, then the two stretchable windows would get a
0 stands for not changable and a value of more than zero is interpreted relative to the value of other
children of the same wxBoxSizer. For example, you might have a horizontal wxBoxSizer with three children, two
of which are supposed to change their size with the sizer. Then the two stretchable windows would get a
value of 1 each to make them grow and shrink equally with the sizer's horizontal dimension.}
\docparam{flag}{This parameter can be used to set a number of flags which can be combined using
the binary OR operator |. Two main behaviours are defined using these flags: One is the border
the binary OR operator |. Two main behaviours are defined using these flags. One is the border
around a window: the {\it border} parameter determines the border width whereas the flags given here
determine where the border may be (wxTOP, wxBOTTOM, wxLEFT, wxRIGHT or wxALL). The other flags
determine the child window's behaviour if the size of the sizer changes, but - in contrast to
the {\it option} flag - not in the main orientation, but the respectively other orientation. So
determine the child window's behaviour if the size of the sizer changes. However this is not - in contrast to
the {\it option} flag - in the main orientation, but in the respectively other orientation. So
if you created a wxBoxSizer with the wxVERTICAL option, these flags will be relevant if the
sizer changes its horizontal size. A child may get resized to completely fill out the new size (using
either wxGROW or wxEXPAND), may get proportionally resized (wxSHAPED), may get centered (wxALIGN\_CENTER
or wxALIGN\_CENTRE) or may get aligned to either side (wxALIGN\_LEFT and wxALIGN\_TOP are set to 0
either wxGROW or wxEXPAND), it may get proportionally resized (wxSHAPED), it may get centered (wxALIGN\_CENTER
or wxALIGN\_CENTRE) or it may get aligned to either side (wxALIGN\_LEFT and wxALIGN\_TOP are set to 0
and thus represent the default, wxALIGN\_RIGHT and wxALIGN\_BOTTOM have their obvious meaning).
With proportional resize, a child may also be centered in the main orientation using
wxALIGN\_CENTER\_VERTICAL (same as wxALIGN\_CENTRE\_VERTICAL) and wxALIGN\_CENTER\_HORIZONTAL
@@ -99,7 +99,7 @@ wxALIGN\_CENTER\_VERTICAL (same as wxALIGN\_CENTRE\_VERTICAL) and wxALIGN\_CENTE
\docparam{userData}{Allows an extra object to be attached to the sizer
item, for use in derived classes when sizing information is more
complex than what {\it option} and {\it flag} will allow for.}
complex than the {\it option} and {\it flag} will allow for.}
\membersection{wxSizer::CalcMin}\label{wxsizercalcmin}
@@ -134,13 +134,13 @@ Returns the current position of the sizer.
Returns the minimal size of the sizer. This is either the combined minimal
size of all the children and their borders or the minimal size set by
\helpref{SetMinSize}{wxsizersetminsize}, depending on what is bigger.
\helpref{SetMinSize}{wxsizersetminsize}, depending on which is bigger.
\membersection{wxSizer::Layout}\label{wxsizerlayout}
\func{void}{Layout}{\void}
Call this to force laying out the children anew, e.g. after having added a child
Call this to force layout of the children anew, e.g. after having added a child
to or removed a child (window, other sizer or space) from the sizer while keeping
the current dimension.
@@ -171,10 +171,10 @@ and sizes.
\func{bool}{Remove}{\param{int }{nth}}
Removes a child from the sizer. {\it window} is the window to be removed, {\it sizer} the
Removes a child from the sizer. {\it window} is the window to be removed, {\it sizer} is the
equivalent sizer and {\it nth} is the position of the child in the sizer, typically 0 for
the first item. This method does not cause any layout or resizing to take place and does
not delete the window itself. Call \helpref{wxSizer::Layout}{wxsizerlayout} for updating
not delete the window itself. Call \helpref{wxSizer::Layout}{wxsizerlayout} to update
the layout "on screen" after removing a child fom the sizer.
Returns TRUE if the child item was found and removed, FALSE otherwise.
@@ -196,7 +196,7 @@ by the sizer to resize themselves according to the rules defined by the paramate
Call this to give the sizer a minimal size. Normally, the sizer will calculate its
minimal size based purely on how much space its children need. After calling this
method \helpref{GetMinSize}{wxsizergetminsize} will return either the minimal size
as requested by its children or the minimal size set here, depending on what is
as requested by its children or the minimal size set here, depending on which is
bigger.
\membersection{wxSizer::SetItemMinSize}\label{wxsizersetitemminsize}
@@ -217,6 +217,6 @@ after initial creation.
Tell the sizer to set the minimal size of the {\it window} to match the sizer's minimal size.
This is commonly done in the constructor of the window itself, see sample in the description
of \helpref{wxBoxSizer}{wxboxsizer} if the window is resizable (as many dialogs under Unix and
of \helpref{wxBoxSizer}{wxboxsizer} if the window is resizable (as are many dialogs under Unix and
frames on probably all platforms).

View File

@@ -1,6 +1,6 @@
\section{The wxWindows resource system}\label{resourceformats}
From version 1.61, wxWindows has an optional {\it resource file} facility,
wxWindows has an optional {\it resource file} facility,
which allows separation of dialog, menu, bitmap and icon specifications
from the application code.
@@ -11,49 +11,35 @@ the .WXR file does not {\it replace} the native Windows resource file,
it merely supplements it. There is no existing native resource format in X
(except for the defaults file, which has limited expressive power).
Using wxWindows resources for panels and dialogs has an effect on how
you deal with panel item callbacks: you can't specify a callback function in
a resource file, so how do you achieve the same effect as with programmatic
panel construction? The solution is similar to that adopted by Windows, which
is to use the {\it parent} panel or dialog to intercept user events.
From 1.61, wxWindows routes panel item events that do not have a callback
to the \helpref{OnCommand}{wxwindowoncommand} member of the panel (or dialog). So, to use
panel or dialog resources, you need to derive a new class and override the
default (empty) OnCommand member. The first argument is a reference
to a wxWindow, and the second is a reference to a wxCommandEvent. Check the
name of the panel item that's generating an event by using the \helpref{wxWindow::GetName}{wxwindowgetname}\rtfsp
function and a string comparison function such as \helpref{wxStringEq}{wxstringeq}.
You may need to cast the reference to an appropriate specific type to perform
some operations.
To obtain a pointer to a panel item when you only have the name (for example,
when you need to set a value of a text item from outside of the {\bf OnCommand} function),
use the function \helpref{wxFindWindowByName}{wxfindwindowbyname}.
For details of functions for manipulating resource files and loading
user interface elements, see \helpref{wxWindows resource functions}{resourcefuncs}.
You can use Dialog Editor to create resource files. Unfortunately neither
Dialog Editor nor the .WXR format currently cover all wxWindows controls;
some are missing, such as wxSpinCtrl, wxSpinButton, wxListCtrl, wxTreeCtrl and others.
Note that in later versions of wxWindows, this resource format will be replaced
by XML specifications that also can include sizers.
\subsection{The format of a .WXR file}
A wxWindows resource file may look a little odd at first. It is C++
compatible, comprising mostly of static string variable declarations with
PrologIO syntax within the string.
wxExpr syntax within the string.
Here's a sample .WXR file:
\begin{verbatim}
/*
* wxWindows Resource File
* Written by wxBuilder
*
*/
#include "noname.ids"
static char *aiai_resource = "bitmap(name = 'aiai_resource',\
bitmap = ['aiai', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
bitmap = ['aiai.xpm', wxBITMAP_TYPE_XPM, 'X']).";
static char *my_resource = "bitmap(name = 'my_resource',\
bitmap = ['myproject', wxBITMAP_TYPE_BMP_RESOURCE, 'WINDOWS'],\
bitmap = ['myproject.xpm', wxBITMAP_TYPE_XPM, 'X']).";
static char *menuBar11 = "menu(name = 'menuBar11',\
menu = \
@@ -79,9 +65,9 @@ static char *panel3 = "dialog(name = 'panel3',\
button_font = [14, 'wxSWISS', 'wxNORMAL', 'wxBOLD', 0],\
label_font = [10, 'wxSWISS', 'wxNORMAL', 'wxNORMAL', 0],\
x = 0, y = 37, width = 292, height = 164,\
control = [wxButton, 'OK', '', 'button5', 23, 34, -1, -1, 'aiai_resource'],\
control = [wxMessage, 'A Label', '', 'message7', 166, 61, -1, -1, 'aiai_resource'],\
control = [wxText, 'Text', 'wxVERTICAL_LABEL', 'text8', 24, 110, -1, -1]).";
control = [1000, wxButton, 'OK', '', 'button5', 23, 34, -1, -1, 'my_resource'],\
control = [1001, wxStaticText, 'A Label', '', 'message7', 166, 61, -1, -1, 'my_resource'],\
control = [1002, wxTextCtrl, 'Text', 'wxTE_MULTITEXT', 'text8', 24, 110, -1, -1]).";
\end{verbatim}
As you can see, C++-style comments are allowed, and apparently include files
@@ -89,7 +75,7 @@ are supported too: but this is a special case, where the included file
is a file of defines shared by the C++ application code and resource file
to relate identifiers (such as FILE\_OPEN) to integers.
Each {\it resource object} is of standard PrologIO syntax, that is,
Each {\it resource object} is of standard \helpref{wxExpr}{wxexpr} syntax, that is,
an object name such as {\bf dialog} or {\bf icon}, then an open
parenthesis, a list of comma-delimited attribute/value pairs, a closing
parenthesis, and a full stop. Backslashes are required to escape newlines,
@@ -97,7 +83,7 @@ for the benefit of C++ syntax. If double quotation marks are used to
delimit strings, they need to be escaped with backslash within a C++ string
(so it is easier to use single quotation marks instead).
\normalbox{{\it A note on PrologIO string syntax:} A string that begins with
\normalbox{{\it A note on string syntax:} A string that begins with
an alphabetic character, and contains only alphanumeric characters,
hyphens and underscores, need not be quoted at all. Single quotes and double
quotes may be used to delimit more complex strings. In fact, single-quoted
@@ -107,8 +93,8 @@ as strings for the purpose of the resource system.}
A resource file like this is typically included in the application main file,
as if it were a normal C++ file. This eliminates the need for a separate
resource file to be distributed alongside the executable. However, the
resource file can be dynamically loaded if desired (for example by a non-C++
language such as CLIPS, Prolog or Python).
resource file can be dynamically loaded if desired (useful for non-C++
languages such as Python).
Once included, the resources need to be `parsed' (interpreted), because
so far the data is just a number of static string variables. The function\rtfsp
@@ -122,8 +108,8 @@ get all your resources into one variable if you want to.
by functions such as {\bf ::wxResourceCreateBitmap} and {\bf wxPanel::LoadFromResource}.
If a wxWindows resource object (such as a bitmap resource) refers to a
C++ data structure, such as static XBM or XPM data, a further call ({\bf
::wxResourceRegisterBitmapData}) needs to be made on initialization to tell
C++ data structure, such as static XPM data, a further call ({\bf ::wxResourceRegisterBitmapData}) needs
to be made on initialization to tell
wxWindows about this data. The wxWindows resource object will refer to a
string identifier, such as `project\_data' in the example file above.
This identifier will be looked up in a table to get the C++ static data
@@ -137,37 +123,52 @@ use.
\begin{verbatim}
/*
* File: noname.cc
* Purpose: main application module, generated by wxBuilder.
* File: project.cpp
* Purpose: main application module
*/
#include "wx.h"
#include "wx_help.h"
#include "noname.h"
#include "wx/wx.h"
#include "project.h"
// Includes the dialog, menu etc. resources
#include "noname.wxr"
#include "project.wxr"
// Includes XBM data
#include "project.xbm"
// Includes XPM data
#include "project.xpm"
// Declare an instance of the application: allows the program to start
AppClass theApp;
IMPLEMENT_APP(AppClass)
// Called to initialize the program
wxFrame *AppClass::OnInit(void)
bool AppClass::OnInit()
{
#ifdef wx_x
wxResourceRegisterBitmapData("project_data", project_bits, project_width, project_height);
#endif
wxResourceParseData(menuBar11);
wxResourceParseData(aiai_resource);
wxResourceParseData(my_resource);
wxResourceParseData(project_resource);
wxResourceParseData(panel3);
...
return TRUE;
}
\end{verbatim}
The following code shows a dialog:
\begin{verbatim}
// project.wxr contains dialog1
MyDialog *dialog = new MyDialog;
if (dialog->LoadFromResource(this, "dialog1"))
{
wxTextCtrl *text = (wxTextCtrl *)wxFindWindowByName("text3", dialog);
if (text)
text->SetValue("wxWindows resource demo");
dialog->ShowModal();
}
dialog->Destroy();
\end{verbatim}
Please see also the resource sample.
\subsection{Dialog resource format}
@@ -177,52 +178,52 @@ is a list consisting of point size, family, style, weight, underlined, optional
\begin{twocollist}\itemsep=0pt
\twocolitemruled{Attribute}{Value}
\twocolitem{id}{The integer identifier of the resource.}
\twocolitem{name}{The name of the resource.}
\twocolitem{style}{Optional dialog box or panel window style.}
\twocolitem{title}{The title of the dialog box (unused if a panel).}.
\twocolitem{modal}{Whether modal: 1 if modal, 0 if modeless, absent if a panel resource.}
\twocolitem{use_dialog_units}{If 1, use dialog units (dependent on the dialog font size) for control sizes and positions.}
\twocolitem{use_system_defaults}{If 1, override colours and fonts to use system settings instead.}
\twocolitem{button\_font}{The font used for control buttons: a list comprising point size (integer),
family (string), font style (string), font weight (string) and underlining (0 or 1).}
\twocolitem{label\_font}{The font used for control labels: a list comprising point size (integer),
family (string), font style (string), font weight (string) and underlining (0 or 1).}
family (string), font style (string), font weight (string) and underlining (0 or 1). Now obsolete; use button\_font instead.}
\twocolitem{x}{The x position of the dialog or panel.}
\twocolitem{y}{The y position of the dialog or panel.}
\twocolitem{width}{The width of the dialog or panel.}
\twocolitem{height}{The height of the dialog or panel.}
\twocolitem{background\_colour}{The background colour of the dialog or panel. Only valid if the style includes wxUSER\_COLOURS.}
\twocolitem{label\_colour}{The default label colour for the children of the dialog or panel. Only valid if the style includes wxUSER\_COLOURS.}
\twocolitem{button\_colour}{The default button text colour for the children of the dialog or panel. Only valid if the style includes wxUSER\_COLOURS.}
\twocolitem{label\_font}{Font spec}
\twocolitem{button\_font}{Font spec}
\twocolitem{background\_colour}{The background colour of the dialog or panel.}
\twocolitem{label\_colour}{The default label colour for the children of the dialog or panel. Now obsolete; use button\_colour instead.}
\twocolitem{button\_colour}{The default button text colour for the children of the dialog or panel.}
\end{twocollist}
Then comes zero or more attributes named `control' for each control
(panel item) on the dialog or panel. The value is a list of further
elements. In the table below, the names in the first column correspond to
the first element of the value list, and the second column details the
remaining elements of the list.
remaining elements of the list. Note that titles for some controls are obsolete
(they don't have titles), but the syntax is retained for backward compatibility.
\begin{twocollist}\itemsep=0pt
\twocolitemruled{Control}{Values}
\twocolitem{wxButton}{title (string), window style (string), name (string), x, y, width, height, button bitmap resource (optional string), button font spec}
\twocolitem{wxCheckBox}{title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
\twocolitem{wxChoice}{title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), label font spec, button font spec}
\twocolitem{wxComboBox}{title (string), window style (string), name (string), x, y, width, height, default text value, values (optional list of strings), label font spec, button font spec}
\twocolitem{wxGauge}{title (string), window style (string), name (string), x, y, width, height, value (optional integer), range (optional integer), label font spec, button font spec}
\twocolitem{wxGroupBox}{title (string), window style (string), name (string), x, y, width, height, label font spec}
\twocolitem{wxListBox}{title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), multiple (optional string, wxSINGLE or wxMULTIPLE),
\twocolitem{wxButton}{id (integer), title (string), window style (string), name (string), x, y, width, height, button bitmap resource (optional string), button font spec}
\twocolitem{wxCheckBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
\twocolitem{wxChoice}{id (integer), title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), label font spec, button font spec}
\twocolitem{wxComboBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, default text value, values (optional list of strings), label font spec, button font spec}
\twocolitem{wxGauge}{id (integer), title (string), window style (string), name (string), x, y, width, height, value (optional integer), range (optional integer), label font spec, button font spec}
\twocolitem{wxStaticBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, label font spec}
\twocolitem{wxListBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), multiple (optional string, wxSINGLE or wxMULTIPLE),
label font spec, button font spec}
\twocolitem{wxMessage}{title (string), window style (string), name (string), x, y, width, height, message bitmap resource (optional string), label font spec}
\twocolitem{wxMultiText}{title (string), window style (string), name (string), x, y, width, height, default value (optional string),
\twocolitem{wxStaticText}{id (integer), title (string), window style (string), name (string), x, y, width, height, message bitmap resource (optional string), label font spec}
\twocolitem{wxRadioBox}{id (integer), title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), number of rows or cols,
label font spec, button font spec}
\twocolitem{wxRadioBox}{title (string), window style (string), name (string), x, y, width, height, values (optional list of strings), number of rows or cols,
label font spec, button font spec}
\twocolitem{wxRadioButton}{title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
\twocolitem{wxScrollBar}{title (string), window style (string), name (string), x, y, width, height, value (optional integer),
\twocolitem{wxRadioButton}{id (integer), title (string), window style (string), name (string), x, y, width, height, default value (optional integer, 1 or 0), label font spec}
\twocolitem{wxScrollBar}{id (integer), title (string), window style (string), name (string), x, y, width, height, value (optional integer),
page length (optional integer), object length (optional integer), view length (optional integer)}
\twocolitem{wxSlider}{title (string), window style (string), name (string), x, y, width, height, value (optional integer), minimum (optional integer), maximum (optional integer),
\twocolitem{wxSlider}{id (integer), title (string), window style (string), name (string), x, y, width, height, value (optional integer), minimum (optional integer), maximum (optional integer),
label font spec, button font spec}
\twocolitem{wxText}{title (string), window style (string), name (string), x, y, width, height, default value (optional string),
\twocolitem{wxTextCtrl}{id (integer), title (string), window style (string), name (string), x, y, width, height, default value (optional string),
label font spec, button font spec}
\end{twocollist}
@@ -292,7 +293,6 @@ a full list).
\item Y resolution (optional).
\end{itemize}
\subsection{Resource format design issues}
The .WXR file format is a recent addition and subject to change.
@@ -309,8 +309,8 @@ for non-C++ programs that use wxWindows.
parser and a binary format).
\item It would be difficult to append a binary resource component onto an executable
in a portable way.
\item The file format is essentially the PrologIO object format, for which
a parser already exists, so parsing is easy. For those programs that use PrologIO
\item The file format is essentially the \helpref{wxExpr}{wxexpr} object format, for which
a parser already exists, so parsing is easy. For those programs that use wxExpr
anyway, the size overhead of the parser is minimal.
\end{itemize}
@@ -329,5 +329,4 @@ object, in addition to providing \verb$#$defines for application code convenienc
\subsection{Compiling the resource system}
To enable the resource system, set {\bf wxUSE\_WX\_RESOURCES} to 1 in setup.h.
If your wxWindows makefile supports it, set the same name in the makefile to 1.

View File

@@ -1,14 +1,14 @@
[OPTIONS]
;BMROOT=L:\wxWindows\docs\latex\wx ; Assume that bitmaps are where the source is
BMROOT=d:\wx2\wxWindows\docs\latex\wx ; Assume that bitmaps are where the source is
TITLE=wxWindows Manual
CONTENTS=Contents
COMPRESS=HIGH
[FILES]
Wx.rtf
wx.rtf
[CONFIG]
CreateButton("Up", "&Up", "JumpId(`Wx.hlp', `Contents')")
CreateButton("Up", "&Up", "JumpId(`wx.hlp', `Contents')")
BrowseButtons()
[MAP]

View File

@@ -310,24 +310,9 @@ Borland C++Builder compilation
above. (C++ Builder includes a stand-alone C++ compiler. For example,
C++ Builder 4.0 comes with C++ 5.4.)
2. Create a template .bpr (project) file for new Borland/wxWindows,
being sure to make the following settings:
a) 32 bit compiler
b) Defines: __WXMSW__;__WIN95__
c) Data alignment=byte
d) Include path: \libs\wx2\include
To use this template project file, just add the wxWindows libraries to
the project along with your own source files. If you need to run one or
two wx source files in the debugger, include them explicitly in your BCB
project and they will get linked in in preference to any files in the
lib; just make sure that your include path finds all the wx include
files.
NOTE: these instructions are a work in progress. For alternative
and more detailed instructions on using the C++Builder
IDE with wxWindows, see the file docs/tech/tn0004.txt.
2. You can build samples using the makefiles as per the
instructions for BC++ above, or you can follow the instructions
in docs/tech/tn0004.htm to use the IDE.
Watcom C++ 10.6/11 compilation
---------------------------