Applied patch [ 903619 ] Win64 and Itanium support
by Brian Palmer git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25943 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,41 +1,56 @@
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Announcing wxWindows 2.3.4: a cross-platform GUI toolkit
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Announcing wxWidgets 2.5.1: a cross-platform GUI toolkit
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----------------------------------------------------------------
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September 16th, 2002 -- the wxWindows team is pleased to
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announce the release of a development snapshot of the mature
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cross-platform C++ application framework.
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February 24th, 2004 -- the wxWidgets team is pleased to announce
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a development snapshot release of the mature cross-platform C++
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application framework.
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The following platforms are supported:
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- Windows 95/98/ME, Windows NT, Windows 2000, Windows XP
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- Unix with GTK+ 1.x and 2.0
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- Unix with X11
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- Unix with Motif/Lesstif
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- VMS with GTK+ 1.x
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- MacOS 8.6, 9.x and 10.x
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- OS/2 (alpha)
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- Windows CE (partial port)
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- Linux/Unix/VMS with GTK+ 1.x and 2.0
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- Linux/Unix with X11
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- Linux/Unix with Motif/Lesstif
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- MacOS 9.x and 10.x
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- OS/2
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- MGL (Linux and DOS)
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To get wxWindows, go to the Download page at:
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A non-GUI subset of wxWidgets called wxBase is also supported
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on most of these platforms.
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To get wxWidgets, go to the Download page at:
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http://www.wxwindows.org
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This is likely to be the last development snapshot in the
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2.3.x series, before the release of the stable 2.4.x series.
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This is a development snapshot, sometimes known as
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an 'unstable' release. Improvements include:
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numerous bug fixes, STL-like container classes,
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improved GTK+ 2 compatibility, new build system,
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improved Unicode compatibility, wxRenderer class,
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shaped frame and dialog windows on Windows and GTK+,
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more efficient UI update processing, print preview
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improvements, wxCrashReport class, OpenWatcom and
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Digital Mars compiler support, and more.
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*** About wxWindows
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*** About wxWidgets
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wxWindows is a comprehensive open-source, multi-platform C++
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GUI framework, that can be used to build commercial and free
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software. It's used by many organisations all over the world,
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including the company that invented the GUI.
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wxWidgets is a comprehensive open-source, multi-platform C++ GUI
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framework, that can be used to build commercial and free
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software. First released in 1992 under the name wxWindows, it's
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increasingly used by organisations and individuals all over the
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world due to its winning combination of sophistication, wide
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platform coverage, ease of use, unrestrictive licence and
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vibrant user community.
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For most ports, wxWindows adopts the native look and feel of
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For most ports, wxWidgets adopts the native look and feel of
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each platform since it uses the native widget sets. There is also
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a generic widget set, used for the wxX11 port - no other widget set
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is required, giving the potential for embedded use.
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a generic widget set, used for example by the wxX11 port - no
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other widget set is required, giving the potential for embedded
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use.
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An extraordinary range of classes is provided - but don't be put
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off by this because most people find wxWindows easier to learn
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off by this because most people find wxWidgets easier to learn
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and use than MFC and other frameworks.
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As well as comprehensive support for the usual widgets, advanced
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@@ -44,18 +59,18 @@ handlers for eading and writing many image types, resizeable panels
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and dialogs on all platforms, document/view, OpenGL support,
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HTML-based and context-sensitive help, wizards, drag and drop,
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a grid class, ODBC support, threads, sockets, container classes,
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and much more. An 1800-page reference manual is provided in HTML,
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MS HTML Help, WinHelp, wxWindows Help and PDF, and there are over
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70 samples and demos.
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a styled text control, and much more. An 1800-page reference manual
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is provided in HTML, MS HTML Help, WinHelp, wxWidgets Help and PDF
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formats, and there are over 80 samples and demos.
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If you're an MFC user, you'll find many wxWindows concepts
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If you're an MFC user, you'll find many wxWidgets concepts
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reassuringly familiar, while often clearer and more consistent.
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If you're not, you should still find it intuitive from the start.
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wxWindows bindings for several other languages are available,
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wxWidgets bindings for several other languages are available,
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including Python, Perl, Basic, Lua, JavaScript and Eiffel.
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If you're considering wxWindows, do check out some of these links:
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If you're considering wxWidgets, do check out some of these links:
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http://www.wxwindows.org/feedback.htm ; Comments from users
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http://www.wxwindows.org/screensh.htm ; Screenshots
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@@ -64,84 +79,5 @@ If you're considering wxWindows, do check out some of these links:
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Have fun!
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Julian Smart and the wxWindows team
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=====
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A small selection of the comments from the Feedback page:
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"wxWindows 2.xx has been an absolute dream; putting together a
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nice interface has been quite easy, and I'm especially pleased
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that I can do most of our development on *nix with confidence
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that only minor issues will have to get cleaned up when we build
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on Windows."
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"I use wxWindows as a GUI Toolkit for Python. Its stability,
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flexibility and speed are the base of industrial strength
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cross-platform GUI application design with interpreted languages
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like Python. Porting is child's play. Thanks for this great
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piece of software!"
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"Excellent, stable and intuitive API. Very straightforward to
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learn and easy to port Java, X11 and Win32 code to."
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"Thanks heaps for the best piece of software I've ever come
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across (wxWindows)."
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"I chose wxWindows for a very much Windows-only application
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because of the simplicity of the API compared to MFC and Win32
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GDI programming. Aside from some minor mistakes in the manual
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which confused me for a while, wxWin has been really easy to use
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and increased my productivity immensely compared to using
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another framework."
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"wxWindows is a great product. One of its best features, IMHO,
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are all the language bindings. It's very easy to prototype your
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app in wxPython, then convert to a C/C++ app later."
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"Porting to wxWindows is easy - I recently ported an MFC project
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at work to wxGTK on Solaris, and changing all the MFC calls to
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wxWindows calls only took a couple of hours for a 2 man-month
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project... I've never had an easier porting experience.
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wxWindows was intentially built to work like MFC to make it easy
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to port, and they most certainly succeeded, with the notable
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exception of OLE support. I ported a several man month project
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in a day or two, and none of it was hard or confusing, it just
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amounted to looking up the equivalent functions in the help. I
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could do the conversion much faster now because I wouldn't have
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to keep glancing at the web page."
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"I'd like to take the opportunity and say a big thank you to all
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the wxWin developers and contributors. wxWindows is the best
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piece of software I have been using so far, and I can't believe
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that I haven't discovered it earlier. I never thought that
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cross-platform development could be so easy and simply cool.
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Great stuff :)"
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"Just wanted to commend you on wxWindows. As I'm reading the
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code samples (the checklistbox right now), I'm realizing that
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this is so intuitive and so Java-like in some parts of it,
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especially with the way the layout works... Very good work and
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thank you."
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"I have used wxWindows in the past very successfully on multiple
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projects, and think it's the bee's knees. Thanks for everything!"
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"Well, I'm using wxWindows since 2 days and I'm already in love
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with it :) The sizers saved me from writing a complete layout
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solution myself. Great work! You guys rock!"
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"wxWindows is jaw dropping amazing. Community support from the
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mailing list is extraordinary. Are you sure this is free?"
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"I love wxWindows. I can program 10 times faster than with MFC,
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and almost everything works the first time. And unlike MFC,
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there are (useful) examples and documentation. Thanks to you
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guys who did all the work to develop this framework. Big kudos."
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"ImageLinks now uses the Open Source version of wxWindows for
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all its current GUI development. Doing this ensures that
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everything interfaces cleanly and also makes it easier in the
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long run to add other GUIs along the way because ImageLinks has
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access to all the source code."
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The wxWidgets team
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