Applied patch [ 903619 ] Win64 and Itanium support

by Brian Palmer


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25943 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-02-25 10:45:02 +00:00
parent 52f52ebc4e
commit c140b7e7c9
51 changed files with 396 additions and 427 deletions

View File

@@ -1,7 +1,8 @@
<HTML>
<HEAD>
<TITLE>wxWindows 2 for Windows FAQ</TITLE>
<TITLE>wxWidgets 2 for Windows FAQ</TITLE>
</HEAD>
<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
@@ -12,7 +13,7 @@
<tr>
<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
<b>wxWindows 2 for Windows FAQ</b>
<b>wxWidgets 2 for Windows FAQ</b>
</font>
</td>
</tr>
@@ -28,33 +29,33 @@ See also <a href="faq.htm">top-level FAQ page</a>.
<li><a href="#wince">What about Windows CE?</a></li>
<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
<li><a href="#compilers">What compilers are supported?</a></li>
<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li>
<li><a href="#unicode">Is Unicode supported?</a></li>
<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
<li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li>
<li><a href="#exesize">How can I reduce executable size?</a></li>
<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></li>
<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
<li><a href="#access">Is MS Active Accessibility supported?</a></li>
<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li>
<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></li>
</ul>
<hr>
<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
version is being looked into (see below).<P>
wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
we have not forgotten users of 16-bit Windows. Most features
work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
@@ -64,12 +65,12 @@ makefiles to see what other files have been left out.
16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
<P>
wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting
in executables that will run on Windows. So in theory you could write your applications
using wxGTK or wxMotif, then check/debug your wxWindows for Windows
using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
@@ -116,7 +117,7 @@ line:<P>
1 24 "winxp.manifest"
</PRE>
In wxWindows 2.5, this will be in the wx/msw/wx.rc and
In wxWidgets 2.5, this will be in the wx/msw/wx.rc and
so will happen automatically so long as you include wx.rc
in your own .rc file.<P>
@@ -127,7 +128,7 @@ article</a>.
<h3><a name="compilers">What compilers are supported?</a></h3>
Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but
currently the following are known to work:<P>
<ul>
@@ -143,18 +144,18 @@ currently the following are known to work:<P>
<P>
<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3>
It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
Since project files are plain text, it&#39;s easy for me to generate appropriate project files
for wxWindows samples.<P>
for wxWidgets samples.<P>
Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
C++Builder&#39;s power isn&#39;t really used with wxWidgets since it needs integration with its
own class library (VCL). For wxWidgets, I&#39;ve only used it with makefiles, in which case
it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
@@ -167,7 +168,7 @@ Watcom C++ is a little slow and the debugger is not really up to today&#39;s sta
Among the free compilers the best choice seem to be Borland C++ command line
tools and mingw32 (port of gcc to Win32). Both of them are supported by
wxWindows.
wxWidgets.
<h3><a name="unicode">Is Unicode supported?</a></h3>
@@ -176,32 +177,32 @@ support for it under Windows 9x using <a
href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
<p>
<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
For Japanese under Win2000, it seems that wxWindows has no problems to work
For Japanese under Win2000, it seems that wxWidgets has no problems to work
with double byte char sets (meaning DBCS, not Unicode). First you have to
install Japanese support on your Win2K system and choose for ANSI translation
<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
(default is 1252 for Western). Then you can see all the Japanese letters in
wxWindows applications.
wxWidgets applications.
<p>
<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
<h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3>
Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
and you may be better off compiling statically-linked applications, unless you&#39;re
delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
delivering a suite of separate programs, or you&#39;re compiling a lot of wxWidgets applications
and have limited hard disk space.<P>
With a DLL approach, and with different versions and configurations of wxWindows
With a DLL approach, and with different versions and configurations of wxWidgets
needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
negating the point of using DLLs. Of course, this is not a problem just associated with
wxWindows!
wxWidgets!
<P>
<h3><a name="exesize">How can I reduce executable size?</a></h3>
You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
compile your programs for release using non-debugging and space-optimisation options, but
take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
@@ -214,27 +215,27 @@ use DLLs. Another good compression tool (probably better than Petite) is <a href
Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
produces larger executables than some compilers. Secondly, this figure will
include most of the overhead of wxWindows, so as your application becomes more
include most of the overhead of wxWidgets, so as your application becomes more
complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
If you have a really large executable compiled with MinGW (for example 20MB) then
you need to configure wxWindows to compile without debugging information: see
you need to configure wxWidgets to compile without debugging information: see
docs/msw/install.txt for details. You may find that using configure instead
of makefile.g95 is easier, particularly since you can maintain debug and
release versions of the library simultaneously, in different directories.
Also, run 'strip' after linking to remove all traces of debug info.
<P>
<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
There is a sample which demonstrates MFC and wxWindows code co-existing in the same
application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
application. However, don&#39;t expect to be able to enable wxWidgets windows with OLE-2
functionality using MFC.<P>
<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
When you build the wxWindows library, setup.h is copied
When you build the wxWidgets library, setup.h is copied
from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
depends on the configuration you&#39;re building). So you need to add
this include path if building using the static Debug library:<P>
@@ -276,16 +277,16 @@ The most common cause of this problem is the memory debugging settings in
setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
<tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
<li> Or leave them on but do <tt>#undef new</tt> after including any
wxWindows headers, like this the memory debugging will be still on
for wxWindows sources but off for your own code
wxWidgets headers, like this the memory debugging will be still on
for wxWidgets sources but off for your own code
</ul>
Notice that IMHO the first solution is preferable for VC++ users who can use
the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
&#39;pouring in&#39; code from the MFC app, with appropriate
@@ -293,14 +294,14 @@ modifications. This is the approach I have used, and I found
it very satisfactory. A two-step process then - reproduce the bare
interface first, then wire it up afterwards. That way you deal
with each area of complexity separately. Don&#39;t try to think MFC
and wxWindows simultaneously from the beginning - it is easier to
and wxWidgets simultaneously from the beginning - it is easier to
reproduce the initial UI by looking at the behaviour of the MFC
app, not its code.
<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
Some crash problems can be due to inconsistent compiler
options (and of course this isn&#39;t limited to wxWindows).
options (and of course this isn&#39;t limited to wxWidgets).
If strange/weird/impossible things start to happen please
check (dumping IDE project file as makefile and doing text comparison
if necessary) that the project settings, especially the list of defined
@@ -313,13 +314,13 @@ Editor, in Release mode with optimizations on. If in doubt,
switch off optimisations, although this will result in much
larger executables. It seems possible that the library can be created with
strong optimization, so long as the application is not strongly
optimized. For example, in wxWindows project, set to &#39;Minimum
optimized. For example, in wxWidgets project, set to &#39;Minimum
Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
Code&#39; (and no others). This will then work.<P>
<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that
generates the makefiles from templates using tmake.<P>
Here are Vadim&#39;s notes:<P>
@@ -334,7 +335,7 @@ example) and regenerate the makefile using tmake.<P>
tmake can be found at
<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
Windows (available from the same page), but I haven&#39;t used it, so
I don&#39;t know if it works as flawlessly as "perl tmake" does (note
for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
@@ -343,7 +344,7 @@ just go to distrib/msw/tmake and type<P>
<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
The makefiles are untested - I don&#39;t have any of Borland, Watcom or
The makefiles are untested - I don&#39;t have any of Borland, Watcom or
Symantec and I don&#39;t have enough diskspace to recompile even with
VC6 using makefiles. The new makefiles are as close as possible to the
old ones, but not closer: in fact, there has been many strange things
@@ -365,7 +366,7 @@ files to be compiled. Some of them are only compiled in 16/32 bit mode.
Some other are only compiled with some compilers (others can&#39;t compile
them) - all this info is contained in this file.<P>
So now adding a new file to wxWindows is as easy as modifying filelist.txt
So now adding a new file to wxWidgets is as easy as modifying filelist.txt
(and Makefile.ams for Unix ports) and regenerating the makefiles - no
need to modify all files manually any more.<P>
@@ -375,11 +376,11 @@ I don&#39;t need it and can&#39;t test it, but it should be trivial to create
one from vc6.t - probably the only things to change would be the
version number in the very beginning and the /Z option - VC5 doesn&#39;t
support edit-and=continue). This is not an officially supported way
of building wxWindows (that is, nobody guarantees that it will work),
of building wxWidgets (that is, nobody guarantees that it will work),
but it has been very useful to me and I hope it will be also for
others. To generate wxWindows.dsp run<P>
others. To generate wxWidgets.dsp run<P>
<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
Then just include this project in any workspace or open it from VC IDE
and it will create a new workspace for you.<P>
@@ -393,13 +394,13 @@ directory by 10 (and the number of files to be maintained too).
<P>
<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWidgets?</a></H3>
Vadim Zeitlin:
<pre>
On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
beginning of the program. In wxWindows, this is done automatically when
beginning of the program. In wxWidgets, this is done automatically when
compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
is included from app.cpp which then calls wxCrtSetDbgFlag() without any
@@ -436,7 +437,7 @@ Currently this is not possible because the wxConfig family of classes is
supposed to deal with per-user application configuration data, and HKLM is
only supposed to be writeable by a user with Administrator privileges. In theory,
only installers should write to HKLM. This is still a point debated by the
wxWindows developers. There are at least two ways to work around it if you really
wxWidgets developers. There are at least two ways to work around it if you really
need to write to HKLM.<P>
First, you can use wxRegKey directly, for example:
@@ -450,7 +451,7 @@ First, you can use wxRegKey directly, for example:
regKey.SetName(idName);
{
wxLogNull dummy;
wxLogNull dummy;
if (!regKey.Create())
{
idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
@@ -496,9 +497,9 @@ for the current status.
<P>
<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></h3>
<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></h3>
If you have downloaded the wxWindows sources from the cvs using a Unix cvs
If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
that the project files have Unix line endings (LF) instead of the DOS ones (CR
LF). However all versions of Visual C++ up to and including 7.1 can only open