Applied patch [ 903619 ] Win64 and Itanium support
by Brian Palmer git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25943 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,7 +1,8 @@
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<HTML>
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|
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<HEAD>
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<TITLE>wxWindows 2 for Windows FAQ</TITLE>
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<TITLE>wxWidgets 2 for Windows FAQ</TITLE>
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</HEAD>
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<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
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@@ -12,7 +13,7 @@
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<tr>
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<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
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<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
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<b>wxWindows 2 for Windows FAQ</b>
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<b>wxWidgets 2 for Windows FAQ</b>
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</font>
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</td>
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</tr>
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@@ -28,33 +29,33 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<li><a href="#wince">What about Windows CE?</a></li>
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<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
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<li><a href="#compilers">What compilers are supported?</a></li>
|
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<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
|
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<li><a href="#bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></li>
|
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<li><a href="#unicode">Is Unicode supported?</a></li>
|
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<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
|
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<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
|
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<li><a href="#doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
|
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<li><a href="#dll">Can you compile wxWidgets 2 as a DLL?</a></li>
|
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<li><a href="#exesize">How can I reduce executable size?</a></li>
|
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<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
|
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<li><a href="#mfc">Is wxWidgets compatible with MFC?</a></li>
|
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<li><a href="#setuph">Why do I get errors about setup.h not being found?</a></li>
|
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<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
|
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<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
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<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
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<li><a href="#mfcport">How do I port MFC applications to wxWidgets?</a></li>
|
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<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
|
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<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
|
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<li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></li>
|
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<li><a href="#makefiles">How are the wxWidgets makefiles edited under Windows?</a></li>
|
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<li><a href="#vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></li>
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<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
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<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
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<li><a href="#access">Is MS Active Accessibility supported?</a></li>
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<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></li>
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<li><a href="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></li>
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</ul>
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<hr>
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<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
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wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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wxWidgets 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
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version is being looked into (see below).<P>
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wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
|
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wxWidgets 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
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we have not forgotten users of 16-bit Windows. Most features
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work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
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@@ -64,12 +65,12 @@ makefiles to see what other files have been left out.
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16-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
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<P>
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wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
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wxWidgets 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
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The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
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You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
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You can also compile wxWidgets 2 for Windows on Unix with Cygwin or Mingw32, resulting
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in executables that will run on Windows. So in theory you could write your applications
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using wxGTK or wxMotif, then check/debug your wxWindows for Windows
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using wxGTK or wxMotif, then check/debug your wxWidgets for Windows
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programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
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without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
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|
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@@ -116,7 +117,7 @@ line:<P>
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1 24 "winxp.manifest"
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</PRE>
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In wxWindows 2.5, this will be in the wx/msw/wx.rc and
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In wxWidgets 2.5, this will be in the wx/msw/wx.rc and
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so will happen automatically so long as you include wx.rc
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in your own .rc file.<P>
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|
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@@ -127,7 +128,7 @@ article</a>.
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<h3><a name="compilers">What compilers are supported?</a></h3>
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Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
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Please see the wxWidgets 2 for Windows install.txt file for up-to-date information, but
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currently the following are known to work:<P>
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|
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<ul>
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@@ -143,18 +144,18 @@ currently the following are known to work:<P>
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<P>
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|
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<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
|
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<h3><a name="bestcompiler">Which is the best compiler to use with wxWidgets 2?</a></h3>
|
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It's partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
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good, it's very stable, the documentation is extensive, and it generates small executables.
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Since project files are plain text, it's easy for me to generate appropriate project files
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for wxWindows samples.<P>
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for wxWidgets samples.<P>
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Borland C++ is fine - and very fast - but it's hard (impossible?) to use the debugger without using project files, and
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the debugger is nowhere near up to VC++'s quality. The IDE isn't great.<P>
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C++Builder's power isn't really used with wxWindows since it needs integration with its
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own class library (VCL). For wxWindows, I've only used it with makefiles, in which case
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C++Builder's power isn't really used with wxWidgets since it needs integration with its
|
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own class library (VCL). For wxWidgets, I've only used it with makefiles, in which case
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it's almost identical to BC++ 5.0 (the same makefiles can be used).<P>
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|
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You can't beat Cygwin's price (free), and you can debug adequately using gdb. However, it's
|
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@@ -167,7 +168,7 @@ Watcom C++ is a little slow and the debugger is not really up to today's sta
|
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|
||||
Among the free compilers the best choice seem to be Borland C++ command line
|
||||
tools and mingw32 (port of gcc to Win32). Both of them are supported by
|
||||
wxWindows.
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wxWidgets.
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|
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<h3><a name="unicode">Is Unicode supported?</a></h3>
|
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|
||||
@@ -176,32 +177,32 @@ support for it under Windows 9x using <a
|
||||
href="http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx">MSLU</a>.
|
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<p>
|
||||
|
||||
<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
|
||||
<h3><a name="doublebyte">Does wxWidgets support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
|
||||
|
||||
For Japanese under Win2000, it seems that wxWindows has no problems to work
|
||||
For Japanese under Win2000, it seems that wxWidgets has no problems to work
|
||||
with double byte char sets (meaning DBCS, not Unicode). First you have to
|
||||
install Japanese support on your Win2K system and choose for ANSI translation
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||||
<tt>HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932</tt>
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||||
(default is 1252 for Western). Then you can see all the Japanese letters in
|
||||
wxWindows applications.
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wxWidgets applications.
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<p>
|
||||
|
||||
<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
|
||||
<h3><a name="dll">Can you compile wxWidgets 2 as a DLL?</a></h3>
|
||||
|
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Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
|
||||
and you may be better off compiling statically-linked applications, unless you're
|
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delivering a suite of separate programs, or you're compiling a lot of wxWindows applications
|
||||
delivering a suite of separate programs, or you're compiling a lot of wxWidgets applications
|
||||
and have limited hard disk space.<P>
|
||||
|
||||
With a DLL approach, and with different versions and configurations of wxWindows
|
||||
With a DLL approach, and with different versions and configurations of wxWidgets
|
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needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
|
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negating the point of using DLLs. Of course, this is not a problem just associated with
|
||||
wxWindows!
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wxWidgets!
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<P>
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<h3><a name="exesize">How can I reduce executable size?</a></h3>
|
||||
|
||||
You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
|
||||
You can compile wxWidgets as a DLL (see above, VC++/BC++ only at present). You should also
|
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compile your programs for release using non-debugging and space-optimisation options, but
|
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take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
|
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|
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@@ -214,27 +215,27 @@ use DLLs. Another good compression tool (probably better than Petite) is <a href
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|
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Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
|
||||
produces larger executables than some compilers. Secondly, this figure will
|
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include most of the overhead of wxWindows, so as your application becomes more
|
||||
include most of the overhead of wxWidgets, so as your application becomes more
|
||||
complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
|
||||
for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
|
||||
for the enormous increase in productivity you get with wxWidgets is almost always well worth it.<P>
|
||||
|
||||
If you have a really large executable compiled with MinGW (for example 20MB) then
|
||||
you need to configure wxWindows to compile without debugging information: see
|
||||
you need to configure wxWidgets to compile without debugging information: see
|
||||
docs/msw/install.txt for details. You may find that using configure instead
|
||||
of makefile.g95 is easier, particularly since you can maintain debug and
|
||||
release versions of the library simultaneously, in different directories.
|
||||
Also, run 'strip' after linking to remove all traces of debug info.
|
||||
<P>
|
||||
|
||||
<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
|
||||
<H3><a name="mfc">Is wxWidgets compatible with MFC?</a></H3>
|
||||
|
||||
There is a sample which demonstrates MFC and wxWindows code co-existing in the same
|
||||
application. However, don't expect to be able to enable wxWindows windows with OLE-2
|
||||
There is a sample which demonstrates MFC and wxWidgets code co-existing in the same
|
||||
application. However, don't expect to be able to enable wxWidgets windows with OLE-2
|
||||
functionality using MFC.<P>
|
||||
|
||||
<H3><a name="setuph">Why do I get errors about setup.h not being found?</a></H3>
|
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|
||||
When you build the wxWindows library, setup.h is copied
|
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When you build the wxWidgets library, setup.h is copied
|
||||
from include/wx/msw/setup.h to e.g. lib/mswd/wx/setup.h (the path
|
||||
depends on the configuration you're building). So you need to add
|
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this include path if building using the static Debug library:<P>
|
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@@ -276,16 +277,16 @@ The most common cause of this problem is the memory debugging settings in
|
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setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
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<tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
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<li> Or leave them on but do <tt>#undef new</tt> after including any
|
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wxWindows headers, like this the memory debugging will be still on
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for wxWindows sources but off for your own code
|
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wxWidgets headers, like this the memory debugging will be still on
|
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for wxWidgets sources but off for your own code
|
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</ul>
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|
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Notice that IMHO the first solution is preferable for VC++ users who can use
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the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
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|
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<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
|
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<H3><a name="mfcport">How do I port MFC applications to wxWidgets?</a></H3>
|
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|
||||
Set up your interface from scratch using wxWindows (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
|
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Set up your interface from scratch using wxWidgets (especially <a href="http://www.robeling.de" target=_top>wxDesigner</a>
|
||||
or <a href="http://www.anthemion.co.uk/dialogblocks/" target=_new>DialogBlocks</a> --
|
||||
it'll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
|
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'pouring in' code from the MFC app, with appropriate
|
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@@ -293,14 +294,14 @@ modifications. This is the approach I have used, and I found
|
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it very satisfactory. A two-step process then - reproduce the bare
|
||||
interface first, then wire it up afterwards. That way you deal
|
||||
with each area of complexity separately. Don't try to think MFC
|
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and wxWindows simultaneously from the beginning - it is easier to
|
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and wxWidgets simultaneously from the beginning - it is easier to
|
||||
reproduce the initial UI by looking at the behaviour of the MFC
|
||||
app, not its code.
|
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|
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<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
|
||||
|
||||
Some crash problems can be due to inconsistent compiler
|
||||
options (and of course this isn't limited to wxWindows).
|
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options (and of course this isn't limited to wxWidgets).
|
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If strange/weird/impossible things start to happen please
|
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check (dumping IDE project file as makefile and doing text comparison
|
||||
if necessary) that the project settings, especially the list of defined
|
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@@ -313,13 +314,13 @@ Editor, in Release mode with optimizations on. If in doubt,
|
||||
switch off optimisations, although this will result in much
|
||||
larger executables. It seems possible that the library can be created with
|
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strong optimization, so long as the application is not strongly
|
||||
optimized. For example, in wxWindows project, set to 'Minimum
|
||||
optimized. For example, in wxWidgets project, set to 'Minimum
|
||||
Size'. In Dialog Editor project, set to 'Customize: Favor Small
|
||||
Code' (and no others). This will then work.<P>
|
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|
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<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
|
||||
<H3><a name="makefiles">How are the wxWidgets makefiles edited under Windows?</a></H3>
|
||||
|
||||
As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
|
||||
As of wxWidgets 2.1, there is a new system written by Vadim Zeitlin, that
|
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generates the makefiles from templates using tmake.<P>
|
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|
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Here are Vadim's notes:<P>
|
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@@ -334,7 +335,7 @@ example) and regenerate the makefile using tmake.<P>
|
||||
|
||||
tmake can be found at
|
||||
<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
|
||||
It's a Perl5 program and so it needs Perl (doh). There is a binary for
|
||||
It's a Perl5 program and so it needs Perl (doh). There is a binary for
|
||||
Windows (available from the same page), but I haven't used it, so
|
||||
I don't know if it works as flawlessly as "perl tmake" does (note
|
||||
for people knowing Perl: don't try to run tmake with -w, it won't
|
||||
@@ -343,7 +344,7 @@ just go to distrib/msw/tmake and type<P>
|
||||
|
||||
<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
|
||||
|
||||
The makefiles are untested - I don't have any of Borland, Watcom or
|
||||
The makefiles are untested - I don't have any of Borland, Watcom or
|
||||
Symantec and I don't have enough diskspace to recompile even with
|
||||
VC6 using makefiles. The new makefiles are as close as possible to the
|
||||
old ones, but not closer: in fact, there has been many strange things
|
||||
@@ -365,7 +366,7 @@ files to be compiled. Some of them are only compiled in 16/32 bit mode.
|
||||
Some other are only compiled with some compilers (others can't compile
|
||||
them) - all this info is contained in this file.<P>
|
||||
|
||||
So now adding a new file to wxWindows is as easy as modifying filelist.txt
|
||||
So now adding a new file to wxWidgets is as easy as modifying filelist.txt
|
||||
(and Makefile.ams for Unix ports) and regenerating the makefiles - no
|
||||
need to modify all files manually any more.<P>
|
||||
|
||||
@@ -375,11 +376,11 @@ I don't need it and can't test it, but it should be trivial to create
|
||||
one from vc6.t - probably the only things to change would be the
|
||||
version number in the very beginning and the /Z option - VC5 doesn't
|
||||
support edit-and=continue). This is not an officially supported way
|
||||
of building wxWindows (that is, nobody guarantees that it will work),
|
||||
of building wxWidgets (that is, nobody guarantees that it will work),
|
||||
but it has been very useful to me and I hope it will be also for
|
||||
others. To generate wxWindows.dsp run<P>
|
||||
others. To generate wxWidgets.dsp run<P>
|
||||
|
||||
<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
|
||||
<pre>tmake -t vc6 wxwin.pro -o ../../wxWidgets.dsp</pre><P>
|
||||
|
||||
Then just include this project in any workspace or open it from VC IDE
|
||||
and it will create a new workspace for you.<P>
|
||||
@@ -393,13 +394,13 @@ directory by 10 (and the number of files to be maintained too).
|
||||
|
||||
<P>
|
||||
|
||||
<H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWindows?</a></H3>
|
||||
<H3><a name="vcdebug">How do you use VC++'s memory leak checking instead of that in wxWidgets?</a></H3>
|
||||
|
||||
Vadim Zeitlin:
|
||||
|
||||
<pre>
|
||||
On the VC++ level, it's just the matter of calling _CrtSetDbgFlag() in the very
|
||||
beginning of the program. In wxWindows, this is done automatically when
|
||||
beginning of the program. In wxWidgets, this is done automatically when
|
||||
compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
|
||||
__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
|
||||
is included from app.cpp which then calls wxCrtSetDbgFlag() without any
|
||||
@@ -436,7 +437,7 @@ Currently this is not possible because the wxConfig family of classes is
|
||||
supposed to deal with per-user application configuration data, and HKLM is
|
||||
only supposed to be writeable by a user with Administrator privileges. In theory,
|
||||
only installers should write to HKLM. This is still a point debated by the
|
||||
wxWindows developers. There are at least two ways to work around it if you really
|
||||
wxWidgets developers. There are at least two ways to work around it if you really
|
||||
need to write to HKLM.<P>
|
||||
|
||||
First, you can use wxRegKey directly, for example:
|
||||
@@ -450,7 +451,7 @@ First, you can use wxRegKey directly, for example:
|
||||
regKey.SetName(idName);
|
||||
|
||||
{
|
||||
wxLogNull dummy;
|
||||
wxLogNull dummy;
|
||||
if (!regKey.Create())
|
||||
{
|
||||
idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
|
||||
@@ -496,9 +497,9 @@ for the current status.
|
||||
<P>
|
||||
|
||||
|
||||
<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files??</a></h3>
|
||||
<h3><a name="#dspfmt">Why does Visual C++ complain about corrupted project files{/a></h3>
|
||||
|
||||
If you have downloaded the wxWindows sources from the cvs using a Unix cvs
|
||||
If you have downloaded the wxWidgets sources from the cvs using a Unix cvs
|
||||
client or downloaded a daily snapshot in <tt>.tar.gz</tt> format, it is likely
|
||||
that the project files have Unix line endings (LF) instead of the DOS ones (CR
|
||||
LF). However all versions of Visual C++ up to and including 7.1 can only open
|
||||
|
Reference in New Issue
Block a user