Get rid of redundant return statement
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@@ -161,7 +161,6 @@ int wxPGEditor::InsertItem( wxWindow*, const wxString&, int ) const
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void wxPGEditor::DeleteItem( wxWindow*, int ) const
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void wxPGEditor::DeleteItem( wxWindow*, int ) const
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{
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{
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return;
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}
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}
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void wxPGEditor::SetItems(wxWindow* WXUNUSED(ctrl), const wxArrayString& WXUNUSED(labels)) const
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void wxPGEditor::SetItems(wxWindow* WXUNUSED(ctrl), const wxArrayString& WXUNUSED(labels)) const
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