Fixed crash-on-exit bug due to status bar being deleted twice (MDI apps);
small changes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6677 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -199,7 +199,7 @@ Deletes all bitmap handlers.
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This function is called by wxWindows on exit.
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\membersection{wxBitmap::Create}
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\membersection{wxBitmap::Create}\label{wxbitmapcreate}
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\func{virtual bool}{Create}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
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@@ -3,7 +3,6 @@
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% spinctrl.h at 11/Mar/00 00:22:05
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%
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\section{\class{wxSpinCtrl}}\label{wxspinctrl}
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wxSpinCtrl combines \helpref{wxTextCtrl}{wxtextctrl} and
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@@ -34,29 +33,24 @@ To process input from a spin button, use one of these event handler macros to di
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functions that take a \helpref{wxScrollEvent}{wxscrollevent} argument:
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\twocolwidtha{7cm}
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\begin{twocollist}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_SPINCTRL(id, func)}}{Generated whenever spinctrl is updated}
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\end{twocollist}%
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\wxheading{See also}
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\helpref{Event handling overview}{eventhandlingoverview},
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\helpref{wxSpinButton}{wxspinbutton},
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\helpref{wxControl}{wxcontrol}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxSpinCtrl::wxSpinCtrl}\label{wxspinctrlwxspinctrl}
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\func{}{wxSpinCtrl}{\void}
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Default constructor.
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\membersection{wxSpinCtrl::wxSpinCtrl}\label{wxspinctrlwxspinctrl}
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\func{}{wxSpinCtrl}{\param{wxWindow* }{parent}, \param{wxWindowID }{id = -1}, \param{const wxString\& }{value = wxEmptyString}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = wxSP\_ARROW\_KEYS}, \param{int }{min = 0}, \param{int }{max = 100}, \param{int }{initial = 0}, \param{const wxString\& }{name = \_T("wxSpinCtrl")}}
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Constructor, creating and showing a spin control.
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@@ -87,14 +81,13 @@ Constructor, creating and showing a spin control.
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\helpref{wxSpinCtrl::Create}{wxspinctrlcreate}
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\membersection{wxSpinCtrl::Create}\label{wxspinctrlcreate}
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\func{bool}{Create}{\param{wxWindow* }{parent}, \param{wxWindowID }{id = -1}, \param{const wxString\& }{value = wxEmptyString}, \param{const wxPoint\& }{pos = wxDefaultPosition}, \param{const wxSize\& }{size = wxDefaultSize}, \param{long }{style = wxSP\_ARROW\_KEYS}, \param{int }{min = 0}, \param{int }{max = 100}, \param{int }{initial = 0}, \param{const wxString\& }{name = \_T("wxSpinCtrl")}}
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Creation function called by the spin control constructor.
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See \helpref{wxSpinCtrl::wxSpinCtrl}{wxspinctrlwxspinctrl} for details.
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See \helpref{wxSpinCtrl::wxSpinCtrl}{wxspinctrlwxspinctrl} for details.
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\membersection{wxSpinCtrl::SetValue}\label{wxspinctrlsetvalue}
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@@ -1,5 +1,5 @@
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[OPTIONS]
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BMROOT=d:\wx2\wxWindows\docs\latex\wx ; Assume that bitmaps are where the source is
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BMROOT=d:\wx2\wxWind~1\docs/latex/wx ; Assume that bitmaps are where the source is
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TITLE=wxWindows Manual
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CONTENTS=Contents
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COMPRESS=HIGH
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@@ -1,15 +1,15 @@
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Readme for wxWindows 2.0 Ide-files
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First release Feb. 1999, detlev@reymann-online.de
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1. What you can do with this ide-files
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1. What you can do with this IDE files
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2. Where to install the files
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3. How to modify them for your own needs
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4. How to create ide-files for your own wxWindows-programs
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4. How to create IDE files for your own wxWindows-programs
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1. What you can do with this ide-files
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1. What you can do with this IDE files
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======================================
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There are two ide-files. src\bc32.ide should help you to
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There are two IDE files. src\bc32.ide should help you to
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create the wxWindows libraries from within the Ide of Borlands
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C++, v. 5.x. Note that this doesn't include debugging code: you
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need to change the settings if you wish to include debug
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@@ -42,9 +42,11 @@ To add a new sample to samples\bc32.ide, follow these steps:
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a. Choose Project->New target... and type in e.g.
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samples\newsample. Press OK.
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b. Static, no OWL, MFC or class libraries. Press OK.
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b. Static, no OWL, MFC or class libraries. Check Multithread
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on. Press OK.
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c. Right-click on the new node, choose Add node... and add
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..\lib\wx32.lib. Add any other source files you require.
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..\lib\wx32.lib and ..\lib\xpm.lib. Add any other source
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files you require.
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d. Right-click on the new node, choose Edit Local Options.. and
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add in Directories, specify the following:
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@@ -54,23 +56,25 @@ d. Right-click on the new node, choose Edit Local Options.. and
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Intermediate: .\newsample
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Final: .\newsample
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4. How to create ide-files for your own wxWindows-programs
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4. How to create IDE files for your own wxWindows-programs
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==========================================================
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I think you are familiar with the necessary options for your own
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programm. So I will only describe what is neccessary to link
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yout programm with the wxWindows-library. If you want to create
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a ide-file for your own wxWindows-program, create a new project
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program. So I will only describe what is neccessary to link
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yout program with the wxWindows library. If you want to create
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an IDE file for your own wxWindows program, create a new project
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from the menu file->new->project. Deactivate all the
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standard-options, the only two thing that should be activated is
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standard-options, the only three thing that should be activated is
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"static" for the libraries, if you want to use the library
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produced with the library-ide and the checkbox OLE (You can
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produced with the library-ide, the checkbox OLE (you can
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leave this checkbox unchecked, but then you have to add the
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library \bc5\lib\ole2w32.lib to your project). You have to add
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library \bc5\lib\ole2w32.lib to your project), and the
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Multithread checkbox. You have to add
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the include-path of wxWindows to the include-path in the
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options-dialog (options->project->directories->include). The
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result should be something like:
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path_of_my_program;\bc5\include;\wxwin2\include; Then you have
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to add the libraries to the project. Open the project-view and
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activate your programm. Then right-click and choose "add" and
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select the wxWindows-library (e.g. \wxwin\lib\wx32.lib).
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activate your program. Then right-click and choose "add" and
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select the wxWindows library (e.g. \wxwin\lib\wx32.lib). Also
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add the xpm library.
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@@ -211,7 +211,7 @@ Compiling using the makefiles:
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2. Change directory to wx\src\msw. Type 'make -f makefile.b32' to
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make the wxWindows core library. Ignore the warnings about
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'XXX' not found in library.
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3. Change directory to a sample such as minimal, and type
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3. Change directory to a sample or demo such as samples\minimal, and type
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'make -f makefile.b32'.
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4. For release versions, recompile wxWindows and samples using
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'make -f makefile.b32 clean'
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@@ -259,11 +259,16 @@ Compiling using the IDE files:
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since some (notably the wxHTML samples) look for files
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relative to the working directory.
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Note that to make the png, xpm, zlib and jpeg libraries (needed for
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Note (1): the samples project file contains a selection of
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samples, and not all samples. The remaining samples can be made
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with the makefiles. See also the demos hierarchy which doesn't
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have any BC++ project files yet.
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Note (2): to make the png, xpm, zlib, jpeg and tiff libraries (needed for
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some samples) you need to compile them with bc32.ide.
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The debug version of the wxWindows library is about 37 MB, and the
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release version is around 3 MB.
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Note (3): the debug version of the wxWindows library is about 40 MB, and the
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release version is around 5 MB.
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See also the file bc_ide.txt for further instructions and details
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of how to create your own project files.
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@@ -144,7 +144,7 @@ typedef struct
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file if we are decompressing it */
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} unz_s;
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#if defined (__VISAGECPP__)
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#if defined (__VISAGECPP__) || defined(__BORLANDC__)
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/* VA always requires prototypes */
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int unzlocal_CheckCurrentFileCoherencyHeader (unz_s*, uInt*, uLong*, uInt*);
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#endif
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@@ -275,7 +275,7 @@ extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file,
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the error code
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*/
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#if defined(__VISAGECPP__)
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#if defined(__VISAGECPP__) || defined(__BORLANDC__)
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/*Visualage complains of no prototypes*/
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int unzlocal_getByte(FILE* , int*);
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int strcmpcasenosensitive_internal (const char*, const char*);
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@@ -304,6 +304,10 @@ void wxSashWindow::OnMouseEvent(wxMouseEvent& event)
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SetCursor(*m_sashCursorNS);
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}
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}
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else
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{
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SetCursor(* wxSTANDARD_CURSOR);
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}
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}
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else if ( event.Dragging() &&
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((m_dragMode == wxSASH_DRAG_DRAGGING) ||
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@@ -520,7 +524,7 @@ void wxSashWindow::DrawSash(wxSashEdgePosition edge, wxDC& dc)
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// Draw a drak grey line on the top to indicate that the
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// sash is raised
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dc.SetPen(mediumShadowPen);
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dc.DrawLine(1, GetEdgeMargin(edge), w, GetEdgeMargin(edge));
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dc.DrawLine(1, GetEdgeMargin(edge), w-1, GetEdgeMargin(edge));
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}
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}
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}
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@@ -283,9 +283,15 @@ void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
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SetCursor(*m_sashCursorNS);
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}
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}
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#ifdef __WXGTK__
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#if defined(__WXGTK__) || defined(__WXMSW__)
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else
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{
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// We must set the normal cursor in MSW, because
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// if the child window doesn't have a cursor, the
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// parent's (splitter window) will be used, and this
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// must be the standard cursor.
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wxLogDebug("wxSplitterWindow: Setting to standard cursor");
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// where else do we unset the cursor?
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SetCursor(* wxSTANDARD_CURSOR);
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}
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@@ -230,6 +230,7 @@ wxMDIParentFrame::~wxMDIParentFrame()
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DestroyChildren();
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// already delete by DestroyChildren()
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m_frameToolBar = NULL;
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m_frameStatusBar = NULL;
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// ::DestroyMenu((HMENU)m_windowMenu);
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if (m_windowMenu)
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Block a user