Merge branch 'msw-scroll-beyond-2_27'
Increase usable scrolling range in wxMSW by a factor of 10,000 by switching to handling the device origin in wxWidgets itself instead of letting GDI handle it. See #22382.
This commit is contained in:
@@ -1933,7 +1933,7 @@ void GridFrame::OnVTable(wxCommandEvent& )
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"Size: ",
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"wxGridDemo question",
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s_sizeGrid,
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0, 32000, this);
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0, 10000000, this);
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if ( s_sizeGrid != -1 )
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{
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170
src/msw/dc.cpp
170
src/msw/dc.cpp
@@ -102,16 +102,27 @@ static const int VIEWPORT_EXTENT = 134217727;
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// ----------------------------------------------------------------------------
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/*
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We currently let Windows do all the translations itself so these macros are
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not really needed (any more) but keep them to enhance readability of the
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code by allowing to see where are the logical and where are the device
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coordinates used.
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We currently let Windows perform the scaling itself, as it might be more
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efficient than doing it in our own code, but we handle device origin
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translation ourselves as this allows us to use the full (at least 32-bit)
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range of wxCoord rather than being limited to 27-bit range of GDI functions.
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This means that instead of 2 coordinate systems -- physical and logical --
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we actually have 3 of them, as there is also a device coordinate system
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which is the same as logical one, but doesn't take the device origin into
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account (but does take into account the logical origin and scale). So this
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device coordinate system is simply shifted compared to the logical one.
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IOW:
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logical = (physical - deviceOrigin)/scale + logicalOrigin
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device = physical/scale + logicalOrigin = logical + deviceOrigin/scale
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*/
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#define XLOG2DEV(x) (x)
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#define YLOG2DEV(y) (y)
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#define XDEV2LOG(x) (x)
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#define YDEV2LOG(y) (y)
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#define XLOG2DEV(x) ((x) + (m_deviceOriginX / m_scaleX))
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#define YLOG2DEV(y) ((y) + (m_deviceOriginY / m_scaleY))
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#define XDEV2LOG(x) ((x) - (m_deviceOriginX / m_scaleX))
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#define YDEV2LOG(y) ((y) - (m_deviceOriginY / m_scaleY))
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// ---------------------------------------------------------------------------
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// private functions
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@@ -602,10 +613,22 @@ void wxMSWDCImpl::UpdateClipBox()
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RECT rect;
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::GetClipBox(GetHdc(), &rect);
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// Don't shift by the device origin if the clipping box is empty.
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if ( rect.left == rect.right && rect.top == rect.bottom )
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{
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m_clipX1 =
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m_clipY1 =
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m_clipX2 =
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m_clipY2 = 0;
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}
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else
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{
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m_clipX1 = (wxCoord) XDEV2LOG(rect.left);
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m_clipY1 = (wxCoord) YDEV2LOG(rect.top);
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m_clipX2 = (wxCoord) XDEV2LOG(rect.right);
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m_clipY2 = (wxCoord) YDEV2LOG(rect.bottom);
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}
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m_isClipBoxValid = true;
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}
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@@ -1051,17 +1074,23 @@ void wxMSWDCImpl::DoDrawPolygon(int n,
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PolyFillModeSetter polyfillModeSetter(GetHdc(), fillStyle);
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// Do things less efficiently if we have offsets
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if (xoffset != 0 || yoffset != 0)
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// Do things less efficiently if we have offsets or need to account for the
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// device origin offset
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if (xoffset != 0 || yoffset != 0 || m_deviceOriginX != 0 || m_deviceOriginY != 0)
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{
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wxScopedArray<POINT> cpoints(n);
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int i;
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for (i = 0; i < n; i++)
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{
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// First adjust the logical coordinates to include the offset.
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cpoints[i].x = points[i].x + xoffset;
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cpoints[i].y = points[i].y + yoffset;
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CalcBoundingBox(cpoints[i].x, cpoints[i].y);
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// Now convert them to the device coordinates that we need to use.
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cpoints[i].x += XLOG2DEV(0);
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cpoints[i].y += YLOG2DEV(0);
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}
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(void)Polygon(GetHdc(), cpoints.get(), n);
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}
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@@ -1090,8 +1119,8 @@ wxMSWDCImpl::DoDrawPolyPolygon(int n,
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PolyFillModeSetter polyfillModeSetter(GetHdc(), fillStyle);
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// Do things less efficiently if we have offsets
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if (xoffset != 0 || yoffset != 0)
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// The code here is similar to the code in DoDrawPolygon() above.
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if (xoffset != 0 || yoffset != 0 || m_deviceOriginX != 0 || m_deviceOriginY != 0)
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{
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wxScopedArray<POINT> cpoints(cnt);
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for (i = 0; i < cnt; i++)
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@@ -1100,6 +1129,9 @@ wxMSWDCImpl::DoDrawPolyPolygon(int n,
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cpoints[i].y = points[i].y + yoffset;
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CalcBoundingBox(cpoints[i].x, cpoints[i].y);
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cpoints[i].x += XLOG2DEV(0);
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cpoints[i].y += YLOG2DEV(0);
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}
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(void)PolyPolygon(GetHdc(), cpoints.get(), count, n);
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}
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@@ -1114,8 +1146,8 @@ wxMSWDCImpl::DoDrawPolyPolygon(int n,
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void wxMSWDCImpl::DoDrawLines(int n, const wxPoint points[], wxCoord xoffset, wxCoord yoffset)
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{
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// Do things less efficiently if we have offsets
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if (xoffset != 0 || yoffset != 0)
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// The logic here is similar to that of DoDrawPolygon() above.
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if (xoffset != 0 || yoffset != 0 || m_deviceOriginX != 0 || m_deviceOriginY != 0)
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{
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wxScopedArray<POINT> cpoints(n);
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int i;
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@@ -1125,6 +1157,9 @@ void wxMSWDCImpl::DoDrawLines(int n, const wxPoint points[], wxCoord xoffset, wx
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cpoints[i].y = (int)(points[i].y + yoffset);
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CalcBoundingBox(cpoints[i].x, cpoints[i].y);
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cpoints[i].x += XLOG2DEV(0);
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cpoints[i].y += YLOG2DEV(0);
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}
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(void)Polyline(GetHdc(), cpoints.get(), n);
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}
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@@ -1247,8 +1282,10 @@ void wxMSWDCImpl::DoDrawSpline(const wxPointList *points)
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wxPointList::const_iterator itPt = points->begin();
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wxPoint* p = *itPt; ++itPt;
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lppt[ bezier_pos ].x = x1 = p->x;
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lppt[ bezier_pos ].y = y1 = p->y;
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x1 = p->x;
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y1 = p->y;
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lppt[ bezier_pos ].x = XLOG2DEV(x1);
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lppt[ bezier_pos ].y = YLOG2DEV(y1);
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bezier_pos++;
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lppt[ bezier_pos ] = lppt[ bezier_pos-1 ];
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bezier_pos++;
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@@ -1412,7 +1449,8 @@ void wxMSWDCImpl::DoDrawBitmap( const wxBitmap &bmp, wxCoord x, wxCoord y, bool
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MemoryHDC hdcMem;
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SelectInHDC select(hdcMem, GetHbitmapOf(curBmp));
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if ( AlphaBlt(this, x, y, width, height, 0, 0, width, height, hdcMem, curBmp) )
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if ( AlphaBlt(this, XLOG2DEV(x), YLOG2DEV(y), width, height,
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0, 0, width, height, hdcMem, curBmp) )
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{
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CalcBoundingBox(wxPoint(x, y), bmp.GetSize());
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return;
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@@ -1465,7 +1503,7 @@ void wxMSWDCImpl::DoDrawBitmap( const wxBitmap &bmp, wxCoord x, wxCoord y, bool
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}
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#endif // wxUSE_PALETTE
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ok = ::MaskBlt(cdc, x, y, width, height,
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ok = ::MaskBlt(cdc, XLOG2DEV(x), YLOG2DEV(y), width, height,
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hdcMem, 0, 0,
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hbmpMask, 0, 0,
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MAKEROP4(SRCCOPY, DSTCOPY)) != 0;
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@@ -1511,7 +1549,8 @@ void wxMSWDCImpl::DoDrawBitmap( const wxBitmap &bmp, wxCoord x, wxCoord y, bool
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#endif // wxUSE_PALETTE
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HGDIOBJ hOldBitmap = ::SelectObject( memdc, hbitmap );
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::BitBlt( cdc, x, y, width, height, memdc, 0, 0, SRCCOPY);
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::BitBlt(cdc, XLOG2DEV(x), YLOG2DEV(y), width, height,
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memdc, 0, 0, SRCCOPY);
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#if wxUSE_PALETTE
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if (oldPal)
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@@ -2038,7 +2077,6 @@ void wxMSWDCImpl::RealizeScaleAndOrigin()
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::SetViewportExtEx(GetHdc(), devExtX, devExtY, NULL);
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::SetWindowExtEx(GetHdc(), logExtX, logExtY, NULL);
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::SetViewportOrgEx(GetHdc(), m_deviceOriginX, m_deviceOriginY, NULL);
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::SetWindowOrgEx(GetHdc(), m_logicalOriginX, m_logicalOriginY, NULL);
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m_isClipBoxValid = false;
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@@ -2150,27 +2188,65 @@ void wxMSWDCImpl::SetDeviceOrigin(wxCoord x, wxCoord y)
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wxDCImpl::SetDeviceOrigin( x, y );
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::SetViewportOrgEx(GetHdc(), m_deviceOriginX, m_deviceOriginY, NULL);
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// Do not call RealizeScaleAndOrigin(), we don't rely on Windows for the
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// device origin translation.
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m_isClipBoxValid = false;
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}
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wxPoint wxMSWDCImpl::DeviceToLogical(wxCoord x, wxCoord y) const
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{
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POINT p[1];
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p[0].x = x;
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p[0].y = y;
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::DPtoLP(GetHdc(), p, WXSIZEOF(p));
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return wxPoint(p[0].x, p[0].y);
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POINT p;
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p.x = x;
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p.y = y;
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::DPtoLP(GetHdc(), &p, 1);
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wxPoint pt(p.x, p.y);
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if ( m_deviceOriginX || m_deviceOriginY )
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{
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// Note the minus sign, we use it for convenience here as we actually
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// need the reverse translation below.
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const double dx = -m_deviceOriginX / m_scaleX;
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const double dy = -m_deviceOriginY / m_scaleY;
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#if wxUSE_DC_TRANSFORM_MATRIX
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// In presence of a world transform we need to apply it to the device
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// origin shift too as it's not taken into account by the HDC itself.
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wxAffineMatrix2D m0 = GetTransformMatrix();
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if ( !m0.IsIdentity() )
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{
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// Compute m^(-1)*T*m where T is the translation matrix.
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wxAffineMatrix2D m = m0;
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m.Invert();
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m.Translate(dx, dy);
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m.Concat(m0);
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const wxPoint2DDouble dp = m.TransformPoint(pt);
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// We don't use rounding here because we don't use it elsewhere.
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pt.x = dp.m_x;
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pt.y = dp.m_y;
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}
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else
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#endif // wxUSE_DC_TRANSFORM_MATRIX
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{
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// In this case things can be done much simpler.
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pt.x += dx;
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pt.y += dy;
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}
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}
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return pt;
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}
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wxPoint wxMSWDCImpl::LogicalToDevice(wxCoord x, wxCoord y) const
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{
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POINT p[1];
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p[0].x = x;
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p[0].y = y;
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::LPtoDP(GetHdc(), p, WXSIZEOF(p));
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return wxPoint(p[0].x, p[0].y);
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POINT p;
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p.x = x;
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p.y = y;
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::LPtoDP(GetHdc(), &p, 1);
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return wxPoint(p.x + m_deviceOriginX, p.y + m_deviceOriginY);
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}
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wxSize wxMSWDCImpl::DeviceToLogicalRel(int x, int y) const
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@@ -2300,6 +2376,20 @@ bool wxMSWDCImpl::DoStretchBlit(wxCoord xdest, wxCoord ydest,
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return false;
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}
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const wxRect bbox(xdest, ydest, dstWidth, dstHeight);
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// Take the device origin into account manually here, as none of the
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// functions used below would do it.
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xdest += XLOG2DEV(0);
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ydest += YLOG2DEV(0);
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const int xsrcOrig = xsrc;
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const int ysrcOrig = ysrc;
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// This does the same thing as XLOG2DEV() but for the source DC.
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xsrc += implSrc->m_deviceOriginX / implSrc->m_scaleX;
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ysrc += implSrc->m_deviceOriginY / implSrc->m_scaleY;
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HDC hdcSrc = GetHdcOf(*implSrc);
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// if either the source or destination has alpha channel, we must use
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@@ -2311,7 +2401,7 @@ bool wxMSWDCImpl::DoStretchBlit(wxCoord xdest, wxCoord ydest,
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if ( AlphaBlt(this, xdest, ydest, dstWidth, dstHeight,
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xsrc, ysrc, srcWidth, srcHeight, hdcSrc, bmpSrc) )
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{
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CalcBoundingBox(wxPoint(xdest, ydest), wxSize(dstWidth, dstHeight));
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CalcBoundingBox(bbox);
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return true;
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}
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}
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@@ -2513,8 +2603,8 @@ bool wxMSWDCImpl::DoStretchBlit(wxCoord xdest, wxCoord ydest,
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// automatically as it doesn't even work with the source HDC.
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// So do this manually to ensure that the coordinates are
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// interpreted in the same way here as in all the other cases.
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xsrc = source->LogicalToDeviceX(xsrc);
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ysrc = source->LogicalToDeviceY(ysrc);
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xsrc = source->LogicalToDeviceX(xsrcOrig);
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ysrc = source->LogicalToDeviceY(ysrcOrig);
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srcWidth = source->LogicalToDeviceXRel(srcWidth);
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srcHeight = source->LogicalToDeviceYRel(srcHeight);
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@@ -2598,9 +2688,7 @@ bool wxMSWDCImpl::DoStretchBlit(wxCoord xdest, wxCoord ydest,
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}
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if ( success )
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{
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CalcBoundingBox(wxPoint(xdest, ydest), wxSize(dstWidth, dstHeight));
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}
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CalcBoundingBox(bbox);
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return success;
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}
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@@ -2915,10 +3003,10 @@ void wxMSWDCImpl::DoGradientFillLinear (const wxRect& rect,
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// one vertex for upper left and one for upper-right
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TRIVERTEX vertices[2];
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vertices[0].x = rect.GetLeft();
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vertices[0].y = rect.GetTop();
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vertices[1].x = rect.GetRight()+1;
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vertices[1].y = rect.GetBottom()+1;
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vertices[0].x = XLOG2DEV(rect.GetLeft());
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vertices[0].y = YLOG2DEV(rect.GetTop());
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vertices[1].x = XLOG2DEV(rect.GetRight()) + 1;
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vertices[1].y = YLOG2DEV(rect.GetBottom()) + 1;
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vertices[firstVertex].Red = (COLOR16)(initialColour.Red() << 8);
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vertices[firstVertex].Green = (COLOR16)(initialColour.Green() << 8);
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@@ -103,8 +103,16 @@ protected:
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// adjusted for the given wxDC.
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static RECT ConvertToRECT(wxDC& dc, const wxRect& rect)
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{
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// Theme API doesn't know anything about GDI+ transforms, so apply them
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// manually.
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wxRect rectDevice = dc.GetImpl()->MSWApplyGDIPlusTransform(rect);
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// We also need to handle the origin offset manually as we don't use
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// Windows support for this, see wxDC code.
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rectDevice.Offset(dc.GetDeviceOrigin());
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RECT rc;
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wxCopyRectToRECT(dc.GetImpl()->MSWApplyGDIPlusTransform(rect), rc);
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wxCopyRectToRECT(rectDevice, rc);
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return rc;
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}
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};
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@@ -685,6 +685,19 @@ static void TransformedWithMatrixAndStdEx(wxDC * dc)
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wxPoint2DDouble posLogRef = m1.TransformPoint(wxPoint2DDouble(s_posDev));
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wxPoint posLog;
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posLog = dc->DeviceToLogical(s_posDev);
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if ( wxIsRunningUnderWine() )
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{
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// Current versions of Wine seem to have a bug and return a value
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// which is one off from DPtoLP() used by wxDC::DeviceToLogical()
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// and there doesn't seem to be anything we can do about it, so
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// just tweak the result to pass this test.
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if ( posLog.x == posLogRef.m_x + 1 )
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posLog.x--;
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else
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WARN("Wine workaround might be not needed any longer");
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}
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CHECK(posLog.x == wxRound(posLogRef.m_x));
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CHECK(posLog.y == wxRound(posLogRef.m_y));
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