Scrolling updates.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3917 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -74,7 +74,6 @@ public:
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void OnQuit(wxCommandEvent& event);
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void OnAbout(wxCommandEvent& event);
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void OnOption(wxCommandEvent &event);
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void OnMouseMove(wxMouseEvent &event);
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wxColour SelectColour();
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void PrepareDC(wxDC& dc);
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@@ -105,6 +104,7 @@ public:
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void DrawTestLines( int x, int y, int width, wxDC &dc );
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void OnPaint(wxPaintEvent &event);
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void OnMouseMove(wxMouseEvent &event);
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protected:
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MyFrame *m_owner;
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@@ -199,6 +199,7 @@ bool MyApp::OnInit()
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// handlers) which process them.
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_PAINT (MyCanvas::OnPaint)
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EVT_MOTION (MyCanvas::OnMouseMove)
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END_EVENT_TABLE()
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MyCanvas::MyCanvas( MyFrame *parent )
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@@ -307,6 +308,20 @@ void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
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}
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void MyCanvas::OnMouseMove(wxMouseEvent &event)
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{
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wxClientDC dc(this);
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PrepareDC(dc);
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m_owner->PrepareDC(dc);
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wxPoint pos = event.GetPosition();
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long x = dc.DeviceToLogicalX( pos.x );
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long y = dc.DeviceToLogicalY( pos.y );
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wxString str;
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str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
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m_owner->SetStatusText( str );
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}
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// ----------------------------------------------------------------------------
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// MyFrame
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// ----------------------------------------------------------------------------
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@@ -315,7 +330,6 @@ void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MOTION (MyFrame::OnMouseMove)
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EVT_MENU (Minimal_Quit, MyFrame::OnQuit)
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EVT_MENU (Minimal_About, MyFrame::OnAbout)
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EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
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@@ -504,19 +518,6 @@ void MyFrame::PrepareDC(wxDC& dc)
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dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
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}
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void MyFrame::OnMouseMove(wxMouseEvent &event)
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{
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wxClientDC dc(this);
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PrepareDC(dc);
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wxPoint pos = event.GetPosition();
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long x = dc.DeviceToLogicalX( pos.x );
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long y = dc.DeviceToLogicalY( pos.y );
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wxString str;
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str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
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SetStatusText( str );
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}
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wxColour MyFrame::SelectColour()
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{
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wxColour col;
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