reworked vertical scrolling code to correspond better to what I think is correct (horizontal case is unchanged)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20596 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -573,23 +573,28 @@ int wxScrollHelper::CalcScrollInc(wxScrollWinEvent& event)
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}
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else
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{
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if (m_yScrollPixelsPerLine > 0)
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if ( m_yScrollPixelsPerLine > 0 )
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{
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int w, h;
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GetTargetSize(&w, &h);
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int nMaxHeight = m_yScrollLines*m_yScrollPixelsPerLine;
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int noPositions = (int) ( ((nMaxHeight - h)/(double)m_yScrollPixelsPerLine) + 0.5 );
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if (noPositions < 0)
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noPositions = 0;
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if ( (m_yScrollPosition + nScrollInc) < 0 )
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nScrollInc = -m_yScrollPosition; // As -ve as we can go
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else if ( (m_yScrollPosition + nScrollInc) > noPositions )
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nScrollInc = noPositions - m_yScrollPosition; // As +ve as we can go
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if ( m_yScrollPosition + nScrollInc < 0 )
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{
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// As -ve as we can go
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nScrollInc = -m_yScrollPosition;
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}
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else // check for the other bound
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{
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const int posMax = m_yScrollLines - m_yScrollLinesPerPage;
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if ( m_yScrollPosition + nScrollInc > posMax )
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{
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// As +ve as we can go
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nScrollInc = posMax - m_yScrollPosition;
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}
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}
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}
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else
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{
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// VZ: why do we do this? (FIXME)
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m_targetWindow->Refresh(TRUE, GetRect());
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}
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}
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return nScrollInc;
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@@ -608,7 +613,14 @@ void wxScrollHelper::AdjustScrollbars()
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int oldXScroll = m_xScrollPosition;
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int oldYScroll = m_yScrollPosition;
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do {
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// VZ: at least under Windows this loop is useless because when scrollbars
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// [dis]appear we get a WM_SIZE resulting in another call to
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// AdjustScrollbars() anyhow. As it doesn't seem to do any harm I leave
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// it here for now but it would be better to ensure that all ports
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// generate EVT_SIZE when scrollbars [dis]appear, emulating it if
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// necessary, and remove it later
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do
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{
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GetTargetSize(&w, 0);
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if (m_xScrollPixelsPerLine == 0)
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@@ -640,35 +652,54 @@ void wxScrollHelper::AdjustScrollbars()
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GetTargetSize(0, &h);
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if (m_yScrollPixelsPerLine == 0)
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// scroll lines per page: if 0, no scrolling is needed
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int linesPerPage;
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if ( m_yScrollPixelsPerLine == 0 )
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{
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// scrolling is disabled
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m_yScrollLines = 0;
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m_yScrollPosition = 0;
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m_win->SetScrollbar (wxVERTICAL, 0, 0, 0, FALSE);
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linesPerPage = 0;
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}
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else
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else // might need scrolling
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{
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m_yScrollLines = m_targetWindow->GetVirtualSize().GetHeight() / m_yScrollPixelsPerLine;
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int hVirt = m_targetWindow->GetVirtualSize().GetHeight();
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m_yScrollLines = hVirt / m_yScrollPixelsPerLine;
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// Calculate page size i.e. number of scroll units you get on the
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// current client window
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int noPagePositions = (int) ( (h/(double)m_yScrollPixelsPerLine) + 0.5 );
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if (noPagePositions < 1) noPagePositions = 1;
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if ( noPagePositions > m_yScrollLines )
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noPagePositions = m_yScrollLines;
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linesPerPage = h / m_yScrollPixelsPerLine;
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if ( linesPerPage >= m_yScrollLines )
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{
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// we're big enough to not need scrolling
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linesPerPage =
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m_yScrollLines =
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m_yScrollPosition = 0;
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}
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else // we do need a scrollbar
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{
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if ( linesPerPage < 1 )
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linesPerPage = 1;
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// Correct position if greater than extent of canvas minus
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// the visible portion of it or if below zero
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m_yScrollPosition = wxMin( m_yScrollLines - noPagePositions, m_yScrollPosition );
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m_yScrollPosition = wxMax( 0, m_yScrollPosition );
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m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition, noPagePositions, m_yScrollLines);
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// The amount by which we scroll when paging
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SetScrollPageSize(wxVERTICAL, noPagePositions);
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// Correct position if greater than extent of canvas minus
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// the visible portion of it or if below zero
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const int posMax = m_yScrollLines - linesPerPage;
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if ( m_yScrollPosition > posMax )
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m_yScrollPosition = posMax;
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else if ( m_yScrollPosition < 0 )
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m_yScrollPosition = 0;
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}
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}
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// If a scrollbar (dis)appeared as a result of this, adjust them again.
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m_win->SetScrollbar(wxVERTICAL, m_yScrollPosition,
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linesPerPage, m_yScrollLines);
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// The amount by which we scroll when paging
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SetScrollPageSize(wxVERTICAL, linesPerPage);
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// If a scrollbar (dis)appeared as a result of this, adjust them again.
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oldw = w;
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oldh = h;
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