More name changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-25 11:20:37 +00:00
parent c663fbea68
commit be5a51fb59
267 changed files with 676 additions and 670 deletions

View File

@@ -1,6 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
// Name: sound.cpp
// Purpose: Example of sound playing in wxWindows
// Purpose: Example of sound playing in wxWidgets
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/01/29
@@ -16,7 +16,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
@@ -77,7 +77,7 @@ private:
wxString m_soundFile;
wxTextCtrl* m_tc;
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -99,10 +99,10 @@ enum
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -115,7 +115,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Sound_PlayLoop, MyFrame::OnPlayLoop)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
@@ -134,7 +134,7 @@ IMPLEMENT_APP(MyApp)
bool MyApp::OnInit()
{
// create the main application window
MyFrame *frame = new MyFrame(_T("wxWindows Sound Sample"));
MyFrame *frame = new MyFrame(_T("wxWidgets Sound Sample"));
// and show it (the frames, unlike simple controls, are not shown when
// created initially)