More name changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: keyboard.cpp
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// Purpose: Keyboard wxWindows sample
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// Purpose: Keyboard wxWidgets sample
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 07.04.02
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@@ -25,7 +25,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -72,7 +72,7 @@ private:
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class TextWindow *m_winText;
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wxListBox *m_lboxLog;
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -201,10 +201,10 @@ enum
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -218,7 +218,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_SIZE(MyFrame::OnSize)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -237,7 +237,7 @@ IMPLEMENT_APP(MyApp)
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bool MyApp::OnInit()
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{
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// create the main application window
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MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"),
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MyFrame *frame = new MyFrame(_T("Keyboard wxWidgets App"),
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wxPoint(50, 50), wxSize(450, 340));
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// and show it (the frames, unlike simple controls, are not shown when
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@@ -300,7 +300,7 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
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#if wxUSE_STATUSBAR
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// create a status bar just for fun (by default with 1 pane only)
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CreateStatusBar(2);
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SetStatusText(_T("Welcome to wxWindows!"));
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SetStatusText(_T("Welcome to wxWidgets!"));
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#endif // wxUSE_STATUSBAR
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}
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@@ -314,7 +314,7 @@ void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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wxString msg = _T("Demonstrates keyboard event processing in wxWindows\n")
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wxString msg = _T("Demonstrates keyboard event processing in wxWidgets\n")
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_T("<EFBFBD> 2002 Vadim Zeitlin");
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wxMessageBox(msg, _T("About wxKeyboard"), wxOK | wxICON_INFORMATION, this);
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