More name changes

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2004-05-25 11:20:37 +00:00
parent c663fbea68
commit be5a51fb59
267 changed files with 676 additions and 670 deletions

View File

@@ -16,7 +16,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -56,7 +56,7 @@
void OnAbout(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -78,10 +78,10 @@
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -89,7 +89,7 @@
EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and

View File

@@ -16,7 +16,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -61,7 +61,7 @@
private:
wxHtmlHelpController help;
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -78,10 +78,10 @@
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -90,7 +90,7 @@
EVT_CLOSE(MyFrame::OnClose)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
@@ -111,7 +111,7 @@
#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
wxFileSystem::AddHandler(new wxZipFSHandler);
#endif
SetVendorName(wxT("wxWindows"));
SetVendorName(wxT("wxWidgets"));
SetAppName(wxT("wxHTMLHelp"));
// Create the main application window

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@@ -18,7 +18,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -65,7 +65,7 @@ bool MyApp::OnInit()
wxInitAllImageHandlers();
wxFileSystem::AddHandler(new wxZipFSHandler);
SetVendorName(wxT("wxWindows"));
SetVendorName(wxT("wxWidgets"));
SetAppName(wxT("wxHTMLHelp"));
wxConfig::Get(); // create an instance

View File

@@ -25,7 +25,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers)
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -89,15 +89,15 @@ public:
wxWebKitCtrl* mySafari;
wxTextCtrl* urlText;
private:
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -113,7 +113,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
//EVT_MENU(Minimal_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and

View File

@@ -12,7 +12,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -68,7 +68,7 @@ class MyFrame : public wxFrame
wxHtmlWindow *m_Html;
wxHtmlEasyPrinting *m_Prn;
wxString m_Name;
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -93,10 +93,10 @@ enum
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -112,7 +112,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_PrintHuge, MyFrame::OnPrintHuge)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and

View File

@@ -21,7 +21,7 @@
#endif
// For all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -62,7 +62,7 @@ private:
wxHtmlWindow *m_Html;
wxHtmlProcessor *m_Processor;
// Any class wishing to process wxWindows events must use this macro
// Any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -97,7 +97,7 @@ enum
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -130,7 +130,7 @@ bool MyApp::OnInit()
wxFileSystem::AddHandler(new wxInternetFSHandler);
#endif
SetVendorName(wxT("wxWindows"));
SetVendorName(wxT("wxWidgets"));
SetAppName(wxT("wxHtmlTest"));
// the following call to wxConfig::Get will use it to create an object...

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@@ -17,7 +17,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -109,7 +109,7 @@ wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -130,10 +130,10 @@ wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -142,7 +142,7 @@ wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and

View File

@@ -17,7 +17,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -101,7 +101,7 @@ public:
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -122,10 +122,10 @@ enum
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -134,7 +134,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and

View File

@@ -16,7 +16,7 @@
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
@@ -55,7 +55,7 @@ public:
void OnForward(wxCommandEvent& event);
private:
// any class wishing to process wxWindows events must use this macro
// any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
@@ -73,10 +73,10 @@ enum
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWindows
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWindows events with the functions (event
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
@@ -85,7 +85,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and