More name changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27429 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -16,7 +16,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -56,7 +56,7 @@
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void OnAbout(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -78,10 +78,10 @@
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -89,7 +89,7 @@
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EVT_MENU(Minimal_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -16,7 +16,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -61,7 +61,7 @@
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private:
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wxHtmlHelpController help;
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -78,10 +78,10 @@
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -90,7 +90,7 @@
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EVT_CLOSE(MyFrame::OnClose)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -111,7 +111,7 @@
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#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
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wxFileSystem::AddHandler(new wxZipFSHandler);
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#endif
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SetVendorName(wxT("wxWindows"));
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SetVendorName(wxT("wxWidgets"));
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SetAppName(wxT("wxHTMLHelp"));
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// Create the main application window
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@@ -18,7 +18,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -65,7 +65,7 @@ bool MyApp::OnInit()
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wxInitAllImageHandlers();
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wxFileSystem::AddHandler(new wxZipFSHandler);
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SetVendorName(wxT("wxWindows"));
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SetVendorName(wxT("wxWidgets"));
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SetAppName(wxT("wxHTMLHelp"));
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wxConfig::Get(); // create an instance
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@@ -25,7 +25,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers)
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// need because it includes almost all "standard" wxWidgets headers)
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -89,15 +89,15 @@ public:
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wxWebKitCtrl* mySafari;
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wxTextCtrl* urlText;
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private:
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -113,7 +113,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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//EVT_MENU(Minimal_About, MyFrame::OnAbout)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also implements the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -12,7 +12,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -68,7 +68,7 @@ class MyFrame : public wxFrame
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wxHtmlWindow *m_Html;
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wxHtmlEasyPrinting *m_Prn;
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wxString m_Name;
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -93,10 +93,10 @@ enum
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -112,7 +112,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Minimal_PrintHuge, MyFrame::OnPrintHuge)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -21,7 +21,7 @@
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#endif
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// For all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -62,7 +62,7 @@ private:
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wxHtmlWindow *m_Html;
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wxHtmlProcessor *m_Processor;
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// Any class wishing to process wxWindows events must use this macro
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// Any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -97,7 +97,7 @@ enum
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -130,7 +130,7 @@ bool MyApp::OnInit()
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wxFileSystem::AddHandler(new wxInternetFSHandler);
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#endif
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SetVendorName(wxT("wxWindows"));
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SetVendorName(wxT("wxWidgets"));
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SetAppName(wxT("wxHtmlTest"));
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// the following call to wxConfig::Get will use it to create an object...
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@@ -17,7 +17,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -109,7 +109,7 @@ wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
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void OnForward(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -130,10 +130,10 @@ wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -142,7 +142,7 @@ wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
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EVT_MENU(Minimal_Forward, MyFrame::OnForward)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -17,7 +17,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -101,7 +101,7 @@ public:
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void OnForward(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -122,10 +122,10 @@ enum
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -134,7 +134,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Minimal_Forward, MyFrame::OnForward)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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@@ -16,7 +16,7 @@
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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// need because it includes almost all "standard" wxWidgets headers
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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@@ -55,7 +55,7 @@ public:
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void OnForward(wxCommandEvent& event);
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private:
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// any class wishing to process wxWindows events must use this macro
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// any class wishing to process wxWidgets events must use this macro
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DECLARE_EVENT_TABLE()
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};
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@@ -73,10 +73,10 @@ enum
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// event tables and other macros for wxWidgets
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// the event tables connect the wxWidgets events with the functions (event
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// handlers) which process them. It can be also done at run-time, but for the
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// simple menu events like this the static method is much simpler.
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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@@ -85,7 +85,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(Minimal_Forward, MyFrame::OnForward)
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END_EVENT_TABLE()
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// Create a new application object: this macro will allow wxWindows to create
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// Create a new application object: this macro will allow wxWidgets to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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