Corrections to wxWinCE port descriptions.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27833 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,5 +41,12 @@ everything, i.e.:
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#include "wx/msw/private.h"
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#include "wx/msw/private.h"
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(VZ)
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(VZ)
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7. Use shortcuts to verify device you are building for:
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#ifdef WIN32_PLATFORM_WFSP == #ifdef __SMARTPHONE__
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#ifdef WIN32_PLATFORM_PSPC == #ifdef __POCKETPC__
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#ifdef WCE_PLATFORM_STANDARDSDK == #ifdef __WINCE_STANDARDSDK__
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#if (complex condition) == #ifdef __HANDHELDPC__
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Marco Cavallini
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Marco Cavallini
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www.koansoftware.com
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www.koansoftware.com
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@@ -22,7 +22,7 @@ Supported platforms
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These are the supported platforms at the moment:
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These are the supported platforms at the moment:
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- x86 emulator
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- x86 emulator build in eVC 3 and eVC 4.x
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- PocketPC (StrongARM)
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- PocketPC (StrongARM)
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You can test the library and applications using PocketPC emulator
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You can test the library and applications using PocketPC emulator
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@@ -53,34 +53,18 @@ before compiling wxWinCE:
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include/wx/msw/wince/setup.h
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include/wx/msw/wince/setup.h
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These are some of the Windows CE-specific settings
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you can adjust.
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wxUSE_POCKETPC_UI
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If you are compiling with Windows CE .NET, you may
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wish to emulate PocketPC behaviour (set it to 1), or
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take advantage of the greater flexibility of
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Windows CE .NET (set it to 0).
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If 0, the PocketPC-specific toolbar class will be
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used, which uses commandbar to combine the toolbar
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and menubar in one control. If 1, the normal menubar
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and toolbar behaviour will be used, as per
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desktop Windows.
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wxUSE_SMARTPHONE
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Set this to 1 if you wish to compile for the SmartPhone
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platform (with eVC++ 3).
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wxWidgets/CE Compilation
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wxWidgets/CE Compilation
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================================
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================================
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Open src/msw/wince/wxWidgetsCE.vcp, select an
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NOTE: in lack of workspace and project files for eVC IDE
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in source tree of wxWidgets you should build them yourself using Bakefile.
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See technote docs/tech/tn0016.txt for details.
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Open build/wince/wxWidgetsCE.vcw, select an
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ARM or x86 target (or emulator target for eVC++ 4),
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ARM or x86 target (or emulator target for eVC++ 4),
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and compile.
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and compile.
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Then open samples/minimal/minimalCE.vcp, select an
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Then open samples/minimal/minimal.vcw, select an
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ARM, x86 or emulator target, and compile. You can
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ARM, x86 or emulator target, and compile. You can
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use the emulator or real hardware to run the
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use the emulator or real hardware to run the
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sample.
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sample.
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@@ -90,21 +74,21 @@ to wait a long time for loading and saving the workspace.
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To compile using the emulator on eVC++3:
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To compile using the emulator on eVC++3:
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- Open src/msw/wince/wxWidgetsCE.vcp, select the
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- Open build/wince/wxWidgetsCE.vcw, select the
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WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
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then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
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and compile.
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and compile.
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- Open samples/minimal/minimalCE.vcp, select the
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- Open samples/minimal/minimal.vcw, select the
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WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
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WIN32 (WCE x86 Debug) configuration, select Pocket PC 2002 and
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Pocket PC 2002 Emulation as before, and compile.
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Pocket PC 2002 Emulation as before, and compile.
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To compile using the emulator on eVC++4:
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To compile using the emulator on eVC++4:
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- Open src/msw/wince/wxWidgetsCE.vcp, select the
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- Open build/wince/wxWidgetsCE.vcw, select the
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WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
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WIN32 (WCE Emulator) Debug Unicode configuration, and compile.
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- Open samples/minimal/minimalCE.vcp with eCV 4.0, select the
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- Open samples/minimal/minimal.vcw with eCV 4.0, select the
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WIN32 (WCE emulator) Debug configuration, and compile.
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WIN32 (WCE emulator) Debug configuration, and compile.
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Status
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Status
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