Improve wxGLCanvas to be more type safe and better support modern OpenGL

Add wxGLAttribsBase, wxGLAttributes and wxGLContextAttrs replacing the old
untyped "int attributes[]".

Don't use global object for creating OpenGL > 3.0 contexts.

Closes #16909.
This commit is contained in:
Manuel Martin
2016-02-23 00:30:49 +01:00
committed by Vadim Zeitlin
parent fb5ff50eda
commit bdc95f5766
17 changed files with 2964 additions and 1089 deletions

View File

@@ -20,6 +20,16 @@
class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasX11
{
public:
wxGLCanvas(wxWindow *parent,
const wxGLAttributes& dispAttrs,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
wxEXPLICIT // avoid implicitly converting a wxWindow* to wxGLCanvas
wxGLCanvas(wxWindow *parent,
wxWindowID id = wxID_ANY,
const int *attribList = NULL,
@@ -29,6 +39,15 @@ public:
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
const wxGLAttributes& dispAttrs,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxGLCanvasName,
const wxPalette& palette = wxNullPalette);
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,