Improve wxGLCanvas to be more type safe and better support modern OpenGL
Add wxGLAttribsBase, wxGLAttributes and wxGLContextAttrs replacing the old untyped "int attributes[]". Don't use global object for creating OpenGL > 3.0 contexts. Closes #16909.
This commit is contained in:
committed by
Vadim Zeitlin
parent
fb5ff50eda
commit
bdc95f5766
@@ -49,13 +49,120 @@ enum
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WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
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WX_GL_SAMPLE_BUFFERS, // 1 for multisampling support (antialiasing)
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WX_GL_SAMPLES, // 4 for 2x2 antialiasing supersampling on most graphics cards
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WX_GL_FRAMEBUFFER_SRGB,// capability for sRGB framebuffer
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// Context attributes
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WX_GL_CORE_PROFILE, // use an OpenGL core profile
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WX_GL_MAJOR_VERSION, // major OpenGL version of the core profile
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WX_GL_MINOR_VERSION // minor OpenGL version of the core profile
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WX_GL_MINOR_VERSION, // minor OpenGL version of the core profile
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wx_GL_COMPAT_PROFILE, // use compatible profile (use all versions features)
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WX_GL_FORWARD_COMPAT, // forward compatible context. OpenGL >= 3.0
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WX_GL_ES2, // ES or ES2 context.
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WX_GL_DEBUG, // create a debug context
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WX_GL_ROBUST_ACCESS, // robustness.
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WX_GL_NO_RESET_NOTIFY, // never deliver notification of reset events
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WX_GL_LOSE_ON_RESET, // if graphics reset, all context state is lost
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WX_GL_RESET_ISOLATION, // protect other apps or share contexts from reset side-effects
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WX_GL_RELEASE_FLUSH, // on context release, flush pending commands
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WX_GL_RELEASE_NONE // on context release, pending commands are not flushed
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};
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#define wxGLCanvasName wxT("GLCanvas")
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// ----------------------------------------------------------------------------
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// wxGLAttribsBase: OpenGL rendering attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAttribsBase
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{
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public:
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wxGLAttribsBase() { Reset(); }
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// Setters
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void AddAttribute(int attribute) { m_GLValues.push_back(attribute); }
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// Search for searchVal and combine the next value with combineVal
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void AddAttribBits(int searchVal, int combineVal);
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// ARB functions necessity
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void SetNeedsARB(bool needsARB = true) { m_needsARB = needsARB; }
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// Delete contents
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void Reset()
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{
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m_GLValues.clear();
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m_needsARB = false;
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}
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// Accessors
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const int* GetGLAttrs() const
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{
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return (m_GLValues.empty() || !m_GLValues[0]) ? NULL : &*m_GLValues.begin();
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}
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int GetSize() const { return (int)(m_GLValues.size()); }
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// ARB function (e.g. wglCreateContextAttribsARB) is needed
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bool NeedsARB() const { return m_needsARB; }
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private:
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wxVector<int> m_GLValues;
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bool m_needsARB;
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};
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// ----------------------------------------------------------------------------
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// wxGLContextAttrs: OpenGL rendering context attributes
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContextAttrs : public wxGLAttribsBase
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{
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public:
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// Setters, allowing chained calls
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wxGLContextAttrs& CoreProfile();
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wxGLContextAttrs& MajorVersion(int val);
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wxGLContextAttrs& MinorVersion(int val);
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wxGLContextAttrs& OGLVersion(int vmayor, int vminor)
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{ return MajorVersion(vmayor).MinorVersion(vminor); }
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wxGLContextAttrs& CompatibilityProfile();
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wxGLContextAttrs& ForwardCompatible();
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wxGLContextAttrs& ES2();
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wxGLContextAttrs& DebugCtx();
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wxGLContextAttrs& Robust();
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wxGLContextAttrs& NoResetNotify();
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wxGLContextAttrs& LoseOnReset();
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wxGLContextAttrs& ResetIsolation();
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wxGLContextAttrs& ReleaseFlush(int val = 1); //'int' allows future values
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wxGLContextAttrs& PlatformDefaults();
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void EndList(); // No more values can be chained
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// Currently only used for X11 context creation
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bool x11Direct; // X11 direct render
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bool renderTypeRGBA;
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};
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// ----------------------------------------------------------------------------
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// wxGLAttributes: canvas configuration
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLAttributes : public wxGLAttribsBase
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{
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public:
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// Setters, allowing chained calls
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wxGLAttributes& RGBA();
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wxGLAttributes& BufferSize(int val);
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wxGLAttributes& Level(int val);
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wxGLAttributes& DoubleBuffer();
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wxGLAttributes& Stereo();
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wxGLAttributes& AuxBuffers(int val);
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wxGLAttributes& MinRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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wxGLAttributes& Depth(int val);
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wxGLAttributes& Stencil(int val);
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wxGLAttributes& MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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wxGLAttributes& PlatformDefaults();
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wxGLAttributes& Defaults();
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wxGLAttributes& SampleBuffers(int val);
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wxGLAttributes& Samplers(int val);
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wxGLAttributes& FrameBuffersRGB();
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void EndList(); // No more values can be chained
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};
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// ----------------------------------------------------------------------------
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// wxGLContextBase: OpenGL rendering context
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// ----------------------------------------------------------------------------
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@@ -63,14 +170,20 @@ enum
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class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
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{
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public:
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/*
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The derived class should provide a ctor with this signature:
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wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
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*/
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// The derived class should provide a ctor with this signature:
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//
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// wxGLContext(wxGLCanvas *win,
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// const wxGLContext *other = NULL,
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// const wxGLContextAttrs *ctxAttrs = NULL);
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// set this context as the current one
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virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
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bool IsOK() { return m_isOk; }
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protected:
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bool m_isOk;
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};
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// ----------------------------------------------------------------------------
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@@ -90,8 +203,8 @@ public:
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The derived class should provide a ctor with this signature:
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wxGLCanvas(wxWindow *parent,
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const wxGLAttributes& dispAttrs,
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wxWindowID id = wxID_ANY,
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int* attribList = 0,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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@@ -113,6 +226,7 @@ public:
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// ---------
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// check if the given attributes are supported without creating a canvas
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static bool IsDisplaySupported(const wxGLAttributes& dispAttrs);
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static bool IsDisplaySupported(const int *attribList);
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#if wxUSE_PALETTE
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@@ -134,6 +248,11 @@ public:
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// compilation
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static bool IsExtensionSupported(const char *extension);
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// Get the wxGLContextAttrs object filled with the context-related values
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// of the list of attributes passed at ctor when no wxGLAttributes is used
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// as a parameter
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wxGLContextAttrs& GetGLCTXAttrs() { return m_GLCTXAttrs; }
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// deprecated methods using the implicit wxGLContext
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#if WXWIN_COMPATIBILITY_2_8
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wxDEPRECATED( wxGLContext* GetContext() const );
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@@ -158,6 +277,15 @@ protected:
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// by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
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static bool IsExtensionInList(const char *list, const char *extension);
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// For the case of "int* attribList" at ctor is != 0
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wxGLContextAttrs m_GLCTXAttrs;
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// Extract pixel format and context attributes.
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// Return false if an unknown attribute is found.
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static bool ParseAttribList(const int* attribList,
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wxGLAttributes& dispAttrs,
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wxGLContextAttrs* ctxAttrs = NULL);
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#if wxUSE_PALETTE
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// create default palette if we're not using RGBA mode
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// (not supported in most ports)
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