Fixed (my own) stupidity in Connect() mini-tutorial / comments

Changed all _T() to _() in server.cpp
Modified server to use Destroy() instead of directly accessing the wxPendingDelete list
Removed the panels which contained the textctrls - they are not needed at all.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6430 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia
2000-03-04 02:51:45 +00:00
parent 2b396caaa2
commit bd4d918f36
2 changed files with 80 additions and 58 deletions

View File

@@ -90,7 +90,6 @@ public:
private:
wxSocketClient *m_sock;
wxPanel *m_panel;
wxTextCtrl *m_text;
wxMenu *m_menuFile;
wxMenu *m_menuSocket;
@@ -209,16 +208,17 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
// Status bar
CreateStatusBar(2);
// Make a panel with a textctrl in it
m_panel = new wxPanel(this, -1);
m_text = new wxTextCtrl(m_panel, -1,
// Make a textctrl for logging
m_text = new wxTextCtrl(this, -1,
_("Welcome to wxSocket demo: Client\n"
"Client ready\n"),
wxPoint(0, 0), m_panel->GetClientSize(),
wxDefaultPosition, wxDefaultSize,
wxTE_MULTILINE | wxTE_READONLY);
// Create the socket
m_sock = new wxSocketClient();
// Setup the event handler and subscribe to most events
m_sock->SetEventHandler(*this, SOCKET_ID);
m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
wxSOCKET_INPUT_FLAG |
@@ -231,6 +231,7 @@ MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, -1,
MyFrame::~MyFrame()
{
// No delayed deletion here, as the frame is dying anyway
delete m_sock;
}
@@ -286,10 +287,13 @@ void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
//
// WaitOnConnect() itself never blocks the GUI (this might change
// in the future to honour the wxSOCKET_BLOCK flag). This call will
// return TRUE if the connection request completed succesfully, or
// FALSE otherwise, which in turn might mean:
// a) that the specified timeout ellapsed, or
// b) that the connection request failed.
// return FALSE on timeout, or TRUE if the connection request
// completes, which in turn might mean:
//
// a) That the connection was successfully established
// b) That the connection request failed (for example, because
// it was refused by the peer.
//
// Use IsConnected() to distinguish between these two.
//
// So, in a brief, you should do one of the following things:
@@ -301,7 +305,13 @@ void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
// For nonblocking Connect:
//
// Connect(addr, FALSE);
// WaitOnConnect(seconds, millis);
//
// bool waitmore;
// while (!WaitOnConnect(seconds, millis) && waitmore)
// {
// // possibly give some feedback to the user,
// // update waitmore if needed.
// }
// bool success = IsConnected();
//
// And that's all :-)