wxCocoa: Added (mostly) stubs for wxGLCanvas and friends.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29594 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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82
src/cocoa/glcanvas.mm
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82
src/cocoa/glcanvas.mm
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/////////////////////////////////////////////////////////////////////////////
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// Name: cocoa/glcanvas.mm
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// Purpose: wxGLContext, wxGLCanvas
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// Author: David Elliott
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// Modified by:
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// Created: 2004/09/29
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// RCS-ID: $Id$
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// Copyright: (c) 2004 David Elliott
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// Licence: wxWidgets licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#if wxUSE_GLCANVAS
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#ifndef WX_PRECOMP
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#include "wx/app.h"
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#endif //WX_PRECOMP
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#include "wx/glcanvas.h"
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#include "wx/cocoa/autorelease.h"
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#import <AppKit/NSOpenGL.h>
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#import <AppKit/NSOpenGLView.h>
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IMPLEMENT_DYNAMIC_CLASS(wxGLCanvas, wxWindow)
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BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
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END_EVENT_TABLE()
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// WX_IMPLEMENT_COCOA_OWNER(wxGLCanvas,NSOpenGLView,NSView,NSView)
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wxGLCanvas::wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID winid, const wxPoint& pos, const wxSize& size,
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long style, const wxString& name,
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int *attribList, const wxPalette& palette)
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{
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Create(parent,winid,pos,size,style,name);
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}
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wxGLCanvas::wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID winid, const wxPoint& pos, const wxSize& size,
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long style, const wxString& name,
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int *attribList, const wxPalette& palette)
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{
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Create(parent,winid,pos,size,style,name);
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}
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bool wxGLCanvas::Create(wxWindow *parent, wxWindowID winid,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name)
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{
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wxAutoNSAutoreleasePool pool;
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if(!CreateBase(parent,winid,pos,size,style,wxDefaultValidator,name))
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return false;
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SetNSView([[NSOpenGLView alloc] initWithFrame: MakeDefaultNSRect(size)
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pixelFormat:[NSOpenGLView defaultPixelFormat]]);
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[m_cocoaNSView release];
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if(m_parent)
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m_parent->CocoaAddChild(this);
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SetInitialFrameRect(pos,size);
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return true;
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}
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wxGLCanvas::~wxGLCanvas()
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{
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}
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void wxGLCanvas::SetCurrent()
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{
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[[(NSOpenGLView*)m_cocoaNSView openGLContext] makeCurrentContext];
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}
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void wxGLCanvas::SwapBuffers()
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{
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[[(NSOpenGLView*)m_cocoaNSView openGLContext] flushBuffer];
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}
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#endif // wxUSE_GLCANVAS
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