Bool replaced by bool (I hope I got it right this time!)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -19,8 +19,6 @@
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#include "wx/defs.h"
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#include "wx/defs.h"
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#include "wx/utils.h"
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#include "wx/utils.h"
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typedef bool Bool;
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/** @name Dynamic arrays and lists
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/** @name Dynamic arrays and lists
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@memo Arrays which grow on demand and do range checking (only in debug)
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@memo Arrays which grow on demand and do range checking (only in debug)
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*/
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*/
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@@ -100,7 +98,7 @@ public:
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/// number of elements in the array
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/// number of elements in the array
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uint Count() const { return m_uiCount; }
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uint Count() const { return m_uiCount; }
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/// is it empty?
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/// is it empty?
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Bool IsEmpty() const { return m_uiCount == 0; }
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bool IsEmpty() const { return m_uiCount == 0; }
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//@}
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//@}
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protected:
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protected:
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@@ -125,7 +123,7 @@ protected:
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@return index of the first item matched or NOT_FOUND
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@return index of the first item matched or NOT_FOUND
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@see NOT_FOUND
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@see NOT_FOUND
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*/
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*/
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int Index (long lItem, Bool bFromEnd = FALSE) const;
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int Index (long lItem, bool bFromEnd = FALSE) const;
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/// add new element at the end
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/// add new element at the end
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void Add (long lItem);
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void Add (long lItem);
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/// add new element at given position
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/// add new element at given position
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@@ -175,7 +173,7 @@ public: \
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T& Item(uint uiIndex) const \
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T& Item(uint uiIndex) const \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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{ return (T&)(wxBaseArray::Item(uiIndex)); } \
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\
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\
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int Index(T Item, Bool bFromEnd = FALSE) const \
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int Index(T Item, bool bFromEnd = FALSE) const \
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{ return wxBaseArray::Index((long)Item, bFromEnd); } \
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{ return wxBaseArray::Index((long)Item, bFromEnd); } \
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\
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\
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void Add(T Item) \
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void Add(T Item) \
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@@ -211,7 +209,7 @@ public: \
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T& Item(uint uiIndex) const \
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T& Item(uint uiIndex) const \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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{ return *(T*)wxBaseArray::Item(uiIndex); } \
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\
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\
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int Index(const T& Item, Bool bFromEnd = FALSE) const; \
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int Index(const T& Item, bool bFromEnd = FALSE) const; \
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\
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\
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void Add(const T& Item); \
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void Add(const T& Item); \
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void Add(const T* pItem) \
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void Add(const T* pItem) \
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