added new renderer files
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22342 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -26,6 +26,7 @@ CFG=wxWindows - Win32 Debug
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!MESSAGE "wxWindows - Win32 Debug DLL" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "wxWindows - Win32 Debug DLL" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "wxWindows - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "wxWindows - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "wxWindows - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "wxWindows - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "wxWindows - Win32 Release With Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!MESSAGE
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# Begin Project
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# Begin Project
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@@ -249,6 +250,31 @@ LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\lib\wxmswd.lib"
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# ADD LIB32 /nologo /out:"..\lib\wxmswd.lib"
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release With Debug Info"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "wxWindows___Win32_Release_With_Debug_Info"
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# PROP BASE Intermediate_Dir "wxWindows___Win32_Release_With_Debug_Info"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseDebug"
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# PROP Intermediate_Dir "ReleaseDebug"
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "NDEBUG" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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# ADD CPP /nologo /MD /W4 /Zi /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "NDEBUG" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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RSC=rc.exe
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# ADD BASE RSC /l 0x409
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# ADD RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\lib\wxmsw.lib"
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# ADD LIB32 /nologo /out:"..\lib\wxmsw.lib"
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!ENDIF
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!ENDIF
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# Begin Target
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# Begin Target
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@@ -261,6 +287,7 @@ LIB32=link.exe -lib
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# Name "wxWindows - Win32 Debug DLL"
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# Name "wxWindows - Win32 Debug DLL"
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# Name "wxWindows - Win32 Release"
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# Name "wxWindows - Win32 Release"
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# Name "wxWindows - Win32 Debug"
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# Name "wxWindows - Win32 Debug"
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# Name "wxWindows - Win32 Release With Debug Info"
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# Begin Group "Common Files"
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# Begin Group "Common Files"
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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@@ -667,6 +694,10 @@ SOURCE=.\common\regex.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\common\rendcmn.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\common\rgncmn.cpp
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SOURCE=.\common\rgncmn.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -880,6 +911,10 @@ SOURCE=.\generic\progdlgg.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\generic\renderg.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\generic\sashwin.cpp
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SOURCE=.\generic\sashwin.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -1375,6 +1410,10 @@ SOURCE=.\msw\registry.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\msw\renderer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\msw\scrolbar.cpp
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SOURCE=.\msw\scrolbar.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -1576,6 +1615,16 @@ InputPath=..\include\wx\msw\setup.h
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# End Custom Build
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# End Custom Build
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release With Debug Info"
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# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
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InputPath=..\include\wx\msw\setup.h
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"../lib/msw/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy "$(InputPath)" ..\lib\msw\wx\setup.h
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# End Custom Build
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!ENDIF
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!ENDIF
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# End Source File
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# End Source File
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