use slightly more light
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45480 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -165,6 +165,10 @@ TestGLContext::TestGLContext(wxGLCanvas *canvas)
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glEnable(GL_LIGHT0);
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glEnable(GL_TEXTURE_2D);
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// add slightly more light, the default lightning is rather dark
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GLfloat ambient[] = { 0.5, 0.5, 0.5, 0.5 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
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// set viewing projection
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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