compilation fix for wxUSE_STL==1 after wxList methods changes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@49326 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1841,7 +1841,7 @@ void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset )
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wxPoint *points = new wxPoint[n];
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unsigned int i = 0;
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wxNode *node;
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wxObjectList::compatibility_iterator node;
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for ( node = list->GetFirst(); node; node = node->GetNext(), i++ )
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{
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wxPoint *point = (wxPoint*) node->GetData();
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@@ -1887,7 +1887,7 @@ void wxDCBase::DrawPolygon(const wxList *list,
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wxPoint *points = new wxPoint[n];
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unsigned int i = 0;
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wxNode *node;
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wxObjectList::compatibility_iterator node;
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for ( node = list->GetFirst(); node; node = node->GetNext(), i++ )
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{
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wxPoint *point = (wxPoint*) node->GetData();
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@@ -2101,7 +2101,7 @@ static void wx_spline_draw_point_array(wxDCBase *dc)
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void wxDCBase::DrawSpline(const wxList *points)
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{
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wxPointList list;
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wxNode *node = points->GetFirst();
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wxObjectList::compatibility_iterator node = points->GetFirst();
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while (node)
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{
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list.Append( (wxPoint*) node->GetData() );
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