now MSW stuff is complete
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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include/wx/msw/ole/uuid.h
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include/wx/msw/ole/uuid.h
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///////////////////////////////////////////////////////////////////////////////
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// Name: ole/uuid.h
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// Purpose: encapsulates an UUID with some added helper functions
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 11.07.97
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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//
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// Notes: you should link your project with RPCRT4.LIB!
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _OLEUUID_H
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#define _OLEUUID_H
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#ifdef __GNUG__
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#pragma interface "uuid.h"
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#endif
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// ------------------------------------------------------------------
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// UUID (Universally Unique IDentifier) definition
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// ------------------------------------------------------------------
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// ----- taken from RPC.H
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#ifndef UUID_DEFINED // in some cases RPC.H will be already
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#ifdef __WIN32__ // included, so avoid redefinition
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typedef struct
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{
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unsigned long Data1;
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unsigned short Data2;
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unsigned short Data3;
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unsigned char Data4[8];
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} UUID; // UUID = GUID = CLSID = LIBID = IID
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#else // WIN16
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#error "Don't know about UUIDs on this platform"
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#endif // WIN32
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#endif // UUID_DEFINED
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#ifndef GUID_DEFINED
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typedef UUID GUID;
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#define UUID_DEFINED // prevent redefinition
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#endif // GUID_DEFINED
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typedef unsigned char uchar;
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// ------------------------------------------------------------------
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// a class to store UUID and it's string representation
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// ------------------------------------------------------------------
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// uses RPC functions to create/convert Universally Unique Identifiers
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class Uuid
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{
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private:
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UUID m_uuid;
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uchar *m_pszUuid; // this string is alloc'd and freed by RPC
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char *m_pszCForm; // this string is allocated in Set/Create
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void UuidToCForm();
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// function used to set initial state by all ctors
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void Init() { m_pszUuid = NULL; m_pszCForm = NULL; }
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public:
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// ctors & dtor
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Uuid() { Init(); }
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Uuid(const char *pc) { Init(); Set(pc); }
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Uuid(const UUID &uuid) { Init(); Set(uuid); }
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~Uuid();
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// copy ctor and assignment operator needed for this class
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Uuid(const Uuid& uuid);
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Uuid& operator=(const Uuid& uuid);
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// create a brand new UUID
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void Create();
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// set value of UUID
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bool Set(const char *pc); // from a string, returns true if ok
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void Set(const UUID& uuid); // from another UUID (never fails)
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// accessors
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operator const UUID*() const { return &m_uuid; }
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operator const char*() const { return (char *)(m_pszUuid); }
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// return string representation of the UUID in the C form
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// (as in DEFINE_GUID macro)
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const char *CForm() const { return m_pszCForm; }
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};
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#endif // _OLEUUID_H
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