minor Configure / makefiles updates

Removed mor (egcs) warnings
  Updated version to 2.0.1 in version.h
  Several corrections for strict compilers
  OpenGL updates
  new wxApp::InitVisual() for overriding in order to set non-default visual
    (unportable, of course)
  Added makefiles for DialogEd and Tex2Rtf
  made wxGTK compile with Tex2Rtf
  Added BEGIN_DRAG event to tree ctrl
  Added missing #include to lexel.l (unistd.h) (MSW?)
  new wxGTK.spec
  turned one or two more #ifdef into #if


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1349 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
1999-01-08 20:33:18 +00:00
parent ed38ec7e34
commit bbe0af5b15
67 changed files with 1777 additions and 1309 deletions

View File

@@ -7,7 +7,6 @@
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "region.h"
#endif
@@ -17,6 +16,13 @@
#include "gdk/gdk.h"
#include "gtk/gtk.h"
#ifdef __WXDEBUG__
#ifdef NULL
#undef NULL
#endif
#define NULL ((void*)0L)
#endif
//-----------------------------------------------------------------------------
// wxRegion
//-----------------------------------------------------------------------------
@@ -36,20 +42,20 @@ class wxRegionRefData: public wxObjectRefData
wxRegionRefData::wxRegionRefData(void)
{
m_region = (GdkRegion *) NULL;
m_region = (GdkRegion *) NULL;
}
wxRegionRefData::~wxRegionRefData(void)
{
if (m_region) gdk_region_destroy( m_region );
if (m_region) gdk_region_destroy( m_region );
wxNode *node = m_rects.First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
delete r;
node = node->Next();
}
wxNode *node = m_rects.First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
delete r;
node = node->Next();
}
}
//-----------------------------------------------------------------------------
@@ -60,57 +66,57 @@ IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject);
wxRegion::wxRegion( long x, long y, long w, long h )
{
m_refData = new wxRegionRefData();
GdkRegion *reg = gdk_region_new();
GdkRectangle rect;
rect.x = x;
rect.y = y;
rect.width = w;
rect.height = h;
M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
gdk_region_destroy( reg );
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
m_refData = new wxRegionRefData();
GdkRegion *reg = gdk_region_new();
GdkRectangle rect;
rect.x = x;
rect.y = y;
rect.width = w;
rect.height = h;
M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
gdk_region_destroy( reg );
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
}
wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
{
m_refData = new wxRegionRefData();
GdkRegion *reg = gdk_region_new();
GdkRectangle rect;
rect.x = topLeft.x;
rect.y = topLeft.y;
rect.width = bottomRight.x - rect.x;
rect.height = bottomRight.y - rect.y;
M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
gdk_region_destroy( reg );
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
m_refData = new wxRegionRefData();
GdkRegion *reg = gdk_region_new();
GdkRectangle rect;
rect.x = topLeft.x;
rect.y = topLeft.y;
rect.width = bottomRight.x - rect.x;
rect.height = bottomRight.y - rect.y;
M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
gdk_region_destroy( reg );
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
}
wxRegion::wxRegion( const wxRect& rect )
{
m_refData = new wxRegionRefData();
GdkRegion *reg = gdk_region_new();
GdkRectangle g_rect;
g_rect.x = rect.x;
g_rect.y = rect.y;
g_rect.width = rect.width;
g_rect.height = rect.height;
M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
gdk_region_destroy( reg );
m_refData = new wxRegionRefData();
GdkRegion *reg = gdk_region_new();
GdkRectangle g_rect;
g_rect.x = rect.x;
g_rect.y = rect.y;
g_rect.width = rect.width;
g_rect.height = rect.height;
M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
gdk_region_destroy( reg );
wxNode *node = M_REGIONDATA->m_rects.First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
node = node->Next();
}
wxNode *node = M_REGIONDATA->m_rects.First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
node = node->Next();
}
}
wxRegion::wxRegion(void)
{
m_refData = new wxRegionRefData();
M_REGIONDATA->m_region = gdk_region_new();
m_refData = new wxRegionRefData();
M_REGIONDATA->m_region = gdk_region_new();
}
wxRegion::~wxRegion(void)
@@ -119,241 +125,241 @@ wxRegion::~wxRegion(void)
bool wxRegion::operator == ( const wxRegion& region )
{
return m_refData == region.m_refData;
return m_refData == region.m_refData;
}
bool wxRegion::operator != ( const wxRegion& region )
{
return m_refData != region.m_refData;
return m_refData != region.m_refData;
}
void wxRegion::Clear(void)
{
UnRef();
m_refData = new wxRegionRefData();
M_REGIONDATA->m_region = gdk_region_new();
UnRef();
m_refData = new wxRegionRefData();
M_REGIONDATA->m_region = gdk_region_new();
}
bool wxRegion::Union( long x, long y, long width, long height )
{
GdkRectangle rect;
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
return TRUE;
GdkRectangle rect;
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
return TRUE;
}
bool wxRegion::Union( const wxRect& rect )
{
GdkRectangle g_rect;
g_rect.x = rect.x;
g_rect.y = rect.y;
g_rect.width = rect.width;
g_rect.height = rect.height;
GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
return TRUE;
GdkRectangle g_rect;
g_rect.x = rect.x;
g_rect.y = rect.y;
g_rect.width = rect.width;
g_rect.height = rect.height;
GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
return TRUE;
}
bool wxRegion::Union( const wxRegion& region )
{
GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
wxNode *node = region.GetRectList()->First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
node = node->Next();
}
wxNode *node = region.GetRectList()->First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
node = node->Next();
}
return TRUE;
return TRUE;
}
bool wxRegion::Intersect( long x, long y, long width, long height )
{
wxRegion reg( x, y, width, height );
Intersect( reg );
return TRUE;
wxRegion reg( x, y, width, height );
Intersect( reg );
return TRUE;
}
bool wxRegion::Intersect( const wxRect& rect )
{
wxRegion reg( rect );
Intersect( reg );
return TRUE;
wxRegion reg( rect );
Intersect( reg );
return TRUE;
}
bool wxRegion::Intersect( const wxRegion& region )
{
GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
return TRUE;
GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
return TRUE;
}
bool wxRegion::Subtract( long x, long y, long width, long height )
{
wxRegion reg( x, y, width, height );
Subtract( reg );
return TRUE;
wxRegion reg( x, y, width, height );
Subtract( reg );
return TRUE;
}
bool wxRegion::Subtract( const wxRect& rect )
{
wxRegion reg( rect );
Subtract( reg );
return TRUE;
wxRegion reg( rect );
Subtract( reg );
return TRUE;
}
bool wxRegion::Subtract( const wxRegion& region )
{
GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
return TRUE;
GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
return TRUE;
}
bool wxRegion::Xor( long x, long y, long width, long height )
{
wxRegion reg( x, y, width, height );
Xor( reg );
return TRUE;
wxRegion reg( x, y, width, height );
Xor( reg );
return TRUE;
}
bool wxRegion::Xor( const wxRect& rect )
{
wxRegion reg( rect );
Xor( reg );
return TRUE;
wxRegion reg( rect );
Xor( reg );
return TRUE;
}
bool wxRegion::Xor( const wxRegion& region )
{
GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
gdk_region_destroy( M_REGIONDATA->m_region );
M_REGIONDATA->m_region = reg;
wxNode *node = region.GetRectList()->First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
node = node->Next();
}
wxNode *node = region.GetRectList()->First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
node = node->Next();
}
return TRUE;
return TRUE;
}
void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const
{
x = 0;
y = 0;
w = -1;
h = -1;
wxNode *node = GetRectList()->First();
while (node)
{
wxRect *r = (wxRect*)node->Data();
if (node == GetRectList()->First())
x = 0;
y = 0;
w = -1;
h = -1;
wxNode *node = GetRectList()->First();
while (node)
{
x = r->x;
y = r->y;
w = r->width;
h = r->height;
wxRect *r = (wxRect*)node->Data();
if (node == GetRectList()->First())
{
x = r->x;
y = r->y;
w = r->width;
h = r->height;
}
else
{
if (r->x < x)
{
x = r->x;
w += x - r->x;
}
if (r->y < y)
{
y = r->y;
h += y - r->y;
}
if (r->width+r->x > x+w)
{
w = r->x + r->width - x;
}
if (r->height+r->y > y+h)
{
h = r->y + r->height - y;
}
}
node = node->Next();
}
else
{
if (r->x < x)
{
x = r->x;
w += x - r->x;
}
if (r->y < y)
{
y = r->y;
h += y - r->y;
}
if (r->width+r->x > x+w)
{
w = r->x + r->width - x;
}
if (r->height+r->y > y+h)
{
h = r->y + r->height - y;
}
}
node = node->Next();
}
}
wxRect wxRegion::GetBox(void) const
{
long x = 0;
long y = 0;
long w = -1;
long h = -1;
GetBox( x, y, w, h );
return wxRect( x, y, w, h );
long x = 0;
long y = 0;
long w = -1;
long h = -1;
GetBox( x, y, w, h );
return wxRect( x, y, w, h );
}
bool wxRegion::Empty(void) const
{
return gdk_region_empty( M_REGIONDATA->m_region );
return gdk_region_empty( M_REGIONDATA->m_region );
}
wxRegionContain wxRegion::Contains( long x, long y ) const
{
if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
return wxInRegion;
else
return wxOutRegion;
if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
return wxInRegion;
else
return wxOutRegion;
}
wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const
{
GdkRectangle rect;
rect.x = x;
rect.y = y;
rect.width = w;
rect.height = h;
GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
switch (res)
{
case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
}
return wxOutRegion;
GdkRectangle rect;
rect.x = x;
rect.y = y;
rect.width = w;
rect.height = h;
GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
switch (res)
{
case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
}
return wxOutRegion;
}
wxRegionContain wxRegion::Contains(const wxPoint& pt) const
{
return Contains( pt.x, pt.y );
return Contains( pt.x, pt.y );
}
wxRegionContain wxRegion::Contains(const wxRect& rect) const
{
return Contains( rect.x, rect.y, rect.width, rect.height );
return Contains( rect.x, rect.y, rect.width, rect.height );
}
GdkRegion *wxRegion::GetRegion(void) const
{
return M_REGIONDATA->m_region;
return M_REGIONDATA->m_region;
}
wxList *wxRegion::GetRectList() const
{
return &(M_REGIONDATA->m_rects);
return &(M_REGIONDATA->m_rects);
}
//-----------------------------------------------------------------------------
@@ -364,71 +370,71 @@ IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
wxRegionIterator::wxRegionIterator(void)
{
m_current = 0;
m_current = 0;
}
wxRegionIterator::wxRegionIterator( const wxRegion& region )
{
m_region = region;
m_current = 0;
m_region = region;
m_current = 0;
}
void wxRegionIterator::Reset( const wxRegion& region )
{
m_region = region;
m_current = 0;
m_region = region;
m_current = 0;
}
wxRegionIterator::operator bool (void) const
{
return m_current < m_region.GetRectList()->Number();
return m_current < m_region.GetRectList()->Number();
}
bool wxRegionIterator::HaveRects(void) const
{
return m_current < m_region.GetRectList()->Number();
return m_current < m_region.GetRectList()->Number();
}
void wxRegionIterator::operator ++ (void)
{
if (m_current < m_region.GetRectList()->Number()) ++m_current;
if (m_current < m_region.GetRectList()->Number()) ++m_current;
}
void wxRegionIterator::operator ++ (int)
{
if (m_current < m_region.GetRectList()->Number()) ++m_current;
if (m_current < m_region.GetRectList()->Number()) ++m_current;
}
long wxRegionIterator::GetX(void) const
{
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->x;
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->x;
}
long wxRegionIterator::GetY(void) const
{
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->y;
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->y;
}
long wxRegionIterator::GetW(void) const
{
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->width;
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->width;
}
long wxRegionIterator::GetH(void) const
{
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->height;
wxNode *node = m_region.GetRectList()->Nth( m_current );
if (!node) return 0;
wxRect *r = (wxRect*)node->Data();
return r->height;
}