Finished initial review of [q-r] by Utensil Candel also making the enumeration lists more readable (one per line).
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54308 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -1,44 +1,131 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: renderer.h
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// Purpose: interface of wxSplitterRenderParams
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// Purpose: interface of wxRendererNative
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxSplitterRenderParams
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@anchor wxCONTROL_FLAGS
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The following rendering flags are defined for wxRendererNative:
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*/
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enum
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{
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/** Control is disabled. */
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wxCONTROL_DISABLED = 0x00000001,
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/** Currently has keyboard focus. */
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wxCONTROL_FOCUSED = 0x00000002,
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/** (Button) is pressed. */
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wxCONTROL_PRESSED = 0x00000004,
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/** Control-specific bit. */
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wxCONTROL_SPECIAL = 0x00000008,
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/** Only for the buttons. */
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wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL,
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/** Only for the menu items. */
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wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL,
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/** Only for the tree items. */
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wxCONTROL_EXPANDED = wxCONTROL_SPECIAL,
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/** Only for the status bar panes. */
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wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL,
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/** Checkboxes only: flat border. */
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wxCONTROL_FLAT = wxCONTROL_SPECIAL,
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/** Mouse is currently over the control. */
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wxCONTROL_CURRENT = 0x00000010,
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/** Selected item in e.g. listbox. */
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wxCONTROL_SELECTED = 0x00000020,
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/** (Check/radio button) is checked. */
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wxCONTROL_CHECKED = 0x00000040,
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/** (Menu) item can be checked. */
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wxCONTROL_CHECKABLE = 0x00000080,
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/** (Check) undetermined state. */
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wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE
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};
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/**
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@struct wxSplitterRenderParams
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@wxheader{renderer.h}
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This is just a simple @c struct used as a return value of
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wxRendererNative::GetSplitterParams.
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wxRendererNative::GetSplitterParams().
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It doesn't have any methods and all of its fields are constant and so can be
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only examined but not modified.
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It doesn't have any methods and all of its fields are constant, so they can
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only be examined but not modified.
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@library{wxbase}
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@category{FIXME}
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@category{gdi}
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*/
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class wxSplitterRenderParams
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struct wxSplitterRenderParams
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{
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public:
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/**
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const wxCoord border
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The only way to initialize this struct is by using this ctor.
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*/
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wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_);
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/**
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The width of the border drawn by the splitter inside it, may be 0.
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*/
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const wxCoord border;
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/**
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const bool isHotSensitive
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@true if the sash changes appearance when the mouse passes over it, @false
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otherwise.
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*/
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const bool isHotSensitive;
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/**
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const wxCoord widthSash
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The width of the splitter sash.
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*/
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const wxCoord widthSash;
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};
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/**
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@struct wxHeaderButtonParams
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@wxheader{renderer.h}
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This @c struct can optionally be used with
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wxRendererNative::DrawHeaderButton() to specify custom values used to draw
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the text or bitmap label.
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@library{wxbase}
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@category{gdi}
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*/
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struct wxHeaderButtonParams
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{
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wxHeaderButtonParams();
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wxColour m_arrowColour;
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wxColour m_selectionColour;
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wxString m_labelText;
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wxFont m_labelFont;
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wxColour m_labelColour;
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wxBitmap m_labelBitmap;
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int m_labelAlignment;
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};
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/**
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Used to specify the type of sort arrow used with
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wxRendererNative::DrawHeaderButton().
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*/
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enum wxHeaderSortIconType
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{
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wxHDR_SORT_ICON_NONE, ///< Don't draw a sort arrow.
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wxHDR_SORT_ICON_UP, ///< Draw a sort arrow icon pointing up.
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wxHDR_SORT_ICON_DOWN ///< Draw a sort arrow icon pointing down.
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};
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@@ -69,31 +156,76 @@ public:
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be a real renderer which does the drawing.
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@library{wxcore}
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@category{FIXME}
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@category{gdi}
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@see wxRendererNative
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*/
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class wxDelegateRendererNative : public wxRendererNative
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{
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public:
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//@{
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/**
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The default constructor does the same thing as the other one except that it
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uses the @ref wxRendererNative::getgeneric "generic renderer" instead of the
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user-specified @e rendererNative.
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uses the @ref wxRendererNative::GetGeneric() "generic renderer" instead of the
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user-specified @a rendererNative.
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In any case, this sets up the delegate renderer object to follow all calls to
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the specified real renderer.
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Note that this object does not take ownership of (i.e. won't delete)
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@e rendererNative.
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*/
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wxDelegateRendererNative();
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wxDelegateRendererNative(wxRendererNative& rendererNative);
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//@}
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/**
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This class also provides all the virtual methods of
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wxRendererNative, please refer to that class
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documentation for the details.
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This constructor uses the user-specified @a rendererNative to set up the delegate
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renderer object to follow all calls to the specified real renderer.
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@note
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This object does not take ownership of (i.e. won't delete) @a rendererNative.
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*/
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DrawXXX(...);
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wxDelegateRendererNative(wxRendererNative& rendererNative);
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// The rest of these functions inherit the documentation from wxRendererNative
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virtual int DrawHeaderButton(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL);
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virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL);
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virtual int GetHeaderButtonHeight(wxWindow *win);
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virtual void DrawTreeItemButton(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0);
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virtual void DrawSplitterBorder(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0);
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virtual void DrawSplitterSash(wxWindow *win, wxDC& dc,
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const wxSize& size, wxCoord position,
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wxOrientation orient, int flags = 0);
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virtual void DrawComboBoxDropButton(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0);
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virtual void DrawDropArrow(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0);
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virtual void DrawCheckBox(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0 );
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virtual void DrawPushButton(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0 );
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virtual void DrawItemSelectionRect(wxWindow *win, wxDC& dc,
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const wxRect& rect, int flags = 0 );
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virtual void DrawFocusRect(wxWindow* win, wxDC& dc,
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const wxRect& rect, int flags = 0);
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virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
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virtual wxRendererVersion GetVersion() const;
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};
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@@ -102,7 +234,7 @@ public:
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@class wxRendererNative
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@wxheader{renderer.h}
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First, a brief introduction to wxRenderer and why it is needed.
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First, a brief introduction to wxRendererNative and why it is needed.
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Usually wxWidgets uses the underlying low level GUI system to draw all the
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controls - this is what we mean when we say that it is a "native" framework.
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@@ -115,7 +247,7 @@ public:
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appearance is different under different platforms while the lines are always
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drawn in the same way.
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This is why we have renderers: wxRenderer is a class which virtualizes the
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This is why we have renderers: wxRendererNative is a class which virtualizes the
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drawing, i.e. it abstracts the drawing operations and allows you to draw say, a
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button, without caring about exactly how this is done. Of course, as we
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can draw the button differently in different renderers, this also allows us to
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@@ -124,23 +256,23 @@ public:
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So the renderers work by exposing a large set of high-level drawing functions
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which are used by the generic controls. There is always a default global
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renderer but it may be changed or extended by the user, see
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@ref overview_samplerender "Render sample".
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@ref page_samples_render.
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All drawing functions take some standard parameters:
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@e win is the window being drawn. It is normally not used and when
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@li @a win - The window being drawn. It is normally not used and when
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it is it should only be used as a generic wxWindow
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(in order to get its low level handle, for example), but you should
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not assume that it is of some given type as the same renderer
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function may be reused for drawing different kinds of control.
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@e dc is the wxDC to draw on. Only this device
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@li @a dc - The wxDC to draw on. Only this device
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context should be used for drawing. It is not necessary to restore
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pens and brushes for it on function exit but, on the other hand, you
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shouldn't assume that it is in any specific state on function entry:
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the rendering functions should always prepare it.
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@e rect the bounding rectangle for the element to be drawn.
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@e flags the optional flags (none by default) which can be a
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combination of the @c wxCONTROL_XXX constants below.
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@li @a rect - The bounding rectangle for the element to be drawn.
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@li @a flags - The optional flags (none by default) which can be a
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combination of the @ref wxCONTROL_FLAGS.
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Note that each drawing function restores the wxDC attributes if
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it changes them, so it is safe to assume that the same pen, brush and colours
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@@ -159,110 +291,130 @@ public:
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/**
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Draw a check box (used by wxDataViewCtrl).
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@a flags may have the @c wxCONTROL_CHECKED, @c wxCONTROL_CURRENT or
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@c wxCONTROL_UNDETERMINED bit set.
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@c wxCONTROL_UNDETERMINED bit set, see @ref wxCONTROL_FLAGS.
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*/
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void DrawCheckBox(wxWindow* win, wxDC& dc, const wxRect& rect,
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int flags);
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virtual void DrawCheckBox(wxWindow* win, wxDC& dc,
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const wxRect& rect, int flags);
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/**
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Draw a button like the one used by wxComboBox to show a
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drop down window. The usual appearance is a downwards pointing arrow.
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@a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
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@a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
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see @ref wxCONTROL_FLAGS.
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*/
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void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
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virtual void DrawComboBoxDropButton(wxWindow* win, wxDC& dc,
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const wxRect& rect,
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int flags);
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/**
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Draw a drop down arrow that is suitable for use outside a combo box. Arrow will
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have
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transparent background.
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have transparent background.
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@a rect is not entirely filled by the arrow. Instead, you should use bounding
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rectangle of a drop down button which arrow matches the size you need.
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@a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set.
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@a flags may have the @c wxCONTROL_PRESSED or @c wxCONTROL_CURRENT bit set,
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see @ref wxCONTROL_FLAGS.
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*/
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void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
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virtual void DrawDropArrow(wxWindow* win, wxDC& dc, const wxRect& rect,
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int flags);
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/**
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Draw a focus rectangle using the specified rectangle.
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wxListCtrl. The only supported flags is
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@c wxCONTROL_SELECTED for items which are selected.
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wxListCtrl.
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The only supported flags is @c wxCONTROL_SELECTED for items which are selected.
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see @ref wxCONTROL_FLAGS.
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*/
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void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
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virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect,
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int flags = 0);
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/**
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Draw the header control button (used, for example, by
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wxListCtrl). Depending on platforms the
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@a flags parameter may support the @c wxCONTROL_SELECTED
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@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits.
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The @a sortArrow parameter can be one of
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@c wxHDR_SORT_ICON_NONE, @c wxHDR_SORT_ICON_UP, or
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@c wxHDR_SORT_ICON_DOWN. Additional values controlling the
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drawing of a text or bitmap label can be passed in @e params. The
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value returned is the optimal width to contain the the unabreviated
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label text or bitmap, the sort arrow if present, and internal margins.
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Draw the header control button (used, for example, by wxListCtrl).
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|
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Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
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@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
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|
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@return
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The optimal width to contain the the unabreviated label text or
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bitmap, the sort arrow if present, and internal margins.
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*/
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int DrawHeaderButton(wxWindow* win, wxDC& dc, const wxRect& rect,
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int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL);
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virtual int DrawHeaderButton(wxWindow* win, wxDC& dc,
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const wxRect& rect, int flags = 0,
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
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wxHeaderButtonParams* params = NULL);
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/**
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Draw the contents of a header control button (label, sort arrows,
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etc.). This function is normally only called by DrawHeaderButton().
|
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Depending on platforms the @a flags parameter may support the @c wxCONTROL_SELECTED
|
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@c wxCONTROL_DISABLED and @c wxCONTROL_CURRENT bits, see @ref wxCONTROL_FLAGS.
|
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|
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@return
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The optimal width to contain the the unabreviated label text or
|
||||
bitmap, the sort arrow if present, and internal margins.
|
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*/
|
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virtual int DrawHeaderButtonContents(wxWindow *win, wxDC& dc,
|
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const wxRect& rect, int flags = 0,
|
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wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
|
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wxHeaderButtonParams* params = NULL);
|
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|
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/**
|
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Draw a selection rectangle underneath the text as used e.g. in a
|
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wxListCtrl. The supported @a flags are
|
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@c wxCONTROL_SELECTED for items which are selected (e.g. often a blue
|
||||
rectangle) and @c wxCONTROL_CURRENT for the item that has the focus
|
||||
(often a dotted line around the item's text). @c wxCONTROL_FOCUSED may
|
||||
be used to indicate if the control has the focus (othewise the the selection
|
||||
rectangle is e.g. often grey and not blue). This may be ignored by the renderer
|
||||
or deduced by the code directly from the @e win.
|
||||
wxListCtrl.
|
||||
|
||||
The supported @a flags are @c wxCONTROL_SELECTED for items
|
||||
which are selected (e.g. often a blue rectangle) and @c wxCONTROL_CURRENT
|
||||
for the item that has the focus (often a dotted line around the item's text).
|
||||
@c wxCONTROL_FOCUSED may be used to indicate if the control has the focus
|
||||
(othewise the the selection rectangle is e.g. often grey and not blue).
|
||||
This may be ignored by the renderer or deduced by the code directly from
|
||||
the @a win.
|
||||
*/
|
||||
void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags = 0);
|
||||
virtual void DrawItemSelectionRect(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect, int flags = 0);
|
||||
|
||||
/**
|
||||
Draw a blank push button that looks very similar to wxButton.
|
||||
|
||||
@a flags may have the @c wxCONTROL_PRESSED, @c wxCONTROL_CURRENT or
|
||||
@c wxCONTROL_ISDEFAULT bit set.
|
||||
@c wxCONTROL_ISDEFAULT bit set, see @ref wxCONTROL_FLAGS.
|
||||
*/
|
||||
void DrawPushButton(wxWindow* win, wxDC& dc, const wxRect& rect,
|
||||
int flags);
|
||||
virtual void DrawPushButton(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect, int flags);
|
||||
|
||||
/**
|
||||
Draw the border for sash window: this border must be such that the sash
|
||||
drawn by @ref drawsplittersash() DrawSash blends into it
|
||||
well.
|
||||
drawn by DrawSplitterSash() blends into it well.
|
||||
*/
|
||||
void DrawSplitterBorder(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags = 0);
|
||||
virtual void DrawSplitterBorder(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect, int flags = 0);
|
||||
|
||||
/**
|
||||
Draw a sash. The @a orient parameter defines whether the sash should be
|
||||
vertical or horizontal and how the @a position should be interpreted.
|
||||
*/
|
||||
void DrawSplitterSash(wxWindow* win, wxDC& dc,
|
||||
const wxSize& size,
|
||||
wxCoord position,
|
||||
wxOrientation orient,
|
||||
int flags = 0);
|
||||
virtual void DrawSplitterSash(wxWindow* win, wxDC& dc,
|
||||
const wxSize& size, wxCoord position,
|
||||
wxOrientation orient, int flags = 0);
|
||||
|
||||
/**
|
||||
Draw the expanded/collapsed icon for a tree control item. To draw an expanded
|
||||
button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit.
|
||||
Draw the expanded/collapsed icon for a tree control item.
|
||||
|
||||
To draw an expanded button the @a flags parameter must contain @c wxCONTROL_EXPANDED bit,
|
||||
see @ref wxCONTROL_FLAGS.
|
||||
*/
|
||||
void DrawTreeItemButton(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect,
|
||||
int flags = 0);
|
||||
virtual void DrawTreeItemButton(wxWindow* win, wxDC& dc,
|
||||
const wxRect& rect, int flags = 0);
|
||||
|
||||
/**
|
||||
Return the currently used renderer.
|
||||
*/
|
||||
wxRendererNative Get();
|
||||
static wxRendererNative Get();
|
||||
|
||||
/**
|
||||
Return the default (native) implementation for this platform -- this is also
|
||||
@@ -270,67 +422,70 @@ public:
|
||||
Set() in which case the return value of this
|
||||
method may be different from the return value of Get().
|
||||
*/
|
||||
wxRendererNative GetDefault();
|
||||
static wxRendererNative GetDefault();
|
||||
|
||||
/**
|
||||
Return the generic implementation of the renderer. Under some platforms, this
|
||||
is the default renderer implementation, others have platform-specific default
|
||||
renderer which can be retrieved by calling GetDefault().
|
||||
*/
|
||||
wxRendererNative GetGeneric();
|
||||
static wxRendererNative GetGeneric();
|
||||
|
||||
/**
|
||||
Returns the height of a header button, either a fixed platform height if
|
||||
available, or a
|
||||
generic height based on the window's font.
|
||||
*/
|
||||
int GetHeaderButtonHeight(const wxWindow* win);
|
||||
virtual int GetHeaderButtonHeight(wxWindow* win);
|
||||
|
||||
/**
|
||||
Get the splitter parameters, see
|
||||
wxSplitterRenderParams.
|
||||
*/
|
||||
wxSplitterRenderParams GetSplitterParams(const wxWindow* win);
|
||||
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow* win);
|
||||
|
||||
/**
|
||||
This function is used for version checking: Load()
|
||||
refuses to load any shared libraries implementing an older or incompatible
|
||||
version.
|
||||
|
||||
@remarks
|
||||
The implementation of this method is always the same in all renderers (simply
|
||||
construct wxRendererVersion using the
|
||||
@c wxRendererVersion::Current_XXX values), but it has to be in the derived,
|
||||
not base, class, to detect mismatches between the renderers versions and so you
|
||||
have to implement it anew in all renderers.
|
||||
construct wxRendererVersion using the @c wxRendererVersion::Current_XXX values),
|
||||
but it has to be in the derived, not base, class, to detect mismatches between
|
||||
the renderers versions and so you have to implement it anew in all renderers.
|
||||
*/
|
||||
wxRendererVersion GetVersion() const;
|
||||
virtual wxRendererVersion GetVersion() const;
|
||||
|
||||
/**
|
||||
Load the renderer from the specified DLL, the returned pointer must be
|
||||
deleted by caller if not @NULL when it is not used any more.
|
||||
|
||||
The @a name should be just the base name of the renderer and not the full
|
||||
name of the DLL file which is constructed differently (using
|
||||
wxDynamicLibrary::CanonicalizePluginName)
|
||||
wxDynamicLibrary::CanonicalizePluginName())
|
||||
on different systems.
|
||||
*/
|
||||
wxRendererNative* Load(const wxString& name);
|
||||
static wxRendererNative* Load(const wxString& name);
|
||||
|
||||
/**
|
||||
Set the renderer to use, passing @NULL reverts to using the default
|
||||
renderer (the global renderer must always exist).
|
||||
|
||||
Return the previous renderer used with Set() or @NULL if none.
|
||||
*/
|
||||
wxRendererNative* Set(wxRendererNative* renderer);
|
||||
static wxRendererNative* Set(wxRendererNative* renderer);
|
||||
};
|
||||
|
||||
|
||||
|
||||
/**
|
||||
@class wxRendererVersion
|
||||
@struct wxRendererVersion
|
||||
@wxheader{renderer.h}
|
||||
|
||||
This simple struct represents the wxRendererNative
|
||||
interface version and is only used as the return value of
|
||||
wxRendererNative::GetVersion.
|
||||
wxRendererNative::GetVersion().
|
||||
|
||||
The version has two components: the version itself and the age. If the main
|
||||
program and the renderer have different versions they are never compatible with
|
||||
@@ -342,29 +497,27 @@ public:
|
||||
done by IsCompatible() method.
|
||||
|
||||
@library{wxbase}
|
||||
@category{FIXME}
|
||||
@category{gdi}
|
||||
*/
|
||||
class wxRendererVersion
|
||||
struct wxRendererVersion
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Checks if the main program is compatible with the renderer having the version
|
||||
@e ver, returns @true if it is and @false otherwise.
|
||||
This method is used by
|
||||
wxRendererNative::Load to determine whether a
|
||||
|
||||
This method is used by wxRendererNative::Load() to determine whether a
|
||||
renderer can be used.
|
||||
*/
|
||||
static bool IsCompatible(const wxRendererVersion& ver);
|
||||
|
||||
/**
|
||||
const int age
|
||||
The age component.
|
||||
*/
|
||||
|
||||
const int age;
|
||||
|
||||
/**
|
||||
const int version
|
||||
The version component.
|
||||
*/
|
||||
const int version;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user