Use wxPoint instead of (x,y) pair in wxPanGestureEvent
Using higher level objects makes the code generating and using this event shorter and more clear.
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@@ -362,13 +362,13 @@ public:
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// Common gesture event initialization, returns true if it is the initial
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// event (GF_BEGIN set in flags), false otherwise.
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bool InitGestureEvent(wxGestureEvent& event, int x, int y, WXDWORD flags);
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bool InitGestureEvent(wxGestureEvent& event, const wxPoint& pt, WXDWORD flags);
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bool HandlePanGesture(int x, int y, WXDWORD flags);
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bool HandleZoomGesture(int x, int y, WXDWORD fingerDistance, WXDWORD flags);
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bool HandleRotateGesture(int x, int y, WXDWORD angleArgument, WXDWORD flags);
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bool HandleTwoFingerTap(int x, int y, WXDWORD flags);
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bool HandlePressAndTap(int x, int y, WXDWORD flags);
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bool HandlePanGesture(const wxPoint& pt, WXDWORD flags);
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bool HandleZoomGesture(const wxPoint& pt, WXDWORD fingerDistance, WXDWORD flags);
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bool HandleRotateGesture(const wxPoint& pt, WXDWORD angleArgument, WXDWORD flags);
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bool HandleTwoFingerTap(const wxPoint& pt, WXDWORD flags);
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bool HandlePressAndTap(const wxPoint& pt, WXDWORD flags);
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bool HandleChar(WXWPARAM wParam, WXLPARAM lParam);
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bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
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