wxPython 2.1b1 for wxMSW (wxGTK coming soon)
Lots of changes, see the README.txt for details... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2857 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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137
utils/wxPython/lib/sizers/box.py
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137
utils/wxPython/lib/sizers/box.py
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#----------------------------------------------------------------------
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# Name: wxPython.lib.sizers.box
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# Purpose: A sizer/layout managers for wxPython that places items in
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# a stretchable box
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#
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# Author: Robin Dunn and Dirk Holtwick
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#
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# Created: 17-May-1999
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# RCS-ID: $Id$
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# Copyright: (c) 1998 by Total Control Software
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# Licence: wxWindows license
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#----------------------------------------------------------------------
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from sizer import wxSizer
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from wxPython.wx import wxVERTICAL, wxHORIZONTAL
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#----------------------------------------------------------------------
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class wxBoxSizer(wxSizer):
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"""
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wxBoxSizer
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A Sizer that lays components out in a box, in the order they are
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added to the layout manager, with a given orientation. The
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orientation is specified in the constructor with either wxVERTICAL
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or wxHORIZONTAL.
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The optional parameter to the Add method (for this sizer it's
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called the stretch flag) can be used to flag one or more components
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as stretchable, meaning that they will expand to fill available
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space in the given orientation. The default is zero, or not
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stretchable.
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If the stretch flag is non-zero then the widget will stretch. If
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the sizer holds more than one item that is stretchable then they
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share the available space.
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If the strech flag is greater than 1 then it serves as a weighting
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factor. Widgets with a flag of 2 will get twice as much space as
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widgets with 1, etc.
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"""
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def __init__(self, orientation, size = None):
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wxSizer.__init__(self, size)
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self.orientation = orientation
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def CalcMin(self):
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self.stretchable = 0 # number of stretchable items
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self.minWidth = 0 # minimal size
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self.minHeight = 0
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self.fixedWidth = 0 # size without stretched widgets
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self.fixedHeight = 0
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# iterate through children
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for (isSizer, widget, width, height, stretch) in self.children:
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weight = 1
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if stretch:
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weight = stretch
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if isSizer:
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# let sub-sizers recalc their required space
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width, height = widget.CalcMin()
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# minimal size
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if self.orientation == wxVERTICAL:
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self.minHeight = self.minHeight + (height * weight)
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self.minWidth = max(self.minWidth, width)
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else:
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self.minWidth = self.minWidth + (width * weight)
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self.minHeight = max(self.minHeight, height)
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# stretchable items
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if stretch:
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self.stretchable = self.stretchable + weight
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else:
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if self.orientation == wxVERTICAL:
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self.fixedHeight = self.fixedHeight + height
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self.fixedWidth = max(self.fixedWidth, width)
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else:
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self.fixedWidth = self.fixedWidth + width
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self.fixedHeight = max(self.fixedHeight, height)
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return self.minWidth, self.minHeight
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def RecalcSizes(self):
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# get current dimensions, for performance
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myWidth = self.size.width
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myHeight = self.size.height
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# relative recent positions & sizes
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px = self.origin.x
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py = self.origin.y
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newWidth = 0
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newHeight = 0
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# calculate space for one stretched item
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if self.stretchable:
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if self.orientation == wxHORIZONTAL:
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delta = (myWidth - self.fixedWidth) / self.stretchable
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extra = (myWidth - self.fixedWidth) % self.stretchable
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else:
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delta = (myHeight - self.fixedHeight) / self.stretchable
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extra = (myHeight - self.fixedHeight) % self.stretchable
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# iterate children ...
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for (isSizer, widget, width, height, stretch) in self.children:
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weight = 1
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if stretch:
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weight = stretch
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if isSizer:
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width, height = widget.CalcMin()
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# ... vertical
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if self.orientation == wxVERTICAL:
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newHeight = height
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if stretch:
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newHeight = (delta * weight) + extra # first stretchable gets extra pixels
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extra = 0
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widget.SetDimensions(px, py, myWidth, newHeight)
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# ... horizontal
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elif self.orientation == wxHORIZONTAL:
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newWidth = width
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if stretch:
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newWidth = (delta * weight) + extra # first stretchable gets extra pixels
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extra = 0
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widget.SetDimensions(px, py, newWidth, myHeight)
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px = px + newWidth
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py = py + newHeight
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#----------------------------------------------------------------------
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