renamed wxWave to wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.h
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// Purpose: wxWave class (loads and plays short Windows .wav files).
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// Name: sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: David Webster
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// Modified by:
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@@ -10,18 +10,18 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WAVE_H_
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#define _WX_WAVE_H_
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#include "wx/object.h"
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class wxWave : public wxObject
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class wxSound : public wxSoundBase
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{
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public:
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wxWave();
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wxWave(const wxString& fileName, bool isResource = FALSE);
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wxWave(int size, const wxByte* data);
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~wxWave();
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wxSound();
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wxSound(const wxString& fileName, bool isResource = FALSE);
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wxSound(int size, const wxByte* data);
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~wxSound();
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public:
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// Create from resource or file
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@@ -30,10 +30,11 @@ public:
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bool Create(int size, const wxByte* data);
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bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
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bool Play(bool async = TRUE, bool looped = FALSE) const;
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protected:
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bool Free();
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bool DoPlay(unsigned flags) const;
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private:
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wxByte* m_waveData;
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@@ -42,4 +43,4 @@ private:
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};
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#endif
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// _WX_WAVE_H_
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// _WX_SOUND_H_
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