Removed old wxGLCanvas stuff; moved wxTreeLayout to wxWindows; corrected some doc errors
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6330 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -303,6 +303,7 @@ void MyApp::GenerateSamples(const wxString& dir)
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GenerateSample("ExecVC", "exec", dir + wxString("/samples/exec"), wxStringList("exec.cpp", 0));
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GenerateSample("FontVC", "font", dir + wxString("/samples/font"), wxStringList("font.cpp", 0));
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GenerateSample("MenuVC", "menu", dir + wxString("/samples/menu"), wxStringList("menu.cpp", 0));
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GenerateSample("TreelayVC", "test", dir + wxString("/samples/treelay"), wxStringList("test.cpp", "test.h", 0));
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//// Demos
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@@ -433,7 +434,7 @@ void MyApp::GenerateSamples(const wxString& dir)
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}
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// wxTreeLayout sample
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#if 0
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project.SetIncludeDirs(wxStringList("../../../include", 0));
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project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
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project.SetLibDirs(wxStringList("../../../lib", 0));
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@@ -450,6 +451,7 @@ void MyApp::GenerateSamples(const wxString& dir)
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wxString msg("Could not generate wxTreeLayout project");
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wxMessageBox(msg);
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}
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#endif
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// OGLEdit. We have to do it the long way because we need to add the extra ogl.lib.
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