Removed old wxGLCanvas stuff; moved wxTreeLayout to wxWindows; corrected some doc errors

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6330 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2000-02-28 13:42:59 +00:00
parent 43b2cccb4b
commit babc97583e
118 changed files with 879 additions and 5998 deletions

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for test example (UNIX).
top_srcdir = @top_srcdir@/..
top_builddir = ../..
program_dir = samples/test
PROGRAM=test
OBJECTS=$(PROGRAM).o
include ../../src/makeprog.env

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#
# File: makefile.b32
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright:
#
# Makefile : Builds sample for 32-bit BC++
WXDIR = $(WXWIN)
TARGET=test
OBJECTS = $(TARGET).obj
!include $(WXDIR)\src\makeprog.b32

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#
# File: makefile.bcc
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Builds a BC++ 16-bit sample
!if "$(WXWIN)" == ""
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
!endif
WXDIR = $(WXWIN)
TARGET=test
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.bcc

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#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=test
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.msc

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#
# File: makefile.g95
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart, 1999
#
# Makefile for wxWindows sample (Cygwin/Mingw32).
WXDIR = ../..
TARGET=test
OBJECTS = $(TARGET).o
include $(WXDIR)/src/makeprog.g95

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#
# File: Makefile for samples
# Author: Robert Roebling
# Created: 1999
# Updated:
# Copyright: (c) 1998 Robert Roebling
#
# This makefile requires a Unix version of wxWindows
# to be installed on your system. This is most often
# done typing "make install" when using the complete
# sources of wxWindows or by installing the two
# RPM packages wxGTK.XXX.rpm and wxGTK-devel.XXX.rpm
# under Linux.
#
CC = gcc
PROGRAM = test
OBJECTS = $(PROGRAM).o
# implementation
.SUFFIXES: .o .cpp
.cpp.o :
$(CC) -c `wx-config --cflags` -o $@ $<
all: $(PROGRAM)
$(PROGRAM): $(OBJECTS)
$(CC) -o $(PROGRAM) $(OBJECTS) `wx-config --libs`
clean:
rm -f *.o $(PROGRAM)

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#
# File: makefile.vc
# Author: Julian Smart
# Created: 1999
# Updated:
# Copyright: (c) Julian Smart
#
# Makefile : Builds sample (VC++, WIN32)
# Use FINAL=1 argument to nmake to build final version with no debug info.
# Set WXDIR for your system
WXDIR = $(WXWIN)
PROGRAM=test
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.vc

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#
# Makefile for WATCOM
#
# Created by Julian Smart, January 1999
#
#
WXDIR = $(%WXWIN)
PROGRAM = test
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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202
samples/treelay/test.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: test.cpp
// Purpose: wxTreeLayout sample
// Author: Julian Smart
// Modified by:
// Created: 7/4/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include <wx/wxprec.h>
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/treelay.h>
#include "test.h"
wxStoredTree *myTree = NULL;
// A macro needed for some compilers (AIX) that need 'main' to be defined
// in the application itself.
IMPLEMENT_APP(MyApp)
// The `main program' equivalent, creating the windows and returning the
// main frame
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame* frame = new MyFrame(NULL, "Tree Test", wxPoint(-1, -1), wxSize(400, 550));
// Give it a status line
frame->CreateStatusBar(2);
// Give it an icon
#ifdef __WINDOWS__
wxIcon icon("tree_icn");
frame->SetIcon(icon);
#endif
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(TEST_LEFT_RIGHT, "&Left to right", "Redraw left to right");
file_menu->Append(TEST_TOP_BOTTOM, "&Top to bottom", "Redraw top to bottom");
file_menu->AppendSeparator();
file_menu->Append(TEST_QUIT, "E&xit", "Quit program");
wxMenu *help_menu = new wxMenu;
help_menu->Append(TEST_ABOUT, "&About", "About Tree Test");
wxMenuBar* menu_bar = new wxMenuBar;
menu_bar->Append(file_menu, "&File");
menu_bar->Append(help_menu, "&Help");
// Associate the menu bar with the frame
frame->SetMenuBar(menu_bar);
MyCanvas *canvas = new MyCanvas(frame);
// Give it scrollbars: the virtual canvas is 20 * 50 = 1000 pixels in each direction
canvas->SetScrollbars(20, 20, 50, 50);
frame->canvas = canvas;
myTree = new wxStoredTree();
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
TreeTest(*myTree, dc);
frame->Show(TRUE);
frame->SetStatusText("Hello, tree!");
// Return the main frame window
return TRUE;
}
void MyApp::TreeTest(wxStoredTree& tree, wxDC& dc)
{
tree.Initialize(200);
tree.AddChild("animal");
tree.AddChild("mammal", "animal");
tree.AddChild("insect", "animal");
tree.AddChild("bird", "animal");
tree.AddChild("man", "mammal");
tree.AddChild("cat", "mammal");
tree.AddChild("dog", "mammal");
tree.AddChild("giraffe", "mammal");
tree.AddChild("elephant", "mammal");
tree.AddChild("donkey", "mammal");
tree.AddChild("horse", "mammal");
tree.AddChild("fido", "dog");
tree.AddChild("domestic cat", "cat");
tree.AddChild("lion", "cat");
tree.AddChild("tiger", "cat");
tree.AddChild("felix", "domestic cat");
tree.AddChild("socks", "domestic cat");
tree.AddChild("beetle", "insect");
tree.AddChild("earwig", "insect");
tree.AddChild("eagle", "bird");
tree.AddChild("bluetit", "bird");
tree.AddChild("sparrow", "bird");
tree.AddChild("blackbird", "bird");
tree.AddChild("emu", "bird");
tree.AddChild("crow", "bird");
tree.DoLayout(dc);
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(TEST_QUIT, MyFrame::OnQuit)
EVT_MENU(TEST_ABOUT, MyFrame::OnAbout)
EVT_MENU(TEST_LEFT_RIGHT, MyFrame::OnLeftRight)
EVT_MENU(TEST_TOP_BOTTOM, MyFrame::OnTopBottom)
EVT_CLOSE(MyFrame::OnCloseWindow)
END_EVENT_TABLE()
// Define my frame constructor
MyFrame::MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(parent, -1, title, pos, size)
{
}
void MyFrame::OnQuit(wxCommandEvent& event)
{
Close(TRUE);
}
void MyFrame::OnLeftRight(wxCommandEvent& event)
{
if (myTree)
{
myTree->SetOrientation(FALSE);
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
wxGetApp().TreeTest(*myTree, dc);
canvas->Refresh();
}
}
void MyFrame::OnTopBottom(wxCommandEvent& event)
{
if (myTree)
{
myTree->SetOrientation(TRUE);
wxClientDC dc(canvas);
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
wxGetApp().TreeTest(*myTree, dc);
canvas->Refresh();
}
}
void MyFrame::OnAbout(wxCommandEvent& event)
{
(void)wxMessageBox("wxWindows tree library demo Vsn 2.0\nAuthor: Julian Smart (c) 1998", "About tree test");
}
void MyFrame::OnCloseWindow(wxCloseEvent& event)
{
Destroy();
}
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxWindow *parent):
wxScrolledWindow(parent, -1)
{
SetBackgroundColour(*wxWHITE);
}
// Define the repainting behaviour
void MyCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
PrepareDC(dc);
if (myTree)
{
wxFont font(10, wxROMAN, wxNORMAL, wxBOLD);
dc.SetFont(font);
myTree->Draw(dc);
}
}

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samples/treelay/test.def Normal file
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NAME Test
DESCRIPTION 'Tree Test'
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 1024
STACKSIZE 16192

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samples/treelay/test.h Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: test.h
// Purpose: wxTreeLayout sample
// Author: Julian Smart
// Modified by:
// Created: 7/4/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Julian Smart
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// Define a new application
class MyApp: public wxApp
{
public:
bool OnInit();
void TreeTest(wxStoredTree& tree, wxDC& dc);
};
DECLARE_APP(MyApp)
class MyCanvas;
class MyFrame: public wxFrame
{
public:
MyCanvas *canvas;
MyFrame(wxWindow *parent, const wxString& title, const wxPoint& pos, const wxSize& size);
void OnCloseWindow(wxCloseEvent& event);
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnLeftRight(wxCommandEvent& event);
void OnTopBottom(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
// Define a new canvas which can receive some events
class MyCanvas: public wxScrolledWindow
{
public:
MyCanvas(wxWindow *frame);
void OnPaint(wxPaintEvent& event);
void OnEvent(wxMouseEvent& event);
void OnChar(wxKeyEvent& event);
DECLARE_EVENT_TABLE()
};
#define TEST_QUIT 1
#define TEST_ABOUT 2
#define TEST_LEFT_RIGHT 3
#define TEST_TOP_BOTTOM 4

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samples/treelay/test.rc Normal file
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tree_icn ICON "mondrian.ico"
#include "wx/msw/wx.rc"