VC6 compilation fix: remove redundant end variable declaration in Destroy()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_8_BRANCH@52444 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -82,18 +82,17 @@ bool wxTopLevelWindowBase::Destroy()
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wxPendingDelete.Append(this);
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#ifdef __WXMAC__
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// on mac we know that objects will always be deleted after this event
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// has been handled, using Hide we avoid erratic redraws during window
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// tear down
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Hide();
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#else
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// on mac we know that objects will always be deleted after this event
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// has been handled, using Hide we avoid erratic redraws during window
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// tear down
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Hide();
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#else // !__WXMAC__
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// normally we want to hide the window immediately so that it doesn't get
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// stuck on the screen while it's being destroyed, however we shouldn't
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// hide the last visible window as then we might not get any idle events
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// any more as no events will be sent to the hidden window and without idle
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// events we won't prune wxPendingDelete list and the application won't
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// terminate
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const wxWindowList::const_iterator end = wxTopLevelWindows.end();
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for ( wxWindowList::const_iterator i = wxTopLevelWindows.begin(),
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end = wxTopLevelWindows.end();
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i != end;
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@@ -109,7 +108,7 @@ bool wxTopLevelWindowBase::Destroy()
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break;
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}
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}
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#endif
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#endif // __WXMAC__/!__WXMAC__
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return true;
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}
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