Revert original UNIX C->C++ conversion and instead make it work exactly

like the new MSW C++ GSocket.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28607 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Elliott
2004-08-03 19:18:39 +00:00
parent 1f360a2db7
commit ba2a81d747
4 changed files with 172 additions and 202 deletions

View File

@@ -11,14 +11,10 @@
#ifndef __GSOCKET_H
#define __GSOCKET_H
#ifdef __WINDOWS__
/* #define wxUSE_GSOCKET_CPLUSPLUS 1 */
#undef wxUSE_GSOCKET_CPLUSPLUS
#else
/* DFE: Define this and compile gsocket.cpp instead of gsocket.c and
compile existing GUI gsock*.c as C++ to try out the new GSocket. */
/* #define wxUSE_GSOCKET_CPLUSPLUS 1 */
#undef wxUSE_GSOCKET_CPLUSPLUS
#endif
#if !defined(__cplusplus) && defined(wxUSE_GSOCKET_CPLUSPLUS)
#error "You need to compile this file (probably a GUI gsock peice) as C++"
#endif
@@ -49,11 +45,7 @@
#endif
#ifdef wxUSE_GSOCKET_CPLUSPLUS
# ifdef __WINDOWS__
class GSocket;
# else
typedef class GSocketBSD GSocket;
# endif
#endif
#ifdef __cplusplus
@@ -116,7 +108,7 @@ typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
/* Functions tables for internal use by GSocket code: */
#ifndef __WINDOWS__
#if !defined(__WINDOWS__) && !defined(wxUSE_GSOCKET_CPLUSPLUS)
struct GSocketBaseFunctionsTable
{
void (*Detected_Read)(GSocket *socket);
@@ -124,7 +116,7 @@ struct GSocketBaseFunctionsTable
};
#endif
#if defined(__WINDOWS__) && defined(wxUSE_GSOCKET_CPLUSPLUS)
#if defined(wxUSE_GSOCKET_CPLUSPLUS)
/* Actually this is a misnomer now, but reusing this name means I don't
have to ifdef app traits or common socket code */
class GSocketGUIFunctionsTable
@@ -157,7 +149,7 @@ struct GSocketGUIFunctionsTable
void (*Enable_Events)(GSocket *socket);
void (*Disable_Events)(GSocket *socket);
};
#endif /* defined(__WINDOWS__) && defined(wxUSE_GSOCKET_CPLUSPLUS) */
#endif /* defined(wxUSE_GSOCKET_CPLUSPLUS) */
/* Global initializers */
@@ -176,7 +168,7 @@ void GSocket_Cleanup(void);
/* Constructors / Destructors */
GSocket *GSocket_new(void);
#if !defined(__WINDOWS__) || !defined(wxUSE_GSOCKET_CPLUSPLUS)
#if !defined(wxUSE_GSOCKET_CPLUSPLUS)
void GSocket_destroy(GSocket *socket);
#endif