Updated install.txt for Mac.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12140 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -35,18 +35,60 @@ file is automatically generated during the configuration of wxMac.
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OpenGL
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OpenGL
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------
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------
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in order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
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In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
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from http://developer.apple.com/opengl/index.html
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from http://developer.apple.com/opengl/index.html
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if you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
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If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
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if you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
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If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before
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compilation and leave the setting at 0
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If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
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arguments of configure when configuring wxMac.
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arguments of configure when configuring wxMac.
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Project Files
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Project Files
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-------------
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-------------
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there are always the makemac.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6
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There are always the makemac.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6
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In order to build the library (and then the samples) you need to make the following
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projects (for 5.3)
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:src:makemac.mcp
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:src:png:makemac.mcp
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:src:tif:makemac.mcp
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:src:jpeg:makemac.mcp
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:src:zlib:makemac.mcp
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Apple Developers Tools
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----------------------
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As in all Unix projects, you need to do something like this
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under MacOS 10.1 with the Apple Developers Tools installed.
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1) cd into the source dir
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2) mkdir build
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3) cd build
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4) ../configure
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5) make
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If you want to install the library, you need to be able
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to log in as "root". For this, "root" has to be activated
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in the NetInfo utility - there you will also have to
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choose a password for the "root" user. Then
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6) su
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7) type <PASSWORD>
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8) make install
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9) exit
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Note: There are currently link problems (in some rare cases)
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with wxMAC and Apple's tools when compiling the library as
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a shared library (the default). You might want to type
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4) ../configure --disable-shared
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to build a static library instead.
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Problems with .xpm files
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Problems with .xpm files
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------------------------
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------------------------
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@@ -58,9 +100,11 @@ tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
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then your cvs has changed the type of the .xpm files to something other than text, in order to fix this
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then your cvs has changed the type of the .xpm files to something other than text, in order to fix this
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either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on
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either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on
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the SetTypeFromExtension application that is included in this folder
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the SetTypeFromExtension application that is included in this folder. This small applet itself queries
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the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making
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use of this applet.
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Missing PLStringFuncsLib
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Missing PLStringFuncsLib
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------------------------
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------------------------
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
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