Don't optimize if there are child windows
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@44437 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,6 +41,10 @@
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#include "wx/sizer.h"
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#endif
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#ifdef __WXMAC__
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#include "wx/scrolbar.h"
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#endif
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#include "wx/recguard.h"
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#ifdef __WXMSW__
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@@ -464,6 +468,22 @@ wxWindow *wxScrollHelper::GetTargetWindow() const
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return m_targetWindow;
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}
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#ifdef __WXMAC__
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static bool wxScrolledWindowHasChildren(wxWindow* win)
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{
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wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
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while ( node )
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{
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wxWindow* child = node->GetData();
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if ( !child->IsKindOf(CLASSINFO(wxScrollBar)) )
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return true;
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node = node->GetNext();
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}
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return false;
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}
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#endif
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// ----------------------------------------------------------------------------
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// scrolling implementation itself
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// ----------------------------------------------------------------------------
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@@ -482,7 +502,8 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
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bool needsRefresh = false;
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#ifdef __WXMAC__
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// OS X blocks on immediate redraws, so make this a refresh
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needsRefresh = true;
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if (!wxScrolledWindowHasChildren(m_targetWindow))
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needsRefresh = true;
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#endif
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int dx = 0,
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dy = 0;
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