more efficient version of the wxUniv scrolling fix: don't call Update() in cases when ScrollWindow() wouldn't be called

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43193 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2006-11-08 12:20:21 +00:00
parent 4ca64d4137
commit b97dc9c8bc

View File

@@ -462,26 +462,10 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
return;
}
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
// otherwise invalidated area could be updated incorrectly later when
// ScrollWindow() makes sure they're repainted before scrolling them
m_targetWindow->Update();
int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
m_xScrollPosition += nScrollInc;
m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
}
else
{
m_yScrollPosition += nScrollInc;
m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
}
bool needsRefresh = false;
int dx = 0,
dy = 0;
int orient = event.GetOrientation();
if (orient == wxHORIZONTAL)
{
if ( m_xScrollingEnabled )
@@ -505,6 +489,25 @@ void wxScrollHelper::HandleOnScroll(wxScrollWinEvent& event)
}
}
if ( !needsRefresh )
{
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
// otherwise invalidated area could be updated incorrectly later when
// ScrollWindow() makes sure they're repainted before scrolling them
m_targetWindow->Update();
}
if (orient == wxHORIZONTAL)
{
m_xScrollPosition += nScrollInc;
m_win->SetScrollPos(wxHORIZONTAL, m_xScrollPosition);
}
else
{
m_yScrollPosition += nScrollInc;
m_win->SetScrollPos(wxVERTICAL, m_yScrollPosition);
}
if ( needsRefresh )
{
m_targetWindow->Refresh(true, GetScrollRect());
@@ -899,15 +902,13 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos )
int w = 0, h = 0;
GetTargetSize(&w, &h);
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
// otherwise invalidated area could be updated incorrectly later when
// ScrollWindow() makes sure they're repainted before scrolling them
m_targetWindow->Update();
// compute new position:
int new_x = m_xScrollPosition;
int new_y = m_yScrollPosition;
if ((x_pos != -1) && (m_xScrollPixelsPerLine))
{
int old_x = m_xScrollPosition;
m_xScrollPosition = x_pos;
new_x = x_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
@@ -916,20 +917,12 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos )
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
m_xScrollPosition = wxMin( m_xScrollLines-noPagePositions, m_xScrollPosition );
m_xScrollPosition = wxMax( 0, m_xScrollPosition );
if (old_x != m_xScrollPosition)
{
m_win->SetScrollPos( wxHORIZONTAL, m_xScrollPosition );
m_targetWindow->ScrollWindow( (old_x-m_xScrollPosition)*m_xScrollPixelsPerLine, 0,
GetScrollRect() );
}
new_x = wxMin( m_xScrollLines-noPagePositions, new_x );
new_x = wxMax( 0, new_x );
}
if ((y_pos != -1) && (m_yScrollPixelsPerLine))
{
int old_y = m_yScrollPosition;
m_yScrollPosition = y_pos;
new_y = y_pos;
// Calculate page size i.e. number of scroll units you get on the
// current client window
@@ -938,15 +931,35 @@ void wxScrollHelper::Scroll( int x_pos, int y_pos )
// Correct position if greater than extent of canvas minus
// the visible portion of it or if below zero
m_yScrollPosition = wxMin( m_yScrollLines-noPagePositions, m_yScrollPosition );
m_yScrollPosition = wxMax( 0, m_yScrollPosition );
new_y = wxMin( m_yScrollLines-noPagePositions, new_y );
new_y = wxMax( 0, new_y );
}
if (old_y != m_yScrollPosition)
{
m_win->SetScrollPos( wxVERTICAL, m_yScrollPosition );
m_targetWindow->ScrollWindow( 0, (old_y-m_yScrollPosition)*m_yScrollPixelsPerLine,
GetScrollRect() );
}
if ( new_x == m_xScrollPosition && new_y == m_yScrollPosition )
return; // nothing to do, the position didn't change
// flush all pending repaints before we change m_{x,y}ScrollPosition, as
// otherwise invalidated area could be updated incorrectly later when
// ScrollWindow() makes sure they're repainted before scrolling them
m_targetWindow->Update();
// update the position and scroll the window now:
if (m_xScrollPosition != new_x)
{
int old_x = m_xScrollPosition;
m_xScrollPosition = new_x;
m_win->SetScrollPos( wxHORIZONTAL, new_x );
m_targetWindow->ScrollWindow( (old_x-new_x)*m_xScrollPixelsPerLine, 0,
GetScrollRect() );
}
if (m_yScrollPosition != new_y)
{
int old_y = m_yScrollPosition;
m_yScrollPosition = new_y;
m_win->SetScrollPos( wxVERTICAL, new_y );
m_targetWindow->ScrollWindow( 0, (old_y-new_y)*m_yScrollPixelsPerLine,
GetScrollRect() );
}
}