Add Direct2D support to wxSTC
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28
include/wx/msw/private/graphicsd2d.h
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28
include/wx/msw/private/graphicsd2d.h
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/private/graphicsd2d.h
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// Purpose: Allow functions from graphicsd2d.cpp to be used in othe files
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// Author: New Pagodi
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// Created: 2017-10-31
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// Copyright: (c) 2017 wxWidgets development team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef WX_MSW_PRIVATE_GRAPHICSD2D_H_
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#define WX_MSW_PRIVATE_GRAPHICSD2D_H_
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#if wxUSE_GRAPHICS_DIRECT2D
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// Ensure no previous defines interfere with the Direct2D API headers
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#undef GetHwnd
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#include <d2d1.h>
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#include <dwrite.h>
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#include <wincodec.h>
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WXDLLIMPEXP_CORE IWICImagingFactory* wxWICImagingFactory();
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WXDLLIMPEXP_CORE ID2D1Factory* wxD2D1Factory();
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WXDLLIMPEXP_CORE IDWriteFactory* wxDWriteFactory();
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#endif // wxUSE_GRAPHICS_DIRECT2D
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#endif // WX_MSW_PRIVATE_GRAPHICSD2D_H_
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@@ -3963,6 +3963,12 @@ public:
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// to overlap from one line to the next.
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void SetPhasesDraw(int phases);
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// Choose the quality level for text.
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void SetFontQuality(int fontQuality);
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// Retrieve the quality level for text.
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int GetFontQuality() const;
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// Scroll so that a display line is at the top of the display.
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void SetFirstVisibleLine(int displayLine);
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