Skip wxLocale wxLANGUAGE_DEFAULT test in ANSI builds
The test fails there, but we don't really care about it, Unicode is required for any level of acceptable locale support anyhow.
This commit is contained in:
@@ -226,6 +226,10 @@ void IntlTestCase::IsAvailable()
|
||||
CPPUNIT_ASSERT_EQUAL( origLocale, setlocale(LC_ALL, NULL) );
|
||||
}
|
||||
|
||||
// The test may fail in ANSI builds because of unsupported encoding, but we
|
||||
// don't really care about this build anyhow, so just skip it there.
|
||||
#if wxUSE_UNICODE
|
||||
|
||||
TEST_CASE("wxLocale::Default", "[locale]")
|
||||
{
|
||||
wxLocale loc;
|
||||
@@ -233,4 +237,6 @@ TEST_CASE("wxLocale::Default", "[locale]")
|
||||
REQUIRE( loc.Init(wxLANGUAGE_DEFAULT, wxLOCALE_DONT_LOAD_DEFAULT) );
|
||||
}
|
||||
|
||||
#endif // wxUSE_UNICODE
|
||||
|
||||
#endif // wxUSE_INTL
|
||||
|
Reference in New Issue
Block a user