Skip wxLocale wxLANGUAGE_DEFAULT test in ANSI builds

The test fails there, but we don't really care about it, Unicode is
required for any level of acceptable locale support anyhow.
This commit is contained in:
Vadim Zeitlin
2021-03-01 00:22:39 +01:00
parent d03f193719
commit b8f63fc7c5

View File

@@ -226,6 +226,10 @@ void IntlTestCase::IsAvailable()
CPPUNIT_ASSERT_EQUAL( origLocale, setlocale(LC_ALL, NULL) );
}
// The test may fail in ANSI builds because of unsupported encoding, but we
// don't really care about this build anyhow, so just skip it there.
#if wxUSE_UNICODE
TEST_CASE("wxLocale::Default", "[locale]")
{
wxLocale loc;
@@ -233,4 +237,6 @@ TEST_CASE("wxLocale::Default", "[locale]")
REQUIRE( loc.Init(wxLANGUAGE_DEFAULT, wxLOCALE_DONT_LOAD_DEFAULT) );
}
#endif // wxUSE_UNICODE
#endif // wxUSE_INTL