minor tweaks and discuss unicode build in win32 build instructions
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15768 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -41,10 +41,32 @@ the free mingw32 or Borland compilers, but I havn't tried them yet.
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If anybody wants to try it I'll take any required patches for the
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setup script and for these instructions.
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UNICODE
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-------
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To build the version of wxWindows/wxPython that uses the unicode
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version of the Win32 APIs, just follow the steps below with these
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changes:
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a. You'll need the MSLU lib and dll, which is part of the new
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Platform SDK from Microsoft. See MSDN.microsoft.com for
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details.
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b. Add "UNICODE=1 MSLU=1" to the nmake command line when building
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wxWindows.
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c. Add "UNICODE=1" to the setup.py commandline when building
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wxPython.
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d. See the notes in CHANGES.txt about unicode.
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And now on to the fun stuff...
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1. Get the wxWindows sources
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----------------------------
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@@ -36,7 +36,6 @@ Added wxBufferedDC.
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Upgraded wxSTC from Scintilla 1.40 to Scintilla 1.45
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UNICODE!
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wxWindows/wxPython can be compiled with unicode support enabled or
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disabled. Previous to wxPython 2.3.3 non-unicode mode was always
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used. Starting with 2.3.3 either mode is supported, but only if
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@@ -124,6 +123,7 @@ DoGetBestSize and AcceptsFocus.
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2.3.2.1
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-------
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Changed (again) how the Python global interpreter lock is handled as
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@@ -341,7 +341,7 @@ else:
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# Check if the version file needs updated
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#----------------------------------------------------------------------
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if IN_CVS_TREE and newer('setup.py', 'src/__version__.py'):
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#if IN_CVS_TREE and newer('setup.py', 'src/__version__.py'):
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open('src/__version__.py', 'w').write("ver = '%s'\n" % VERSION)
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