minor tweaks and discuss unicode build in win32 build instructions

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15768 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2002-06-07 00:19:39 +00:00
parent 526b8142e1
commit b8510c2f40
3 changed files with 25 additions and 3 deletions

View File

@@ -41,10 +41,32 @@ the free mingw32 or Borland compilers, but I havn't tried them yet.
If anybody wants to try it I'll take any required patches for the
setup script and for these instructions.
UNICODE
-------
To build the version of wxWindows/wxPython that uses the unicode
version of the Win32 APIs, just follow the steps below with these
changes:
a. You'll need the MSLU lib and dll, which is part of the new
Platform SDK from Microsoft. See MSDN.microsoft.com for
details.
b. Add "UNICODE=1 MSLU=1" to the nmake command line when building
wxWindows.
c. Add "UNICODE=1" to the setup.py commandline when building
wxPython.
d. See the notes in CHANGES.txt about unicode.
And now on to the fun stuff...
1. Get the wxWindows sources
----------------------------

View File

@@ -36,7 +36,6 @@ Added wxBufferedDC.
Upgraded wxSTC from Scintilla 1.40 to Scintilla 1.45
UNICODE!
wxWindows/wxPython can be compiled with unicode support enabled or
disabled. Previous to wxPython 2.3.3 non-unicode mode was always
used. Starting with 2.3.3 either mode is supported, but only if
@@ -124,6 +123,7 @@ DoGetBestSize and AcceptsFocus.
2.3.2.1
-------
Changed (again) how the Python global interpreter lock is handled as

View File

@@ -341,7 +341,7 @@ else:
# Check if the version file needs updated
#----------------------------------------------------------------------
if IN_CVS_TREE and newer('setup.py', 'src/__version__.py'):
#if IN_CVS_TREE and newer('setup.py', 'src/__version__.py'):
open('src/__version__.py', 'w').write("ver = '%s'\n" % VERSION)