Copied gsockmsw.c revision 1.20
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25244 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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src/msw/gsockmsw.cpp
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295
src/msw/gsockmsw.cpp
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/* -------------------------------------------------------------------------
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* Project: GSocket (Generic Socket)
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* Name: gsockmsw.c
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* Author: Guillermo Rodriguez Garcia <guille@iies.es>
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* Purpose: GSocket GUI-specific MSW code
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* CVSID: $Id$
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* -------------------------------------------------------------------------
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*/
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/*
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* TODO: for WinCE we need to replace WSAAsyncSelect
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* (Windows message-based notification of network events for a socket)
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* with another mechanism.
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* We may need to have a separate thread that polls for socket events
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* using select() and sends a message to the main thread.
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*/
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/*
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* PLEASE don't put C++ comments here - this is a C source file.
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*/
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/* including rasasync.h (included from windows.h itself included from
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* wx/setup.h and/or winsock.h results in this warning for
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* RPCNOTIFICATION_ROUTINE
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*/
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#ifdef _MSC_VER
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# pragma warning(disable:4115) /* named type definition in parentheses */
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#endif
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/* This needs to be before the wx/defs/h inclusion
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* for some reason
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*/
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#ifdef __WXWINCE__
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#include <windows.h>
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#endif
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#ifndef __GSOCKET_STANDALONE__
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# include "wx/platform.h"
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# include "wx/setup.h"
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#endif
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#if wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__)
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#ifndef __GSOCKET_STANDALONE__
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#include "wx/msw/gsockmsw.h"
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#include "wx/gsocket.h"
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HINSTANCE wxGetInstance(void);
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#define INSTANCE wxGetInstance()
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#else
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#include "gsockmsw.h"
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#include "gsocket.h"
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/* If not using wxWindows, a global var called hInst must
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* be available and it must contain the app's instance
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* handle.
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*/
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#define INSTANCE hInst
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#endif /* __GSOCKET_STANDALONE__ */
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#ifndef __WXWINCE__
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#include <assert.h>
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#else
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#define assert(x)
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#include <winsock.h>
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#include "wx/msw/wince/net.h"
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#endif
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <ctype.h>
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#include <winsock.h>
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#ifdef _MSC_VER
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# pragma warning(default:4115) /* named type definition in parentheses */
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#endif
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#define CLASSNAME TEXT("_GSocket_Internal_Window_Class")
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/* implemented in utils.cpp */
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extern WXDLLIMPEXP_BASE HWND
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wxCreateHiddenWindow(LPCTSTR *pclassname, LPCTSTR classname, WNDPROC wndproc);
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/* Maximum number of different GSocket objects at a given time.
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* This value can be modified at will, but it CANNOT be greater
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* than (0x7FFF - WM_USER + 1)
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*/
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#define MAXSOCKETS 1024
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#if (MAXSOCKETS > (0x7FFF - WM_USER + 1))
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#error "MAXSOCKETS is too big!"
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#endif
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/* Global variables */
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extern HINSTANCE INSTANCE;
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static HWND hWin;
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static CRITICAL_SECTION critical;
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static GSocket* socketList[MAXSOCKETS];
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static int firstAvailable;
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/* Global initializers */
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int _GSocket_GUI_Init(void)
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{
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static LPCTSTR pclassname = NULL;
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int i;
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/* Create internal window for event notifications */
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hWin = wxCreateHiddenWindow(&pclassname, CLASSNAME, _GSocket_Internal_WinProc);
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if (!hWin)
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return FALSE;
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/* Initialize socket list */
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InitializeCriticalSection(&critical);
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for (i = 0; i < MAXSOCKETS; i++)
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{
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socketList[i] = NULL;
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}
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firstAvailable = 0;
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return TRUE;
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}
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void _GSocket_GUI_Cleanup(void)
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{
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/* Destroy internal window */
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DestroyWindow(hWin);
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UnregisterClass(CLASSNAME, INSTANCE);
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/* Delete critical section */
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DeleteCriticalSection(&critical);
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}
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/* Per-socket GUI initialization / cleanup */
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int _GSocket_GUI_Init_Socket(GSocket *socket)
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{
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int i;
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/* Allocate a new message number for this socket */
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EnterCriticalSection(&critical);
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i = firstAvailable;
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while (socketList[i] != NULL)
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{
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i = (i + 1) % MAXSOCKETS;
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if (i == firstAvailable) /* abort! */
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{
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LeaveCriticalSection(&critical);
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return FALSE;
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}
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}
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socketList[i] = socket;
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firstAvailable = (i + 1) % MAXSOCKETS;
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socket->m_msgnumber = (i + WM_USER);
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LeaveCriticalSection(&critical);
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return TRUE;
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}
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void _GSocket_GUI_Destroy_Socket(GSocket *socket)
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{
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/* Remove the socket from the list */
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EnterCriticalSection(&critical);
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socketList[(socket->m_msgnumber - WM_USER)] = NULL;
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LeaveCriticalSection(&critical);
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}
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/* Windows proc for asynchronous event handling */
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LRESULT CALLBACK _GSocket_Internal_WinProc(HWND hWnd,
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UINT uMsg,
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WPARAM wParam,
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LPARAM lParam)
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{
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GSocket *socket;
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GSocketEvent event;
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GSocketCallback cback;
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char *data;
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if (uMsg >= WM_USER && uMsg <= (WM_USER + MAXSOCKETS - 1))
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{
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EnterCriticalSection(&critical);
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socket = socketList[(uMsg - WM_USER)];
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event = (GSocketEvent) -1;
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cback = NULL;
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data = NULL;
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/* Check that the socket still exists (it has not been
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* destroyed) and for safety, check that the m_fd field
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* is what we expect it to be.
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*/
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if ((socket != NULL) && (socket->m_fd == wParam))
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{
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switch WSAGETSELECTEVENT(lParam)
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{
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case FD_READ: event = GSOCK_INPUT; break;
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case FD_WRITE: event = GSOCK_OUTPUT; break;
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case FD_ACCEPT: event = GSOCK_CONNECTION; break;
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case FD_CONNECT:
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{
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if (WSAGETSELECTERROR(lParam) != 0)
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event = GSOCK_LOST;
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else
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event = GSOCK_CONNECTION;
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break;
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}
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case FD_CLOSE: event = GSOCK_LOST; break;
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}
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if (event != -1)
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{
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cback = socket->m_cbacks[event];
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data = socket->m_data[event];
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if (event == GSOCK_LOST)
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socket->m_detected = GSOCK_LOST_FLAG;
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else
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socket->m_detected |= (1 << event);
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}
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}
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/* OK, we can now leave the critical section because we have
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* already obtained the callback address (we make no further
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* accesses to socket->whatever). However, the app should
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* be prepared to handle events from a socket that has just
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* been closed!
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*/
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LeaveCriticalSection(&critical);
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if (cback != NULL)
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(cback)(socket, event, data);
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return (LRESULT) 0;
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}
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else
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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/* _GSocket_Enable_Events:
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* Enable all event notifications; we need to be notified of all
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* events for internal processing, but we will only notify users
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* when an appropiate callback function has been installed.
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*/
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void _GSocket_Enable_Events(GSocket *socket)
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{
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assert (socket != NULL);
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if (socket->m_fd != INVALID_SOCKET)
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{
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/* We could probably just subscribe to all events regardless
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* of the socket type, but MS recommends to do it this way.
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*/
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long lEvent = socket->m_server?
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FD_ACCEPT : (FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE);
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WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, lEvent);
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}
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}
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/* _GSocket_Disable_Events:
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* Disable event notifications (when shutdowning the socket)
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*/
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void _GSocket_Disable_Events(GSocket *socket)
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{
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assert (socket != NULL);
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if (socket->m_fd != INVALID_SOCKET)
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{
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WSAAsyncSelect(socket->m_fd, hWin, socket->m_msgnumber, 0);
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}
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}
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#else /* !wxUSE_SOCKETS */
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/*
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* Translation unit shouldn't be empty, so include this typedef to make the
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* compiler (VC++ 6.0, for example) happy
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*/
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typedef void (*wxDummy)();
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#endif /* wxUSE_SOCKETS || defined(__GSOCKET_STANDALONE__) */
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