Lindsay Mathieson's newest wxActiveX class has been wrapped into a new
extension module called wx.activex. Lots of demo and lib updates to go along with it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -441,6 +441,110 @@ BTW, wx.Platform will probably be deprecated in the future.
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ActiveX
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-------
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Lindsay Mathieson's newest wxActiveX_ class has been wrapped into a new
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extension module called wx.activex. It is very generic and dynamic
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and should allow hosting of arbitray ActiveX controls within your
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wxPython apps. So far I've tested it with IE, PDF, and Flash
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controls, (and there are new samples in the demo and also library
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modules supporting these.)
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.. _wxActiveX: http://members.optusnet.com.au/~blackpaw1/wxactivex.html
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The new wx.activex module contains a bunch of code, but the most
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important things to look at are ActiveXWindow and ActiveXEvent.
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ActiveXWindow derives from wxWindow and the constructor accepts a
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CLSID for the ActiveX Control that should be created. (There is also
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a CLSID class that can convert from a progID or a CLSID String.) The
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ActiveXWindow class simply adds methods that allow you to query some
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of the TypeInfo exposed by the ActiveX object, and also to get/set
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properties or call methods by name. The Python implementation
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automatically handles converting parameters and return values to/from
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the types expected by the ActiveX code as specified by the TypeInfo,
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(just bool, integers, floating point, strings and None/Empty so far,
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but more can be handled later.)
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That's pretty much all there is to the class, as I mentioned before it
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is very generic and dynamic. Very little is hard-coded and everything
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that is done with the actual ActiveX control is done at runtime and
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referenced by property or method name. Since Python is such a dynamic
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language this is a very good match. I thought for a while about doing
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some Python black-magic and making the specific methods/properties of
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the actual ActiveX control "appear" at runtime, but then decided that
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it would be better and more understandable to do it via subclassing.
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So there is a utility class in wx.activex that given an existing
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ActiveXWindow instance can generate a .py module containing a derived
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class with real methods and properties that do the Right Thing to
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reflect those calls to the real ActiveX control. There is also a
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script/tool module named genaxmodule that given a CLSID or progID and
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a class name, will generate the module for you. There are a few
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examples of the output of this tool in the wx.lib package. See
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iewin.py, pdfwin.py and flashwin.py.
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Currently the genaxmodule tool will tweak some of the names it
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generates, but this can be controled if you would like to do it
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differently by deriving your own class from GernerateAXModule,
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overriding some methods and then using this class from a tool like
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genaxmodule. [TODO: make specifying a new class on genaxmodule's
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command-line possible.] The current default behavior is that any
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event names that start with "On" will have the "On" dropped, property
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names are converted to all lower case, and if any name is a Python
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keyword it will have an underscore appended to it. GernerateAXModule
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does it's best when generating the code in the new module, but it can
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only be as good as the TypeInfo data available from the ActiveX
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control so sometimes some tweaking will be needed. For example, the
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IE web browser control defines the Flags parameter of the Navigate2
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method as required, but MSDN says it is optional.
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It is intended that this new wx.activex module will replace both the
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older version of Lindsay's code available in iewin.IEHtmlWindow, and
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also the wx.lib.activexwraper module. Probably the biggest
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differences you'l ecounted in migrating activexwrapper-based code
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(besides events working better without causing deadlocks) is that
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events are no longer caught by overriding methods in your derived
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class. Instead ActiveXWindow uses the wx event system and you bind
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handlers for the ActiveX events exactly the same way you do for any wx
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event. There is just one extra step needed and that is creating an
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event ID from the ActiveX event name, and if you use the genaxmodule
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tool then this extra step will be handled for you there. For example,
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for the StatusTextChange event in the IE web browser control, this
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code is generated for you::
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wxEVT_StatusTextChange = wx.activex.RegisterActiveXEvent('StatusTextChange')
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EVT_StatusTextChange = wx.PyEventBinder(wxEVT_StatusTextChange, 1)
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and you would use it in your code like this::
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self.Bind(iewin.EVT_StatusTextChange, self.UpdateStatusText, self.ie)
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When the event happens and your event handler function is called the
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event properties from the ActiveX control (if any) are converted to
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attributes of the event object passed to the handler. (Can you say
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'event' any more times in a single sentence? ;-) ) For example the
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StatusTextChange event will also send the text that should be put into
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the status line as an event parameter named "Text" and you can access
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it your handlers as an attribute of the evnt object like this::
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def UpdateStatusText(self, evt):
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self.SetStatusText(evt.Text)
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These event object attributes should be considered read-only since
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support for output parameters on the events is not yet implemented.
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But that could/should change in the future.
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So how do you know what methods, events and properties that am ActiveX
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control supports? There is a funciton in wx.activex named GetAXInfo
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that returns a printable summary of the TypeInfo from the ActiveX
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instance passed in. You can use this as an example of how to browse
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the TypeInfo provided, and there is also a copy of this function's
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output appended as a comment to the modules produced by the
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genaxmodule tool. Beyond that you'll need to consult the docs
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provided by the makers of the ActiveX control that you are using.
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Other Stuff
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-----------
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