Lindsay Mathieson's newest wxActiveX class has been wrapped into a new
extension module called wx.activex. Lots of demo and lib updates to go along with it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26301 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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wxPython/contrib/activex/wxie/wxIEApp.cpp
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wxPython/contrib/activex/wxie/wxIEApp.cpp
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/*
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wxActiveX Library Licence, Version 3
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====================================
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Copyright (C) 2003 Lindsay Mathieson [, ...]
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Everyone is permitted to copy and distribute verbatim copies
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of this licence document, but changing it is not allowed.
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wxActiveX LIBRARY LICENCE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public Licence as published by
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the Free Software Foundation; either version 2 of the Licence, or (at
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your option) any later version.
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This library is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library
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General Public Licence for more details.
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You should have received a copy of the GNU Library General Public Licence
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along with this software, usually in a file named COPYING.LIB. If not,
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write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA.
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EXCEPTION NOTICE
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1. As a special exception, the copyright holders of this library give
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permission for additional uses of the text contained in this release of
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the library as licenced under the wxActiveX Library Licence, applying
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either version 3 of the Licence, or (at your option) any later version of
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the Licence as published by the copyright holders of version 3 of the
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Licence document.
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2. The exception is that you may use, copy, link, modify and distribute
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under the user's own terms, binary object code versions of works based
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on the Library.
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3. If you copy code from files distributed under the terms of the GNU
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General Public Licence or the GNU Library General Public Licence into a
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copy of this library, as this licence permits, the exception does not
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apply to the code that you add in this way. To avoid misleading anyone as
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to the status of such modified files, you must delete this exception
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notice from such code and/or adjust the licensing conditions notice
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accordingly.
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4. If you write modifications of your own for this library, it is your
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choice whether to permit this exception to apply to your modifications.
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If you do not wish that, you must delete the exception notice from such
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code and/or adjust the licensing conditions notice accordingly.
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*/
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx/wx.h".
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#if defined(__WXGTK__) || defined(__WXMOTIF__)
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#include "wx/wx.h"
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#endif
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#include "wx/wxprec.h"
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#include "wxIEApp.h"
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#include "wxIEFrm.h"
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#include "resource.h"
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. wxIEApp and
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// not wxApp)
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IMPLEMENT_APP(wxIEApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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// 'Main program' equivalent: the program execution "starts" here
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bool wxIEApp::OnInit()
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{
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// create the main application window
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wxIEFrame *frame = new wxIEFrame(wxT("IE Test"));
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// and show it (the frames, unlike simple controls, are not shown when
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// created initially)
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frame->Show(TRUE);
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// success: wxApp::OnRun() will be called which will enter the main message
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// loop and the application will run. If we returned FALSE here, the
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// application would exit immediately.
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return TRUE;
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}
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