cleanup: unreachable code, unused variables, indentation, etc
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56796 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -453,14 +453,7 @@ wxFontProperty::wxFontProperty( const wxString& label, const wxString& name,
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// Initialize font family choices list
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if ( !wxPGGlobalVars->m_fontFamilyChoices )
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{
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wxFontEnumerator enumerator;
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enumerator.EnumerateFacenames();
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#if wxMINOR_VERSION > 6
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wxArrayString faceNames = enumerator.GetFacenames();
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#else
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wxArrayString& faceNames = *enumerator.GetFacenames();
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#endif
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wxArrayString faceNames = wxFontEnumerator::GetFacenames();
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faceNames.Sort();
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@@ -897,7 +890,6 @@ int wxSystemColourProperty::ColToInd( const wxColour& colour ) const
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return wxNOT_FOUND;
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}
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void wxSystemColourProperty::OnSetValue()
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{
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// Convert from generic wxobject ptr to wxPGVariantDataColour
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@@ -1576,7 +1568,7 @@ const wxString& wxPGGetDefaultImageWildcard()
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// Let's iterate over the image handler list.
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//for ( wxList::Node *node = handlers.GetFirst(); node; node = node->GetNext() )
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for ( node = handlers.begin(); node != handlers.end(); node++ )
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for ( node = handlers.begin(); node != handlers.end(); ++node )
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{
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wxImageHandler *handler = (wxImageHandler*)*node;
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