Include order is wxprec.h=>defs.h=>platform.h=>setup.h so remove explicit setup.h inclusion not touched by chckconf.h.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37164 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Włodzimierz Skiba
2006-01-26 17:20:50 +00:00
parent 8498a2858b
commit b73e73f912
23 changed files with 132 additions and 133 deletions

View File

@@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: glcanvas.h
// Name: wx/x11/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL with wxWidgets 2.0 for Motif.
// Uses the GLX extension.
// Author: Julian Smart and Wolfram Gloger
@@ -7,13 +7,13 @@
// Created: 1995, 1999
// RCS-ID: $Id$
// Copyright: (c) Julian Smart, Wolfram Gloger
// Licence: wxWindows licence
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
#include "wx/setup.h"
#include "wx/defs.h"
#if wxUSE_GLCANVAS
@@ -26,21 +26,21 @@
enum
{
WX_GL_RGBA=1, /* use true color palette */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
WX_GL_STEREO, /* use stereoscopic display */
WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------
@@ -51,34 +51,34 @@ enum
class WXDLLEXPORT wxGLContext: public wxObject
{
public:
wxGLContext( bool isRGB, wxWindow *win,
wxGLContext( bool isRGB, wxWindow *win,
const wxPalette& palette = wxNullPalette );
wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
void SetupPixelFormat();
void SetupPalette(const wxPalette& palette);
wxPalette CreateDefaultPalette();
inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
inline wxWindow* GetWindow() const { return m_window; }
// inline GtkWidget* GetWidget() const { return m_widget; }
inline GLXContext GetContext() const { return m_glContext; }
public:
GLXContext m_glContext;
// GtkWidget *m_widget;
wxPalette m_palette;
wxWindow* m_window;
DECLARE_CLASS(wxGLContext)
};
@@ -93,61 +93,61 @@ public:
m_vi = (void*) NULL;
// m_exposed = FALSE;
}
wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
wxGLCanvas( wxWindow *parent, wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
bool Create( wxWindow *parent,
const wxGLContext *shared = (wxGLContext*)NULL,
const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
bool Create( wxWindow *parent,
const wxGLContext *shared = (wxGLContext*)NULL,
const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxT("GLCanvas"),
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
~wxGLCanvas();
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
// void OnSize(wxSizeEvent& event);
// void OnInternalIdle();
inline wxGLContext* GetContext() const { return m_glContext; }
inline wxGLContext* GetContext() const { return m_glContext; }
// implementation
wxGLContext *m_glContext,
*m_sharedContext;
wxGLCanvas *m_sharedContextOf;
void *m_vi;
// GtkWidget *m_glWidget;
// bool m_exposed;
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
};
#endif