Fix wxGraphicsMatrix concatenation (Direct2D)

1. Elements of resulting matrix are modified directly (in-place) in Matrix3x2F::SetProduct() so none of the multiplied matrices can be the instance of the resulting matrix.
2. The parameter matrix in wxGraphicsMatrixData::Concat() should be a multiplicand, not a multiplier.

See #17670.
This commit is contained in:
Artur Wieczorek
2016-09-18 23:06:13 +02:00
parent c225774d94
commit b6d44d5329
2 changed files with 18 additions and 2 deletions

View File

@@ -915,7 +915,12 @@ wxD2DMatrixData::wxD2DMatrixData(wxGraphicsRenderer* renderer, const D2D1::Matri
void wxD2DMatrixData::Concat(const wxGraphicsMatrixData* t)
{
m_matrix.SetProduct(m_matrix, static_cast<const wxD2DMatrixData*>(t)->m_matrix);
// Elements of resulting matrix are modified in-place in SetProduct()
// so multiplied matrices cannot be the instances of the resulting matrix.
// Note that parameter matrix (t) is the multiplicand.
const D2D1::Matrix3x2F m1(static_cast<const wxD2DMatrixData*>(t)->m_matrix);
const D2D1::Matrix3x2F m2(m_matrix);
m_matrix.SetProduct(m1, m2);
}
void wxD2DMatrixData::Set(wxDouble a, wxDouble b, wxDouble c, wxDouble d, wxDouble tx, wxDouble ty)