Stop converting wxPoint(-1,-1) to QPoint(0,0) and vice versa
QPoint(0,0) is a valid position and there just doesn't seem to be any good reason to make it invalid by mapping it to wxDefaultPosition. Closes https://github.com/wxWidgets/wxWidgets/pull/1202
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@@ -30,17 +30,11 @@
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wxPoint wxQtConvertPoint( const QPoint &point )
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wxPoint wxQtConvertPoint( const QPoint &point )
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{
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{
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if (point.isNull())
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return wxDefaultPosition;
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return wxPoint( point.x(), point.y() );
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return wxPoint( point.x(), point.y() );
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}
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}
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QPoint wxQtConvertPoint( const wxPoint &point )
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QPoint wxQtConvertPoint( const wxPoint &point )
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{
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{
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if (point == wxDefaultPosition)
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return QPoint();
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return QPoint( point.x, point.y );
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return QPoint( point.x, point.y );
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}
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}
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