No changes, just remove unneeded variable initialziation in wxAUI.
Initialize the variables to the correct values when defining them instead of initializing them as 0 first and then assigning them the real value. Closes #14652. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72478 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -527,10 +527,8 @@ void wxAuiTabContainer::Render(wxDC* raw_dc, wxWindow* wnd)
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int left_buttons_width = 0;
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int left_buttons_width = 0;
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int right_buttons_width = 0;
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int right_buttons_width = 0;
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int offset = 0;
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// draw the buttons on the right side
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// draw the buttons on the right side
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offset = m_rect.x + m_rect.width;
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int offset = m_rect.x + m_rect.width;
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for (i = 0; i < button_count; ++i)
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for (i = 0; i < button_count; ++i)
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{
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{
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wxAuiTabContainerButton& button = m_buttons.Item(button_count - i - 1);
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wxAuiTabContainerButton& button = m_buttons.Item(button_count - i - 1);
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@@ -743,10 +741,8 @@ bool wxAuiTabContainer::IsTabVisible(int tabPage, int tabOffset, wxDC* dc, wxWin
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int left_buttons_width = 0;
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int left_buttons_width = 0;
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int right_buttons_width = 0;
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int right_buttons_width = 0;
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int offset = 0;
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// calculate size of the buttons on the right side
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// calculate size of the buttons on the right side
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offset = m_rect.x + m_rect.width;
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int offset = m_rect.x + m_rect.width;
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for (i = 0; i < button_count; ++i)
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for (i = 0; i < button_count; ++i)
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{
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{
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wxAuiTabContainerButton& button = m_buttons.Item(button_count - i - 1);
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wxAuiTabContainerButton& button = m_buttons.Item(button_count - i - 1);
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