Fix drawing on wxDC when using right-to-left layout in wxMSW.
Avoid integer overflow when setting wxDC scale. This affected (i.e. broke) drawing in RTL but probably not only that. Closes #16254. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77020 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1959,6 +1959,16 @@ void wxMSWDCImpl::RealizeScaleAndOrigin()
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ApplyEffectiveScale(m_scaleX, m_signX, &devExtX, &logExtX);
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ApplyEffectiveScale(m_scaleY, m_signY, &devExtY, &logExtY);
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// In GDI anisotropic mode only devExt/logExt ratio is important
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// so we can reduce the fractions to avoid large numbers
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// which could cause arithmetic overflows inside Win API.
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unsigned int gcd = wxGCD(abs(devExtX), abs(logExtX));
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devExtX /= gcd;
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logExtX /= gcd;
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gcd = wxGCD(abs(devExtY), abs(logExtY));
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devExtY /= gcd;
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logExtY /= gcd;
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::SetViewportExtEx(GetHdc(), devExtX, devExtY, NULL);
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::SetWindowExtEx(GetHdc(), logExtX, logExtY, NULL);
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