Support multi-line text in wxSVGFileDC.
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@@ -367,11 +367,14 @@ void wxSVGFileDCImpl::DoDrawRotatedText(const wxString& sText, wxCoord x, wxCoor
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NewGraphicsIfNeeded();
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NewGraphicsIfNeeded();
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wxString s, sTmp;
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wxString s, sTmp;
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// calculate bounding box
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// Get extent of whole text.
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wxCoord w, h, desc;
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wxCoord w, h, heightLine;
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DoGetTextExtent(sText, &w, &h, &desc);
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GetOwner()->GetMultiLineTextExtent(sText, &w, &h, &heightLine);
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double rad = wxDegToRad(angle);
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// Compute the shift for the origin of the next line.
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const double rad = wxDegToRad(angle);
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const double dx = heightLine * sin(rad);
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const double dy = heightLine * cos(rad);
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// wxT("upper left") and wxT("upper right")
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// wxT("upper left") and wxT("upper right")
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CalcBoundingBox(x, y);
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CalcBoundingBox(x, y);
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@@ -394,12 +397,18 @@ void wxSVGFileDCImpl::DoDrawRotatedText(const wxString& sText, wxCoord x, wxCoor
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write(s);
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write(s);
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}
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}
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// Draw all text line by line
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const wxArrayString lines = wxSplit(sText, '\n', '\0');
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for (size_t lineNum = 0; lineNum < lines.size(); lineNum++)
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{
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// convert x,y to SVG text x,y (the coordinates of the text baseline)
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// convert x,y to SVG text x,y (the coordinates of the text baseline)
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x = (wxCoord)(x + (h-desc)*sin(rad));
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wxCoord ww, hh, desc;
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y = (wxCoord)(y + (h-desc)*cos(rad));
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DoGetTextExtent(lines[lineNum], &ww, &hh, &desc);
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int xx = x + wxRound(lineNum * dx) + (hh - desc) * sin(rad);
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int yy = y + wxRound(lineNum * dy) + (hh - desc) * cos(rad);
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//now do the text itself
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//now do the text itself
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s.Printf (wxT(" <text x=\"%d\" y=\"%d\" "),x,y );
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s.Printf (wxT(" <text x=\"%d\" y=\"%d\" "), xx, yy );
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sTmp = m_font.GetFaceName();
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sTmp = m_font.GetFaceName();
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if (sTmp.Len() > 0) s += wxT("style=\"font-family:") + sTmp + wxT("; ");
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if (sTmp.Len() > 0) s += wxT("style=\"font-family:") + sTmp + wxT("; ");
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@@ -457,13 +466,14 @@ void wxSVGFileDCImpl::DoDrawRotatedText(const wxString& sText, wxCoord x, wxCoor
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s += sTmp;
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s += sTmp;
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//text will be solid, unless alpha value isn't opaque in the foreground colour
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//text will be solid, unless alpha value isn't opaque in the foreground colour
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s += wxBrushString(m_textForegroundColour) + wxPenString(m_textForegroundColour);
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s += wxBrushString(m_textForegroundColour) + wxPenString(m_textForegroundColour);
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sTmp.Printf ( wxT("stroke-width:0;\" transform=\"rotate( %s %d %d ) \" >"), NumStr(-angle), x,y );
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sTmp.Printf ( wxT("stroke-width:0;\" transform=\"rotate( %s %d %d ) \" >"), NumStr(-angle), xx, yy );
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s += sTmp + wxMarkupParser::Quote(sText) + wxT("</text> ") + wxT("\n");
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s += sTmp + wxMarkupParser::Quote(lines[lineNum]) + wxT("</text> ") + wxT("\n");
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if (m_OK)
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if (m_OK)
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{
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{
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write(s);
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write(s);
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}
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}
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}
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}
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}
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void wxSVGFileDCImpl::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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void wxSVGFileDCImpl::DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
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{
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{
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