All platforms have the same GLCanvas API now
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45411 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -45,19 +45,7 @@ MustHaveApp(wxGLContext);
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class wxGLContext : public wxObject {
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public:
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#ifndef __WXMAC__
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wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL);
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#else
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%extend {
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wxGLContext(bool isRGB, wxGLCanvas *win,
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const wxPalette& palette = wxNullPalette,
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const wxGLContext* other = NULL) {
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AGLPixelFormat fmt; // TODO: How should this be initialized?
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return new wxGLContext(fmt, win, palette, other);
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}
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}
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#endif
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~wxGLContext();
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#ifndef __WXMAC__
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@@ -87,7 +75,7 @@ enum {
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};
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%typemap(in) int *attribList (int *temp) {
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%typemap(in) const int *attribList (int *temp) {
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int i;
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if (PySequence_Check($input)) {
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int size = PyObject_Length($input);
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@@ -112,13 +100,24 @@ MustHaveApp(wxGLCanvas);
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class wxGLCanvas : public wxWindow {
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public:
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%pythonAppend wxGLCanvas "self._setOORInfo(self)"
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1,
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = -1,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPyGLCanvasNameStr,
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int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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%pythonAppend wxGLCanvas "val._setOORInfo(val)"
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%RenameCtor(GLCanvasWithContext,
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wxGLCanvas( wxWindow *parent,
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@@ -128,21 +127,21 @@ public:
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxPyGLCanvasNameStr,
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int *attribList = NULL,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette ));
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%nokwargs SetCurrent;
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void SetCurrent();
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#ifndef __WXMAC__
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void SetCurrent(const wxGLContext& RC);
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#endif
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void SetCurrent(const wxGLContext& context);
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void SetColour(const wxString& colour);
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void SwapBuffers();
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// deprecated...
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wxGLContext* GetContext();
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void SetCurrent();
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#ifdef __WXMSW__
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void SetupPixelFormat(int *attribList = NULL);
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// void SetupPixelFormat(int *attribList = NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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wxPalette* GetPalette();
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