implement event loop for console applications (heavily modified patch 1715735)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46029 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2007-05-14 23:43:39 +00:00
parent 9e9f08b5ed
commit b46b1d59d6
72 changed files with 3181 additions and 1128 deletions

View File

@@ -37,7 +37,7 @@
wxEventLoop *wxEventLoopBase::ms_activeLoop = NULL;
// wxEventLoopManual is unused in the other ports
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__)
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !wxUSE_GUI)
// ============================================================================
// wxEventLoopManual implementation
@@ -57,7 +57,7 @@ int wxEventLoopManual::Run()
// ProcessIdle() and Dispatch() below may throw so the code here should
// be exception-safe, hence we must use local objects for all actions we
// should undo
wxEventLoopActivator activate(wx_static_cast(wxEventLoop *, this));
wxEventLoopActivator activate(this);
// we must ensure that OnExit() is called even if an exception is thrown
// from inside Dispatch() but we must call it from Exit() in normal